• Author arn
  • Posted On2009-01-19 23:42:09
  • Sales

Ngmoco has dropped the price of their critically acclaimed title Rolando [App Store] to $5.99 from its original price of $9.99.

We reviewed the title in December shortly after its launch and found it to be amongst the best iPhone games.

The most striking part of the game, however, is the level of polish and production of the entire title. The style, music, and humor that is delivered adds as much to the experience as does the gameplay. The Rolandos will frequently address you at the beginning of each level to progress the plot, and you will genuinely feel bad when one gets killed.

App Store Link: Rolando, $5.99

Thanks Tom

  • polyplay

    absolutely, definitely worth it.

  • polyplay

    absolutely, definitely worth it.

  • Spoon Tangy

    Unless dropping the prices of your games shortly after thier rollout is somehow a sign of market success in the AppStore Universe, Ngmoco's games must be having trouble living up to their hype.

  • Spoon Tangy

    Unless dropping the prices of your games shortly after thier rollout is somehow a sign of market success in the AppStore Universe, Ngmoco's games must be having trouble living up to their hype.

  • ltldrummerboy

    I bought this at $10 and I think it's worth every penny. I have no problem with paying for a polished product. I wish ngmoco the best.

  • ltldrummerboy

    I bought this at $10 and I think it's worth every penny. I have no problem with paying for a polished product. I wish ngmoco the best.

  • spamboy

    What the H**l is going on? All the highest quality games from gameloft (and now ngmoco) have dropped to 5.99. Is this normal, the economy, or am i missing something?

  • spamboy

    What the H**l is going on? All the highest quality games from gameloft (and now ngmoco) have dropped to 5.99. Is this normal, the economy, or am i missing something?

  • steve

    This game is polished, has a great theme, and can be a lot of fun at times. However about 8 levels into it the game just felt like work. To expand upon that, I feel that jumping is very difficult in the game, and as the levels got more complex, a costly fall is made more frustrating as you have to go through the tedious task of jumping back up to where you were.

  • steve

    This game is polished, has a great theme, and can be a lot of fun at times. However about 8 levels into it the game just felt like work. To expand upon that, I feel that jumping is very difficult in the game, and as the levels got more complex, a costly fall is made more frustrating as you have to go through the tedious task of jumping back up to where you were.

  • David

    I bought it at $10. It's a good game and probably worth $10, but it doesn't have that addictive quality that makes it a great game. It's not something that I tell people about (like Fieldrunners or Wurdle or Blackbeard's Assault) because it doesn't really excite me. I don't think "I want to play Rolando."

    I think the creators got too involved in production (which *is* great) and forgot to add the magic addictive fun ingredient. I don't mean to bash Rolando because I do enjoy the game, and I wish all games were implemented so skillfully.

  • David

    I bought it at $10. It's a good game and probably worth $10, but it doesn't have that addictive quality that makes it a great game. It's not something that I tell people about (like Fieldrunners or Wurdle or Blackbeard's Assault) because it doesn't really excite me. I don't think "I want to play Rolando."

    I think the creators got too involved in production (which *is* great) and forgot to add the magic addictive fun ingredient. I don't mean to bash Rolando because I do enjoy the game, and I wish all games were implemented so skillfully.

  • http://www.fftrealm.com Noah

    Haha, so glad I didn't purchase this for $10 back in the day.

    If you notice, apps like BeeJiveIM haven't changed their price from $15.00 since it was released, and it has 4.5 stars, and still has strong downloads.

    Just saying. Put out a quality product like Hero of Sparta, and you don't have to worry about any price drops.

  • http://www.fftrealm.com Noah

    Haha, so glad I didn't purchase this for $10 back in the day.

    If you notice, apps like BeeJiveIM haven't changed their price from $15.00 since it was released, and it has 4.5 stars, and still has strong downloads.

    Just saying. Put out a quality product like Hero of Sparta, and you don't have to worry about any price drops.

  • http://www.fftrealm.com Noah

    Oh wait, I take that back about Hero of Sparta.. but I stand strong by my BeeJiveIM statement!

  • http://www.fftrealm.com Noah

    Oh wait, I take that back about Hero of Sparta.. but I stand strong by my BeeJiveIM statement!

  • http://megascorcher.com Wildmatt

    Bah this sucks, I just bought it 2 days ago.

  • http://megascorcher.com Wildmatt

    Bah this sucks, I just bought it 2 days ago.

  • Tom

    You are welcome Touch Arcade!

    Glad rolando told me to wait when it was $9.99 and that Apple is (aparently) sensitive to people buying something when the price is going to go down in 10-30 minutes.

    Good stuff.

  • Tom

    You are welcome Touch Arcade!

    Glad rolando told me to wait when it was $9.99 and that Apple is (aparently) sensitive to people buying something when the price is going to go down in 10-30 minutes.

    Good stuff.

  • Edden

    I'm glad that i paid $10. It was so worth it. It was a blast beating the game. Still my favorite game for the iPhone. 100% satisfied with my $10 spent!

    -Edden

  • Edden

    I'm glad that i paid $10. It was so worth it. It was a blast beating the game. Still my favorite game for the iPhone. 100% satisfied with my $10 spent!

    -Edden

  • icekat

    I think the way the economy of the app store works is kind of like seeing a normal store in fast forward. There's no problems with supply and demand, so whoever wants a game when it first comes out gets it, and you pay a premium price, much like getting your 360 or ps3 games for $70 when they first come out.. a year down the road you would see them drop to $30 or less as the retailers try to clear out old stock, but you still see them on the shelf. The apps store takes something more to keep buzz up and the app names in the top 100 where the general public will find them, so even a drop in cost is still providing sales that otherwise wouldn't happen, so there's no loss to the developer. Since the lists are constantly updated, the change in prices happens a lot faster than normal retail. The bottom line is how much you can make out of your app before it falls out of the public eye, then it's time for a sequel : P

  • icekat

    I think the way the economy of the app store works is kind of like seeing a normal store in fast forward. There's no problems with supply and demand, so whoever wants a game when it first comes out gets it, and you pay a premium price, much like getting your 360 or ps3 games for $70 when they first come out.. a year down the road you would see them drop to $30 or less as the retailers try to clear out old stock, but you still see them on the shelf. The apps store takes something more to keep buzz up and the app names in the top 100 where the general public will find them, so even a drop in cost is still providing sales that otherwise wouldn't happen, so there's no loss to the developer. Since the lists are constantly updated, the change in prices happens a lot faster than normal retail. The bottom line is how much you can make out of your app before it falls out of the public eye, then it's time for a sequel : P

  • squirpe

    Not unexpected - I bought it at full price, was good for a few days but then got bored with it.

    Oh and re Beejive, it did go on sale for a little while not that long ago, I bought it at $9.99

  • squirpe

    Not unexpected - I bought it at full price, was good for a few days but then got bored with it.

    Oh and re Beejive, it did go on sale for a little while not that long ago, I bought it at $9.99

  • Chris

    Makes sense, Rolando was dropping in the rankings, and isn't in the featured/what's new category anymore.

    I'm sure they made their profits from the few weeks it was on the featured page.

    I bought it at $10 and it was an interesting vision of a touch puzzle physics game. That being said, I completed it to finish it, not because it was impossible to put down.

  • Chris

    Makes sense, Rolando was dropping in the rankings, and isn't in the featured/what's new category anymore.

    I'm sure they made their profits from the few weeks it was on the featured page.

    I bought it at $10 and it was an interesting vision of a touch puzzle physics game. That being said, I completed it to finish it, not because it was impossible to put down.

  • http://www.bulletdev.com/ James (BarringtonSoftware)

    Totally not expected! The game is even more of a must have now.

  • http://www.bulletdev.com/ James (BarringtonSoftware)

    Totally not expected! The game is even more of a must have now.

  • chan

    ..... they drop the price... to get free advertising like this...... sales probably went into a slump.. drop the price... get on all the blogs... make everyone remember and then sales go back up........

  • chan

    ..... they drop the price... to get free advertising like this...... sales probably went into a slump.. drop the price... get on all the blogs... make everyone remember and then sales go back up........

  • andreas

    Noah: Well, BeeJiveIM was on sale for 9.99. You better take that statement back =)

  • andreas

    Noah: Well, BeeJiveIM was on sale for 9.99. You better take that statement back =)

  • http://www.fftrealm.com Noah

    A christmas sale is different than a "we're going to drop the price forever" sale.

  • http://www.fftrealm.com Noah

    A christmas sale is different than a "we're going to drop the price forever" sale.

  • andreas

    Well, they might just higher the price again when it's reached the top 5 of all countries.

  • andreas

    Well, they might just higher the price again when it's reached the top 5 of all countries.

  • alza

    I'm really disappointed as to what this means for the app store. Rolando is one of the few top-class games out there that can justify the top price-point, and for ngmoco to have to drop the price for sales reflects poorly on the future of premium titles.
    I would buy this again at full price, it is a great title.
    Hopefully ngmoco make enough profit to consider a sequel/further big budget games

  • alza

    I'm really disappointed as to what this means for the app store. Rolando is one of the few top-class games out there that can justify the top price-point, and for ngmoco to have to drop the price for sales reflects poorly on the future of premium titles.
    I would buy this again at full price, it is a great title.
    Hopefully ngmoco make enough profit to consider a sequel/further big budget games

  • Madison

    Wow they dropped price on a gem like this just a month after release?
    That gets me thinking. First of all I have this and I do think it was/is worth the original price. It's a gem.
    BUT if games keep getting pricedrops so soon after their release date... I m tempted to do an exercise in patience and buy my stuff a few weeks later.

  • Madison

    Wow they dropped price on a gem like this just a month after release?
    That gets me thinking. First of all I have this and I do think it was/is worth the original price. It's a gem.
    BUT if games keep getting pricedrops so soon after their release date... I m tempted to do an exercise in patience and buy my stuff a few weeks later.

  • BeyondtheTech

    That's my new strategy right now. NEVER buy anything anymore at the initial release, unless it's FREE or $0.99. I've been burned the first two months of the App Store and could have saved over $65 in purchases. Now, I wait a month or two and so far my patience has paid off. Quality games like Rolando, Brothers in Arms, UNO, and others have dropped in price by $2-5 each since its release, and since I'm tied up with the other games, I'm in no major rush to buy the latest and greatest.

    Besides, not every purchase was worth the price I paid for it, and seeing the video reviews and App Store comments from those who jumped the gun are more valuable than ever.

  • BeyondtheTech

    That's my new strategy right now. NEVER buy anything anymore at the initial release, unless it's FREE or $0.99. I've been burned the first two months of the App Store and could have saved over $65 in purchases. Now, I wait a month or two and so far my patience has paid off. Quality games like Rolando, Brothers in Arms, UNO, and others have dropped in price by $2-5 each since its release, and since I'm tied up with the other games, I'm in no major rush to buy the latest and greatest.

    Besides, not every purchase was worth the price I paid for it, and seeing the video reviews and App Store comments from those who jumped the gun are more valuable than ever.

  • brob

    Agree.. I've spent a fair amount on plain garbage.. my fault for not waiting.. now that I'm over the hype of the iTouch.. I'll just WAIT for the prices to drop to $2 and under.
    the iTouch is just a Nintendo DS lite on Steroids.. waiting to see how the Palm Pre works.

  • brob

    Agree.. I've spent a fair amount on plain garbage.. my fault for not waiting.. now that I'm over the hype of the iTouch.. I'll just WAIT for the prices to drop to $2 and under.
    the iTouch is just a Nintendo DS lite on Steroids.. waiting to see how the Palm Pre works.

  • Joel

    Apple has to do something with this. It is a problem to get your $10 game together with a lot of $1 games. They will make your game seem pricey in comparison and force you to lower your price to stay alive.

    I think Apple should create some kind of reorganization in the App Store in order to get AAA games all together and crap games on their own category.

  • Joel

    Apple has to do something with this. It is a problem to get your $10 game together with a lot of $1 games. They will make your game seem pricey in comparison and force you to lower your price to stay alive.

    I think Apple should create some kind of reorganization in the App Store in order to get AAA games all together and crap games on their own category.

  • Oliver

    Don't blame everything on the top lists in the AppStore.

    In the Top 10 of the German AND US store we have only two games which cost 0,79 Eurocent (0,99 Dollarcent).

    Now take a look at the German store:

    1. SlotZ 2,39€
    2. Spiel der Weisen 3,99€
    3. Monopoly 3,99€
    4. Crazy Tanks 0,79€
    5. iShoot 2,39€
    6. BiA 4,99€
    7. Burning Tires 0,79€
    8. Nitro Kart 4,99€
    9. Tetris 3,99€
    10. Fastlane 2,99€

    Let's look at the Top 20: Only 3 games with 0,79€! Top 50: 9 games with 0,79€ overall.

    10 games of the Top 30 cost 4,99€ or more. Rolando is at position 31, after Spore (30), Sim City (26), Ferrari (25), Monkeyball (24), Labyrinth (23), Edge (22), Brain Challenge (19), Real Soccer (18), HoS (15) etc. Sim City (26) costs 7,99€.

    So I think you can't blame everything on the top lists. In fact, looking at the game top lists, the price seems to play only a minor role.

  • Oliver

    Don't blame everything on the top lists in the AppStore.

    In the Top 10 of the German AND US store we have only two games which cost 0,79 Eurocent (0,99 Dollarcent).

    Now take a look at the German store:

    1. SlotZ 2,39€
    2. Spiel der Weisen 3,99€
    3. Monopoly 3,99€
    4. Crazy Tanks 0,79€
    5. iShoot 2,39€
    6. BiA 4,99€
    7. Burning Tires 0,79€
    8. Nitro Kart 4,99€
    9. Tetris 3,99€
    10. Fastlane 2,99€

    Let's look at the Top 20: Only 3 games with 0,79€! Top 50: 9 games with 0,79€ overall.

    10 games of the Top 30 cost 4,99€ or more. Rolando is at position 31, after Spore (30), Sim City (26), Ferrari (25), Monkeyball (24), Labyrinth (23), Edge (22), Brain Challenge (19), Real Soccer (18), HoS (15) etc. Sim City (26) costs 7,99€.

    So I think you can't blame everything on the top lists. In fact, looking at the game top lists, the price seems to play only a minor role.

  • Joel

    is the "cheat" of updating constantly still working and legal?

    Some apps stay in the charts by getting updated every week with minor bug fixes, and that makes the app appear again as if it were new. When you view by release date it will appear always near the top, making it easily viewed by everybody.

  • Joel

    is the "cheat" of updating constantly still working and legal?

    Some apps stay in the charts by getting updated every week with minor bug fixes, and that makes the app appear again as if it were new. When you view by release date it will appear always near the top, making it easily viewed by everybody.

  • coink2000

    Rolando is currently rankin 75th of top paid apps which is not a good score for a game that has generated so much buzz and excitment and that benefited from such strong support from Apple.

    The only reason why they had to drop the price is that the sales performance is disapointing.

    I share Steve's and David's opinions = this game is simply not very addictive. It's look & feel is amazing, but it's gameplay is disapointing.

    We were all enthusiasts about it, let's admit that Rolando is not and will not become the AppStore next killer app.

    so, what's next ?

  • coink2000

    Rolando is currently rankin 75th of top paid apps which is not a good score for a game that has generated so much buzz and excitment and that benefited from such strong support from Apple.

    The only reason why they had to drop the price is that the sales performance is disapointing.

    I share Steve's and David's opinions = this game is simply not very addictive. It's look & feel is amazing, but it's gameplay is disapointing.

    We were all enthusiasts about it, let's admit that Rolando is not and will not become the AppStore next killer app.

    so, what's next ?

  • spiffyone

    @Joel:

    I think Oliver wasn't pointing at the rankings sorted by release date, but popularity (ranked by amount sold daily). In which case, it's true, there aren't many $0.99 games ranked at the highest (top 10). IIRC, it's only Slotz Racers and Crazy Tanks that make up the representation of $0.99 games in the top 10.

    I think ngmoco and Gameloft have dropped price by too much too soon. I mean...it's 40% off the original price. Wouldn't it have been a better strategy to drop price to $7.99 at this point, get as much as you can out of that price, and then later on down the line drop to $5.99 (and so on and so forth)?

  • spiffyone

    @Joel:

    I think Oliver wasn't pointing at the rankings sorted by release date, but popularity (ranked by amount sold daily). In which case, it's true, there aren't many $0.99 games ranked at the highest (top 10). IIRC, it's only Slotz Racers and Crazy Tanks that make up the representation of $0.99 games in the top 10.

    I think ngmoco and Gameloft have dropped price by too much too soon. I mean...it's 40% off the original price. Wouldn't it have been a better strategy to drop price to $7.99 at this point, get as much as you can out of that price, and then later on down the line drop to $5.99 (and so on and so forth)?

  • Oliver

    My source was: AppStore -> Games -> Top bought apps on the right side/box.

    Of course I did not take a look at the new releases list. I get flooded with 100 apps or so per day, so I know that this is ridiculous. But the first list which opens on the mobile AppStore is the top bought list, with the apps mentioned above.

  • Oliver

    My source was: AppStore -> Games -> Top bought apps on the right side/box.

    Of course I did not take a look at the new releases list. I get flooded with 100 apps or so per day, so I know that this is ridiculous. But the first list which opens on the mobile AppStore is the top bought list, with the apps mentioned above.

  • Aaron Sullivan

    Rolando is a good game and easily worth $10 even if it wasn't quite as good as some expected. It compares favorably to $20 and $30 games on the DS for instance.

    Leaving the AppStore dynamics aside I think the value is pretty clear.

    The AppStore dynamics are a bit depressing from a developer's point of view. Especially one who wants to offer a high quality game and not iBodilyFunction. I've had delays in getting my game out, but I'm starting to think that missing these growing pains in the store may turn out to be beneficial.

    It's NOT encouraging to see Rolando's price drop this quickly. And those who are quick to see a bargain only, please realize that although you do get a great deal and cheap fun, the whole process is generally rewarding cheap shovelware and helping to scare away devs who want to make high quality games with lasting value.

    That said, enjoy it!

    I wonder if the AppStore needs a top 20 for price tiers or something? Top 20 games at 0.99, Top 20 games under $3, Top 20 games under $10. Anybody thing that would be good? Maybe worse? I wonder.

  • Aaron Sullivan

    Rolando is a good game and easily worth $10 even if it wasn't quite as good as some expected. It compares favorably to $20 and $30 games on the DS for instance.

    Leaving the AppStore dynamics aside I think the value is pretty clear.

    The AppStore dynamics are a bit depressing from a developer's point of view. Especially one who wants to offer a high quality game and not iBodilyFunction. I've had delays in getting my game out, but I'm starting to think that missing these growing pains in the store may turn out to be beneficial.

    It's NOT encouraging to see Rolando's price drop this quickly. And those who are quick to see a bargain only, please realize that although you do get a great deal and cheap fun, the whole process is generally rewarding cheap shovelware and helping to scare away devs who want to make high quality games with lasting value.

    That said, enjoy it!

    I wonder if the AppStore needs a top 20 for price tiers or something? Top 20 games at 0.99, Top 20 games under $3, Top 20 games under $10. Anybody thing that would be good? Maybe worse? I wonder.

  • HyperTapper

    Broke down just two weeks ago to buy BiA, HoS, and Rolando. Now they all dropped. I finally understand how those ranters feel.
    That being said, I am one of those "weird" people, the kind that finds Rolando a bit-no, VERY boring.
    I must be crazy.

  • HyperTapper

    Broke down just two weeks ago to buy BiA, HoS, and Rolando. Now they all dropped. I finally understand how those ranters feel.
    That being said, I am one of those "weird" people, the kind that finds Rolando a bit-no, VERY boring.
    I must be crazy.

  • http://Www.britishbrain.com Nez

    No, you're not weird. I bought Rolando yesterday and was bored with it after 15 minutes. I just find it a chore to finish the levels. It looks and sounds lovely but the fun is just not there IMO.

  • http://Www.britishbrain.com Nez

    No, you're not weird. I bought Rolando yesterday and was bored with it after 15 minutes. I just find it a chore to finish the levels. It looks and sounds lovely but the fun is just not there IMO.

  • SteveJ

    It's funny how if you wait long enough, the love for a title like Rolando seems to dry up. At first everyone was raving about it. Mind you, I haven't played the game, but I haven't been wowed by their other games, so it doesn't surprise me that much that Rolando may not be all it was cracked up to be. Their other games look nice, but haven't proven to actually be much fun. I'm still intrigued by Rolando, but I think I'll just wait it out even longer. I suspect it will eventually get even cheaper. Maybe 99 cents? Free?

  • SteveJ

    It's funny how if you wait long enough, the love for a title like Rolando seems to dry up. At first everyone was raving about it. Mind you, I haven't played the game, but I haven't been wowed by their other games, so it doesn't surprise me that much that Rolando may not be all it was cracked up to be. Their other games look nice, but haven't proven to actually be much fun. I'm still intrigued by Rolando, but I think I'll just wait it out even longer. I suspect it will eventually get even cheaper. Maybe 99 cents? Free?

  • Mystic

    They didn't drop the price because it's not selling well, quite the opposite. They have sold it to everyone who will buy it for $9.99 and are now trying to get the rest who don't have it to buy it. They have probably made as much money as they could ever hope from it.

  • Mystic

    They didn't drop the price because it's not selling well, quite the opposite. They have sold it to everyone who will buy it for $9.99 and are now trying to get the rest who don't have it to buy it. They have probably made as much money as they could ever hope from it.

  • rich_952000

    I never wanted Rolando when it was being heavily advertised/introduced. I was maybe even anti-Rolando due to the over-hyping and super-commercialism surrounding this title. In other words I wasn't "waiting for the inevitable price drop".

    This evening I was pretty bored and kept looking at TA for a new "worthy" game, and that hasn't happened, so on a whim I was looking at older games and narrowed my options down to HOS and Rolando. I impulsively "pulled the trigger" for Rolando.

    My apologies to Arn and Blake for any critisisms that I may have issued previously about Rolando, it is truly an awesome experience on my iPhone!
    I have BIA and it was an unparalled game for me as far as programming excellence on the appstore, little did I know, truly Rolando is the best all-around game this platform offers.

    Kudos to you Ngmoco thanks for what I think "IS" the "Killer App" it was hyped to be! Can't wait to see what lies ahead.

  • rich_952000

    I never wanted Rolando when it was being heavily advertised/introduced. I was maybe even anti-Rolando due to the over-hyping and super-commercialism surrounding this title. In other words I wasn't "waiting for the inevitable price drop".

    This evening I was pretty bored and kept looking at TA for a new "worthy" game, and that hasn't happened, so on a whim I was looking at older games and narrowed my options down to HOS and Rolando. I impulsively "pulled the trigger" for Rolando.

    My apologies to Arn and Blake for any critisisms that I may have issued previously about Rolando, it is truly an awesome experience on my iPhone!
    I have BIA and it was an unparalled game for me as far as programming excellence on the appstore, little did I know, truly Rolando is the best all-around game this platform offers.

    Kudos to you Ngmoco thanks for what I think "IS" the "Killer App" it was hyped to be! Can't wait to see what lies ahead.

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