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	<title>Comments on: Ngmoco Discounts Games to Celebrate Rolando Release</title>
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	<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Nick Ellis</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8724</link>
		<dc:creator>Nick Ellis</dc:creator>
		<pubDate>Wed, 17 Dec 2008 02:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8724</guid>
		<description>I just bought Dropship, Arn, thanks for the tip.</description>
		<content:encoded><![CDATA[<p>I just bought Dropship, Arn, thanks for the tip.</p>
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		<title>By: gnadenlos</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8628</link>
		<dc:creator>gnadenlos</dc:creator>
		<pubDate>Tue, 16 Dec 2008 03:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8628</guid>
		<description>I lost $2 too, but I don&#039;t really care. If I wanted to save money I could easily use cracked copies. I bought the games because I thought they are worth the money - and they were. I also buy apps to support the developers and NGmoco is a company worth supporting. After all we get our iPhone games very cheap. Games like Dropship could easily be sold for $5, if the AppStore wasn&#039;t the way it is.

Of course early price drops like these let me think about buying games for $5 or $10. I don&#039;t mind &quot;wasting&quot; $1 (or $5-$10/month all apps combined), but I would care about losing $4-$9 for a single app within a few days or weeks.</description>
		<content:encoded><![CDATA[<p>I lost $2 too, but I don&#039;t really care. If I wanted to save money I could easily use cracked copies. I bought the games because I thought they are worth the money &#8211; and they were. I also buy apps to support the developers and NGmoco is a company worth supporting. After all we get our iPhone games very cheap. Games like Dropship could easily be sold for $5, if the AppStore wasn&#039;t the way it is.</p>
<p>Of course early price drops like these let me think about buying games for $5 or $10. I don&#039;t mind &#034;wasting&#034; $1 (or $5-$10/month all apps combined), but I would care about losing $4-$9 for a single app within a few days or weeks.</p>
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		<title>By: hkiphone</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8623</link>
		<dc:creator>hkiphone</dc:creator>
		<pubDate>Tue, 16 Dec 2008 02:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8623</guid>
		<description>Just played them both for abit, and I love Dropship.  Real retro feel with modern graphics, its really good!  Dr Awesome is more like a free-form update of Bix on iPhone and even older game called Qix on the venerable Atari.  Still nice but not as brilliant as dropship.  

As for the sales strategy, developers risk their apps dropping off the top50 radar if they don&#039;t have regular sales and strong reviews to bump them back in.  Once in top50, then there becomes a steady stream of buyers.  More and more apps are being released, and its getting harder to stay in the top50.  How often does anyone casually browse the App Store beyond the top50?  10,000apps and only the top50 get noticed.  

There needs to be a better way of browsing apps on the App Store and iTunes in general in order to negate this Sale-after-afew-days tactic.</description>
		<content:encoded><![CDATA[<p>Just played them both for abit, and I love Dropship.  Real retro feel with modern graphics, its really good!  Dr Awesome is more like a free-form update of Bix on iPhone and even older game called Qix on the venerable Atari.  Still nice but not as brilliant as dropship.  </p>
<p>As for the sales strategy, developers risk their apps dropping off the top50 radar if they don&#039;t have regular sales and strong reviews to bump them back in.  Once in top50, then there becomes a steady stream of buyers.  More and more apps are being released, and its getting harder to stay in the top50.  How often does anyone casually browse the App Store beyond the top50?  10,000apps and only the top50 get noticed.  </p>
<p>There needs to be a better way of browsing apps on the App Store and iTunes in general in order to negate this Sale-after-afew-days tactic.</p>
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		<title>By: Nez</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8606</link>
		<dc:creator>Nez</dc:creator>
		<pubDate>Mon, 15 Dec 2008 22:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8606</guid>
		<description>Maybe to please everybody Apple should impose some sort of time restriction so that you can only drop your app price after a few months and then only by a certain percentage.  This would also encourage developers to create demo versions, maybe just one level or summat.

I&#039;m all for the cheap apps, but it is upsetting when you pay for one only to have it drop to virtually nothing a week later.

Still, I&#039;ve taken up the offer of Dr. Awesome, Topple and Dropship. Dr Awesome is becoming a bit Dr.Boring for my liking. Dropship is cool, like a new-school Thrust and Topple is just soooo frustrating that it makes me want to throw my phone through the window. I keeps coming back though!</description>
		<content:encoded><![CDATA[<p>Maybe to please everybody Apple should impose some sort of time restriction so that you can only drop your app price after a few months and then only by a certain percentage.  This would also encourage developers to create demo versions, maybe just one level or summat.</p>
<p>I&#039;m all for the cheap apps, but it is upsetting when you pay for one only to have it drop to virtually nothing a week later.</p>
<p>Still, I&#039;ve taken up the offer of Dr. Awesome, Topple and Dropship. Dr Awesome is becoming a bit Dr.Boring for my liking. Dropship is cool, like a new-school Thrust and Topple is just soooo frustrating that it makes me want to throw my phone through the window. I keeps coming back though!</p>
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		<title>By: Galaxius</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8598</link>
		<dc:creator>Galaxius</dc:creator>
		<pubDate>Mon, 15 Dec 2008 20:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8598</guid>
		<description>Sorry that was on the page when I looked up ngmoco but going into the app showed the correct price.</description>
		<content:encoded><![CDATA[<p>Sorry that was on the page when I looked up ngmoco but going into the app showed the correct price.</p>
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		<title>By: Galaxius</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8597</link>
		<dc:creator>Galaxius</dc:creator>
		<pubDate>Mon, 15 Dec 2008 20:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8597</guid>
		<description>iTunes says Dr Awesome is still $1.99... weird.. Am I the only one seeing this?</description>
		<content:encoded><![CDATA[<p>iTunes says Dr Awesome is still $1.99&#8230; weird.. Am I the only one seeing this?</p>
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		<title>By: RedSt★R</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8589</link>
		<dc:creator>RedSt★R</dc:creator>
		<pubDate>Mon, 15 Dec 2008 19:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8589</guid>
		<description>@Nagromme:
 how is buying at full price and seeing it drop in a week an insentive?
I understand putting things on sale but if you already have it how do you take advantage of the sale?

A grocery store and the app store are to different chains of marketing to the point of incomparison

You can&#039;t return an app, or get a refund, or even buy it back after a refund.

I truly see your point however in this instance it&#039;s totally misplaced.

I think we&#039;re talking about all apps not just the cheaper ones that do this far to often. 
Of course when I bought a mac air I knew the next summer the gig size would go up, but thats a year versus a week. Not saying apps should take a year but they should know that a week isn&#039;t a fair amount of time for initial purchasers to not feel bad about not waiting that week when they didn&#039;t know anything about the drop. 
You think we all said &quot;oh it&#039;s dropping in a week but I don&#039;t care I need it now&quot;</description>
		<content:encoded><![CDATA[<p>@Nagromme:<br />
 how is buying at full price and seeing it drop in a week an insentive?<br />
I understand putting things on sale but if you already have it how do you take advantage of the sale?</p>
<p>A grocery store and the app store are to different chains of marketing to the point of incomparison</p>
<p>You can&#039;t return an app, or get a refund, or even buy it back after a refund.</p>
<p>I truly see your point however in this instance it&#039;s totally misplaced.</p>
<p>I think we&#039;re talking about all apps not just the cheaper ones that do this far to often.<br />
Of course when I bought a mac air I knew the next summer the gig size would go up, but thats a year versus a week. Not saying apps should take a year but they should know that a week isn&#039;t a fair amount of time for initial purchasers to not feel bad about not waiting that week when they didn&#039;t know anything about the drop.<br />
You think we all said &#034;oh it&#039;s dropping in a week but I don&#039;t care I need it now&#034;</p>
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		<title>By: Neues von Ngmoco:) &#124; Touch-Mania</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8587</link>
		<dc:creator>Neues von Ngmoco:) &#124; Touch-Mania</dc:creator>
		<pubDate>Mon, 15 Dec 2008 19:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8587</guid>
		<description>[...] via Toucharcade.com Ähnliche Artikel:Bald: Rolando, Dr. Awesome, DropshipDropship (Video) - App StoreDr. Awesome (Video)AppStore-Newsmix: Rolando, Gameloft &amp; Aurora FeintDr. Awesome und Dropship Video [...]</description>
		<content:encoded><![CDATA[<p>[...] via Toucharcade.com Ähnliche Artikel:Bald: Rolando, Dr. Awesome, DropshipDropship (Video) &#8211; App StoreDr. Awesome (Video)AppStore-Newsmix: Rolando, Gameloft &amp; Aurora FeintDr. Awesome und Dropship Video [...]</p>
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		<title>By: mrkgoo</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8582</link>
		<dc:creator>mrkgoo</dc:creator>
		<pubDate>Mon, 15 Dec 2008 19:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8582</guid>
		<description>Actually, I noticed it was only NZ$1.29 on the NZ store last night (but only on the search page, not on the actual dropship page).</description>
		<content:encoded><![CDATA[<p>Actually, I noticed it was only NZ$1.29 on the NZ store last night (but only on the search page, not on the actual dropship page).</p>
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	<item>
		<title>By: Nagromme</title>
		<link>http://toucharcade.com/2008/12/15/ngmoco-discounts-games-to-celebrate-rolando-release/#comment-8571</link>
		<dc:creator>Nagromme</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1313#comment-8571</guid>
		<description>&quot;then to see it drop 50% your left asking yourself what was it that cost so much that doesn’t now…..&quot;

It&#039;s simply a sale. Products go on sale all the time. Every time you go to the grocery store something different is on sale. It&#039;s an incentive to get you into the store, draw attention to other products, etc. It&#039;s not a mysterious process :-p

The amount you--and I--failed to save by missing this sale is... one dollar.

I&#039;m tormented, but life goes on ;-D

If I wasn&#039;t sure the game was worth $2 to me then I shouldn&#039;t have bought it. I&#039;d be happy to have waited and paid only $1, but it WAS worth $2--or more--to me. We are talking tiny amounts of money compared to what I throw away on things I don&#039;t need to have/eat every week.</description>
		<content:encoded><![CDATA[<p>&#034;then to see it drop 50% your left asking yourself what was it that cost so much that doesn’t now…..&#034;</p>
<p>It&#039;s simply a sale. Products go on sale all the time. Every time you go to the grocery store something different is on sale. It&#039;s an incentive to get you into the store, draw attention to other products, etc. It&#039;s not a mysterious process :-p</p>
<p>The amount you&#8211;and I&#8211;failed to save by missing this sale is&#8230; one dollar.</p>
<p>I&#039;m tormented, but life goes on ;-D</p>
<p>If I wasn&#039;t sure the game was worth $2 to me then I shouldn&#039;t have bought it. I&#039;d be happy to have waited and paid only $1, but it WAS worth $2&#8211;or more&#8211;to me. We are talking tiny amounts of money compared to what I throw away on things I don&#039;t need to have/eat every week.</p>
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