While not one of the high profile games, IUGO's Zombie Attack! [App Store, $1.99] has developed a bit of a following amongst our forum users. Although it generated a bit of a lukewarm initial response, the game has since proven itself to offer hours of zombie mangling fun for many (discussion thread). IUGO has now released a free Lite version [App Store] so you can try it yourself.

Zombie Attack is a non-traditional Tower Defense game where you control the movements of main character with either touch or accelerometer controls. To build towers in a particular spot, you need to actually run to that spot while avoiding the oncoming onslaught of Zombies. This features adds a bit of action to an otherwise strategy-only genre.

The Lite version limits your arsenal to one weapon and one 'shack bomb' but gives you the idea of the basic mechanics of gameplay. High scores and strategies have been discussed in our forum.

App Store Link: Zombie Attack! Free, Free, Zombie Attack!, $1.99

  • rich_952000

    Hmmmmm..... That's a peculiar use of the word "mangle" for an IUGO title!?!

  • rich_952000

    Hmmmmm..... That's a peculiar use of the word "mangle" for an IUGO title!?!

  • http://www.metroccolis.com your personal robot

    It's a fantastic and very unique game! Highly recommended. The dev really cares about this game and pushed out some great updates. So thumbs up for this perfect time killer.

  • http://www.metroccolis.com your personal robot

    It's a fantastic and very unique game! Highly recommended. The dev really cares about this game and pushed out some great updates. So thumbs up for this perfect time killer.

  • JKT

    Meh. The tilt function makes you keep the iPhone actually tilted away from you (not level) to keep your character still, and while the phone is like that I really can't see the screen as it's too oblique. I'll go back to TapDefense--at least I can use the iPhone at any angle with that game.

  • JKT

    Meh. The tilt function makes you keep the iPhone actually tilted away from you (not level) to keep your character still, and while the phone is like that I really can't see the screen as it's too oblique. I'll go back to TapDefense--at least I can use the iPhone at any angle with that game.

  • http://www.iugome.com IUGO

    Actually JKT, as one of our updates, we implemented a touch control option too! Give that a try and see if you prefer it.

  • http://www.iugome.com IUGO

    Actually JKT, as one of our updates, we implemented a touch control option too! Give that a try and see if you prefer it.

  • Ahiru

    ".. either tilt or accelerometer controls."
    don't you mean "either touch or accelerometer" or something like that?

  • Ahiru

    ".. either tilt or accelerometer controls."
    don't you mean "either touch or accelerometer" or something like that?

  • http://www.metroccolis.com your personal robot

    And: you definelty CAN'T compare this game to normal TD games.
    For me it is more of an action game with a huge strategic element.
    But there are worlds between TapDefense and Zombie Attack...

  • http://www.metroccolis.com your personal robot

    And: you definelty CAN'T compare this game to normal TD games.
    For me it is more of an action game with a huge strategic element.
    But there are worlds between TapDefense and Zombie Attack...

  • Asa

    Even the demo of this game is a lot of fun. I like the action of having to run around, and I like how you can distract the zombies by providing a more tempting target than your shack.

  • Asa

    Even the demo of this game is a lot of fun. I like the action of having to run around, and I like how you can distract the zombies by providing a more tempting target than your shack.

  • Dantom

    Hey IUGO:

    I don't have the ZA full version and haven't looked into it but i thought maybe to maybe the difficulty harder or easier, you should let the player choose a small, medium, or large size map for the zombies, and maybe if you want, add some obsticles. I think it will make it just "complex" enough for my liking and maybe many others too. Thanks

  • Dantom

    Hey IUGO:

    I don't have the ZA full version and haven't looked into it but i thought maybe to maybe the difficulty harder or easier, you should let the player choose a small, medium, or large size map for the zombies, and maybe if you want, add some obsticles. I think it will make it just "complex" enough for my liking and maybe many others too. Thanks

  • Dantom

    sorry i said"maybe to maybe" i meant "maybe to make"

  • Dantom

    sorry i said"maybe to maybe" i meant "maybe to make"