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	<title>Comments on: &#039;Gemmed!&#039; Revives My Faith in Match-3</title>
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	<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sat, 21 Nov 2009 22:59:18 -0500</lastBuildDate>
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		<title>By: $0.99 Madness: Underworlds, Kroll, Creeps and Gemmed &#124; I Love iPhone</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-22597</link>
		<dc:creator>$0.99 Madness: Underworlds, Kroll, Creeps and Gemmed &#124; I Love iPhone</dc:creator>
		<pubDate>Mon, 18 May 2009 07:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-22597</guid>
		<description>[...] ($0.99) - One of our favorite Match 3 games has seen a number of updates since we reviewed it back in January. The game now includes Classic, [...]</description>
		<content:encoded><![CDATA[<p>[...] ($0.99) &#8211; One of our favorite Match 3 games has seen a number of updates since we reviewed it back in January. The game now includes Classic, [...]</p>
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		<title>By: MuN</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11866</link>
		<dc:creator>MuN</dc:creator>
		<pubDate>Mon, 02 Feb 2009 23:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11866</guid>
		<description>@glen The colors on each level are all random - next time you play, level 25 will have totally new gem colors. Sorry you are having issues with the colors - our next update will accommodate color-blind people. 

Monsters eat gems towards their exits. When a monster is 1 cell close to its exit, he will eat +1 cell around the exit - so that he is not stuck right next to the exit.</description>
		<content:encoded><![CDATA[<p>@glen The colors on each level are all random &#8211; next time you play, level 25 will have totally new gem colors. Sorry you are having issues with the colors &#8211; our next update will accommodate color-blind people. </p>
<p>Monsters eat gems towards their exits. When a monster is 1 cell close to its exit, he will eat +1 cell around the exit &#8211; so that he is not stuck right next to the exit.</p>
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		<title>By: Maxwell</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11860</link>
		<dc:creator>Maxwell</dc:creator>
		<pubDate>Mon, 02 Feb 2009 22:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11860</guid>
		<description>I&#039;m glad Jari mentioned Gem Spinner. I find it so much more interesting than Bejewelled and all its theme-veneered variations. Gemmed looks interesting with some new game play also I&#039;ll try out the free version. But for anyone who hasn&#039;t tried Gem Spinner I highly recommend it. Many many fun levels and it has a good free version too.</description>
		<content:encoded><![CDATA[<p>I&#039;m glad Jari mentioned Gem Spinner. I find it so much more interesting than Bejewelled and all its theme-veneered variations. Gemmed looks interesting with some new game play also I&#039;ll try out the free version. But for anyone who hasn&#039;t tried Gem Spinner I highly recommend it. Many many fun levels and it has a good free version too.</p>
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		<title>By: Glen Raphael</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11827</link>
		<dc:creator>Glen Raphael</dc:creator>
		<pubDate>Mon, 02 Feb 2009 14:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11827</guid>
		<description>Level 25 has the same issue as level 20. The colors I can easily distinguish on that screen are: pink, light blue, yellow, red. The other two I&#039;m having trouble distinguishing but I think they are supposed to be dark green and brown.

Monsters won&#039;t eat gems that move them *directly* away from their exit but they will eat gems that move them orthogonally away a bit. If there&#039;s an exit on the right side at row#4, they are attracted to the right side and  positions on the screen that are at row 4 plus-or-minus one.</description>
		<content:encoded><![CDATA[<p>Level 25 has the same issue as level 20. The colors I can easily distinguish on that screen are: pink, light blue, yellow, red. The other two I&#039;m having trouble distinguishing but I think they are supposed to be dark green and brown.</p>
<p>Monsters won&#039;t eat gems that move them *directly* away from their exit but they will eat gems that move them orthogonally away a bit. If there&#039;s an exit on the right side at row#4, they are attracted to the right side and  positions on the screen that are at row 4 plus-or-minus one.</p>
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		<title>By: Glen Raphael</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11800</link>
		<dc:creator>Glen Raphael</dc:creator>
		<pubDate>Mon, 02 Feb 2009 05:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11800</guid>
		<description>&lt;i&gt;the rule is monsters will eat the same colored gem if it will advance them towards their exit. so, a monster won’t move away from their exit.&lt;/i&gt;

oooooooohhhhhhhh!

I totally did not realize the monsters were trying to get toward their exit to that degree. I assumed it would be part of the game that if I put same-colored gems on the wrong side of a monster, he&#039;d move away from the goal. That is, that the monster&#039;s primary goal was to eat, not to escape. The combination of &quot;monsters eat gems&quot; and &quot;monsters start getting bored/sleepy if it&#039;s been a while since they ate gems&quot; implied that to me. So I found it confusing that even pure random bejeweled-style play seemed to help the monsters escape. I suspect K had the same confusion, leading to the comment above that &quot;the game seems to play itself&quot;. 

Given that info, I&#039;m much less confused about gameplay. (though still a little, since I don&#039;t think your rule fully specifies what actually happens. If the monster is within a column or two of an exit on the bottom it&#039;s willing to eat gems in either direction, sometimes moving further away from the goal)

It might help if the how-to-play screens could be accessed from the pause menu. It&#039;s kind of subtle where you&#039;ve got it now. Yeah, the game tells people stuff as the game progresses, but they might only realize later that they&#039;re confused. Incidentally, level 20 was one of the more difficult ones for the color choices. There were two gem types that seemed kind of brownish in color - I think one has more red in it but I&#039;m not sure.

Oh, and one truly minor not: the &quot;2&quot; in your font looks a lot like a &quot;1&quot;.</description>
		<content:encoded><![CDATA[<p><i>the rule is monsters will eat the same colored gem if it will advance them towards their exit. so, a monster won’t move away from their exit.</i></p>
<p>oooooooohhhhhhhh!</p>
<p>I totally did not realize the monsters were trying to get toward their exit to that degree. I assumed it would be part of the game that if I put same-colored gems on the wrong side of a monster, he&#039;d move away from the goal. That is, that the monster&#039;s primary goal was to eat, not to escape. The combination of &#034;monsters eat gems&#034; and &#034;monsters start getting bored/sleepy if it&#039;s been a while since they ate gems&#034; implied that to me. So I found it confusing that even pure random bejeweled-style play seemed to help the monsters escape. I suspect K had the same confusion, leading to the comment above that &#034;the game seems to play itself&#034;. </p>
<p>Given that info, I&#039;m much less confused about gameplay. (though still a little, since I don&#039;t think your rule fully specifies what actually happens. If the monster is within a column or two of an exit on the bottom it&#039;s willing to eat gems in either direction, sometimes moving further away from the goal)</p>
<p>It might help if the how-to-play screens could be accessed from the pause menu. It&#039;s kind of subtle where you&#039;ve got it now. Yeah, the game tells people stuff as the game progresses, but they might only realize later that they&#039;re confused. Incidentally, level 20 was one of the more difficult ones for the color choices. There were two gem types that seemed kind of brownish in color &#8211; I think one has more red in it but I&#039;m not sure.</p>
<p>Oh, and one truly minor not: the &#034;2&#034; in your font looks a lot like a &#034;1&#034;.</p>
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		<title>By: arn</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11777</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Sun, 01 Feb 2009 22:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11777</guid>
		<description>@glen the rule is monsters will eat the same colored gem if it will advance them towards their exit.  so, a monster won&#039;t move away from their exit.

the problems you had were probably due to color mismatches.

the dev has said that the next version will have a color-blind mode.</description>
		<content:encoded><![CDATA[<p>@glen the rule is monsters will eat the same colored gem if it will advance them towards their exit.  so, a monster won&#039;t move away from their exit.</p>
<p>the problems you had were probably due to color mismatches.</p>
<p>the dev has said that the next version will have a color-blind mode.</p>
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		<title>By: Glen Raphael</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11776</link>
		<dc:creator>Glen Raphael</dc:creator>
		<pubDate>Sun, 01 Feb 2009 22:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11776</guid>
		<description>I bought Gemmed based on the review and played through 22 levels, but found it frustrating. I&#039;m red-green colorblind, so the biggest problem is that on many levels there are colors I can&#039;t easily distinguish. It&#039;s especially hard to tell which *exit* is associated with which colored critter, but it&#039;s also a problem when there are two colored gem types on the board that can&#039;t be distinguished - it&#039;s tedious to find which match through trial and error (Bejeweled fixed this partly with good palette selections but also by varying *shape* in addition to color). I also found it hard to figure out what rules governed when monsters would or wouldn&#039;t eat neighboring gems of the (apparently) same color, and wasn&#039;t sure if this was due to color mismatches or some subtlety in the rules. In short, this game seems like an interesting idea but not really successful yet.</description>
		<content:encoded><![CDATA[<p>I bought Gemmed based on the review and played through 22 levels, but found it frustrating. I&#039;m red-green colorblind, so the biggest problem is that on many levels there are colors I can&#039;t easily distinguish. It&#039;s especially hard to tell which *exit* is associated with which colored critter, but it&#039;s also a problem when there are two colored gem types on the board that can&#039;t be distinguished &#8211; it&#039;s tedious to find which match through trial and error (Bejeweled fixed this partly with good palette selections but also by varying *shape* in addition to color). I also found it hard to figure out what rules governed when monsters would or wouldn&#039;t eat neighboring gems of the (apparently) same color, and wasn&#039;t sure if this was due to color mismatches or some subtlety in the rules. In short, this game seems like an interesting idea but not really successful yet.</p>
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		<title>By: K</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11696</link>
		<dc:creator>K</dc:creator>
		<pubDate>Sat, 31 Jan 2009 17:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11696</guid>
		<description>Bejeweled has a high replayability for me. I can still only get to level 8 or 9 and its always such a frustrating fun experience.
Playing gemmed feels almost like the game is playing itself and im not sure i understand the monster movement completely. maybe i havent given this game enough time but 5 minutes with it and i was bored. 
It might peak my interest after updates, but Im getting more and more picky about what games i buy and these lite versions usually make the decision for me...</description>
		<content:encoded><![CDATA[<p>Bejeweled has a high replayability for me. I can still only get to level 8 or 9 and its always such a frustrating fun experience.<br />
Playing gemmed feels almost like the game is playing itself and im not sure i understand the monster movement completely. maybe i havent given this game enough time but 5 minutes with it and i was bored.<br />
It might peak my interest after updates, but Im getting more and more picky about what games i buy and these lite versions usually make the decision for me&#8230;</p>
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		<title>By: Jari</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11678</link>
		<dc:creator>Jari</dc:creator>
		<pubDate>Sat, 31 Jan 2009 10:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11678</guid>
		<description>I love match-3 games. I bought Gemmed and I love it. I must say that I find Bejeweled pretty but slightly boring. There&#039;s not much happening in bejeweled exept for swapping stones... I think match-3 games should have a bit more challenge and this one has. I have no problem with the graphichs, which some others above have commented. I have many matc-3&#039;s in my ipod and my favourites are Gemmed, Gem Spinner, Smiles and Aqualution (which isn&#039;t exactly matc-3 as such but same genre anyhow)</description>
		<content:encoded><![CDATA[<p>I love match-3 games. I bought Gemmed and I love it. I must say that I find Bejeweled pretty but slightly boring. There&#039;s not much happening in bejeweled exept for swapping stones&#8230; I think match-3 games should have a bit more challenge and this one has. I have no problem with the graphichs, which some others above have commented. I have many matc-3&#039;s in my ipod and my favourites are Gemmed, Gem Spinner, Smiles and Aqualution (which isn&#039;t exactly matc-3 as such but same genre anyhow)</p>
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		<title>By: MuN</title>
		<link>http://toucharcade.com/2009/01/30/gemmed-revives-my-faith-in-match-3/#comment-11676</link>
		<dc:creator>MuN</dc:creator>
		<pubDate>Sat, 31 Jan 2009 06:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1643#comment-11676</guid>
		<description>Thank you for your feedback. We respect everybody&#039;s opinion! Hopefully an update in the future will change your mind :)</description>
		<content:encoded><![CDATA[<p>Thank you for your feedback. We respect everybody&#039;s opinion! Hopefully an update in the future will change your mind <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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