Back in May we reported that IG Fun would be bringing 2K Games' highly acclaimed title BioShock to the iPhone as well as various BREW (Binary Runtime Environment for Wireless) handsets. Since then we've heard little.
At the end of March, the Game Developers Conference 2009 will take place at the Moscone Center in San Francisco. (The Independent Games Festival Mobile will correspond with GDC 2009.) Both Arnold Kim and myself, of Touch Arcade, will be on location for the duration of the conference week bringing iPhone-related game coverage.
A look at the GDC session schedule has revealed that Sean Malatesta, CEO of IG FUN, will be presenting a 45-minute lecture entitled "Bringing BioShock to Mobile." The session description:
This session will cover how IGFUN worked with Take Two Software to bring BIOSHOCK, the Xbox 360 Game of the Year, to the mobile phone. How did the deal come together? What went into bringing a massive brand and excellent game play to a mobile device? We'll discuss potential pitfalls and how they were resolved with attention to quality as the #1 job. In a post-mobile games market, how can you effective launch and market such a Title?
We hope to attend the lecture and share with our readers details of this undertaking.
As a bit of an update on the status of BioShock for Mobile, have a look at the BioShock mobile trailer posted by Pocket Gamer at the end of last year. (We believe this video is likely of the BREW version of BioShock.)
KiwiBox.com posted a floor interview video with Malatesta in which he briefly discusses BioShock mobile and the segmented download approach the company has in store for mobile gamers.
[ Thanks emb531 : forum link ]