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	<title>Comments on: Namco&#039;s &#039;I Love Katamari&#039; for the iPhone</title>
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	<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: iPhone Game Grip: Yea or Nay? &#124; Cult of Mac</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-14208</link>
		<dc:creator>iPhone Game Grip: Yea or Nay? &#124; Cult of Mac</dc:creator>
		<pubDate>Mon, 02 Mar 2009 10:37:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-14208</guid>
		<description>[...] given the thumbs up for games that require a lot of movement (like I Love Katamari) at least one review said the color combo (the only one available) and price didn&#8217;t justify [...]</description>
		<content:encoded><![CDATA[<p>[...] given the thumbs up for games that require a lot of movement (like I Love Katamari) at least one review said the color combo (the only one available) and price didn&#039;t justify [...]</p>
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		<title>By: SurgicalGavin</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-12021</link>
		<dc:creator>SurgicalGavin</dc:creator>
		<pubDate>Wed, 04 Feb 2009 22:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-12021</guid>
		<description>Hey everyone, I&#039;ve played the ps2 and xbox installments of katamari and fell in love so when I saw it was on the touch I immediately bought it. Running a 32gb itouch and running the FreeMemory application before I play a game, I was met with little to no problems with the framerate lagging (except for a .5 second period when the angle changes when you get to certain predetermined sizes) and better yet the update today made the game even more responsive. This game is cute, fun and worth every penny. :)</description>
		<content:encoded><![CDATA[<p>Hey everyone, I&#039;ve played the ps2 and xbox installments of katamari and fell in love so when I saw it was on the touch I immediately bought it. Running a 32gb itouch and running the FreeMemory application before I play a game, I was met with little to no problems with the framerate lagging (except for a .5 second period when the angle changes when you get to certain predetermined sizes) and better yet the update today made the game even more responsive. This game is cute, fun and worth every penny. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: みそかつ &#171; Gifu Ken&#8217;s Weblog</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-10532</link>
		<dc:creator>みそかつ &#171; Gifu Ken&#8217;s Weblog</dc:creator>
		<pubDate>Mon, 12 Jan 2009 02:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-10532</guid>
		<description>[...] things. Dollopはかたまりです！そっか。「塊魂」は人気なゲームですよ。iPhone版もあります！ [...]</description>
		<content:encoded><![CDATA[<p>[...] things. Dollopはかたまりです！そっか。「塊魂」は人気なゲームですよ。iPhone版もあります！ [...]</p>
]]></content:encoded>
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		<title>By: Eerste onafhankelijke Top 10-Iphone games &#124; Gadget</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-9921</link>
		<dc:creator>Eerste onafhankelijke Top 10-Iphone games &#124; Gadget</dc:creator>
		<pubDate>Mon, 29 Dec 2008 18:19:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-9921</guid>
		<description>[...] Videoreview: Katamari [...]</description>
		<content:encoded><![CDATA[<p>[...] Videoreview: Katamari [...]</p>
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	<item>
		<title>By: CrunchGear &#187; Archive &#187; Katamari on the iPhone? Oh no they didn&#8217;t!</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-8642</link>
		<dc:creator>CrunchGear &#187; Archive &#187; Katamari on the iPhone? Oh no they didn&#8217;t!</dc:creator>
		<pubDate>Tue, 16 Dec 2008 07:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-8642</guid>
		<description>[...] Oh yes they did! And now I have to get a stupid iPhone just so I can roll up a katamari anywhere i go. At least, if I was dumb enough not to buy an iPod Touch 2G instead, since it&#8217;ll probably run way better on them. As it is, it slows down to nearly unplayable speeds when you get a lot of stuff stuck on your ball, which seems like something they would have addressed; after all, the entire point of the game is to get as much stuff as possible. [...]</description>
		<content:encoded><![CDATA[<p>[...] Oh yes they did! And now I have to get a stupid iPhone just so I can roll up a katamari anywhere i go. At least, if I was dumb enough not to buy an iPod Touch 2G instead, since it&#039;ll probably run way better on them. As it is, it slows down to nearly unplayable speeds when you get a lot of stuff stuck on your ball, which seems like something they would have addressed; after all, the entire point of the game is to get as much stuff as possible. [...]</p>
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		<title>By: Kansas city LAN Party &#187; Blog Archive &#187; I Love Katamari in the App Store, optimization not included</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-8626</link>
		<dc:creator>Kansas city LAN Party &#187; Blog Archive &#187; I Love Katamari in the App Store, optimization not included</dc:creator>
		<pubDate>Tue, 16 Dec 2008 03:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-8626</guid>
		<description>[...] analog sticks, work great on a touchscreen as well.  Unfortunately, it&#039;s not quite perfect yet -- the game slows down fast, and quickly becomes unplayable with all the stuff on the screen. But lots of people are hoping for [...]</description>
		<content:encoded><![CDATA[<p>[...] analog sticks, work great on a touchscreen as well.  Unfortunately, it&#039;s not quite perfect yet &#8212; the game slows down fast, and quickly becomes unplayable with all the stuff on the screen. But lots of people are hoping for [...]</p>
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		<title>By: Apple Bloog &#187; Blog Archive &#187; I Love Katamari in the App Store, optimization not included</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-8625</link>
		<dc:creator>Apple Bloog &#187; Blog Archive &#187; I Love Katamari in the App Store, optimization not included</dc:creator>
		<pubDate>Tue, 16 Dec 2008 02:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-8625</guid>
		<description>[...] it&#8217;s not quite perfect yet &#8212; the game slows down fast, and quickly becomes unplayable with all the stuff on the screen. But lots of people are hoping for [...]</description>
		<content:encoded><![CDATA[<p>[...] it&#039;s not quite perfect yet &#8212; the game slows down fast, and quickly becomes unplayable with all the stuff on the screen. But lots of people are hoping for [...]</p>
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		<title>By: David S</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-8609</link>
		<dc:creator>David S</dc:creator>
		<pubDate>Mon, 15 Dec 2008 22:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-8609</guid>
		<description>yeah, disappointed Katamari fan here too. i did the &quot;airplane mode&quot; trick and it did improve the framerate a little. still...very disappointed in the performance of this game. i hope Namco will approach Apple and get some assistance in optimizing this game better.</description>
		<content:encoded><![CDATA[<p>yeah, disappointed Katamari fan here too. i did the &#034;airplane mode&#034; trick and it did improve the framerate a little. still&#8230;very disappointed in the performance of this game. i hope Namco will approach Apple and get some assistance in optimizing this game better.</p>
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		<title>By: Yuusharo</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-8601</link>
		<dc:creator>Yuusharo</dc:creator>
		<pubDate>Mon, 15 Dec 2008 21:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-8601</guid>
		<description>Hate to say it, but I&#039;m disappointed in this port.  An update is necessary just to make it playable.  The &quot;6 minutes&quot; in story mode on the first level goes well beyond 10 minutes, and the game crawls at a bad slowdown.  Its almost painful to play that first level, rolling over things that are supposed to be picked up yet do not.  

Poor controls as well.  Touching the center for a couple seconds do help recalibrate it on the fly, but that should never be necessary.  Taping the katamari to run isn&#039;t consistent and unresponsive at times.

Playing on an iPhone 3G (jailbroken, even ran in Safe Mode and Airplane Mode), and this port is just not playable, or if it is, not enjoyable.

Namco coming to the App Store is fantastic, and Katamari definitely belongs on the platform, but if this is all we have to expect, its simply bad bad bad.

Perhaps it was developed on an iPod Touch 2G, which has the faster processor and GPU, and the developers thought the same code would run on the older devices.  I&#039;m just trying to wonder why they would release the game in this state, as bad as it is.</description>
		<content:encoded><![CDATA[<p>Hate to say it, but I&#039;m disappointed in this port.  An update is necessary just to make it playable.  The &#034;6 minutes&#034; in story mode on the first level goes well beyond 10 minutes, and the game crawls at a bad slowdown.  Its almost painful to play that first level, rolling over things that are supposed to be picked up yet do not.  </p>
<p>Poor controls as well.  Touching the center for a couple seconds do help recalibrate it on the fly, but that should never be necessary.  Taping the katamari to run isn&#039;t consistent and unresponsive at times.</p>
<p>Playing on an iPhone 3G (jailbroken, even ran in Safe Mode and Airplane Mode), and this port is just not playable, or if it is, not enjoyable.</p>
<p>Namco coming to the App Store is fantastic, and Katamari definitely belongs on the platform, but if this is all we have to expect, its simply bad bad bad.</p>
<p>Perhaps it was developed on an iPod Touch 2G, which has the faster processor and GPU, and the developers thought the same code would run on the older devices.  I&#039;m just trying to wonder why they would release the game in this state, as bad as it is.</p>
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		<title>By: Annie Ok : tangent &#187; interesting 12.14.08</title>
		<link>http://toucharcade.com/2008/12/13/namcos-i-love-katamari-for-the-iphone/#comment-8576</link>
		<dc:creator>Annie Ok : tangent &#187; interesting 12.14.08</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1295#comment-8576</guid>
		<description>[...] Namco’s ‘I Love Katamari’ for the iPhone [...]</description>
		<content:encoded><![CDATA[<p>[...] Namco’s ‘I Love Katamari’ for the iPhone [...]</p>
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