Last night Zombie Mansion finally arrived in the App Store [link] after a prolonged approval process. Zombie Mansion was developed by Source IT software. The release of the title had been somewhat anticipated as it represents the first original first-person shooter (FPS) for the iPhone.

The $4.99 game places you in the middle of a zombie filled mansion which you must fight your way out.

Starting in Hell, you will manoeuver through the dungeons, the floors and finally the attic. Search for more powerful weapons and locate the keys you need to escape.

Our initial impressions of the game were a bit disappointing, however. You start off in the middle of the mansion and must find your way out. In your way are Zombies and doors. In order to get through the doors, you need to find keys which are found somewhere in the mansion. The game involves you wandering around the Mansion rather aimlessly trying to find a way out. After a while, I wasn't sure I cared enough to keep looking around.

Controls are also somewhat awkward with an on screen directional pad and shoot/jump/strafe buttons.

This video should give you a feel for the gameplay:

App Store Link: Zombie Mansion, $4.99

  • Sky Blue

    wow, that looks awful

  • Sky Blue

    wow, that looks awful

  • http://mohammadfauzitaib.com along123

    Yay! Am I'm the first to comment or care to comment?

    Anyway, I've got the game and played it for a while. Arn, are right in saying that the initial impression were a bit disappointing. Especially, the control and the bloody damn stick!

    It also feels a little aimless. But, slowly, after getting used to the control, especially by not lifting your thumb and just use it like a virtual joy pad. You'll be moving a bit faster. So, once you find the keys and be able to unlock more doors then it gets a little interesting. Sometime, behind those doors will be hordes of zombies, mummies and monster clamoring for your flesh!

    You'll be like pressing the fire button like hell to escape. I just wish, they will do away with the stick and just give us a damn gun from the very beginning!

    This game could certainly be better with more scary ambient music and sound effects. But, I guess, this is a good start. I think from here the dev can learn a lot from the forum and improve on it for Zombie Mansion 2!

    Some of you might like this game and turn into a cult iphone game. But, I don't know. For me, there's a lot to improve but no matter. I'll still be playing to finish it!

    Need, to find those guns!

    Now, for Zombie Mangle next!

  • http://mohammadfauzitaib.com along123

    Yay! Am I'm the first to comment or care to comment?

    Anyway, I've got the game and played it for a while. Arn, are right in saying that the initial impression were a bit disappointing. Especially, the control and the bloody damn stick!

    It also feels a little aimless. But, slowly, after getting used to the control, especially by not lifting your thumb and just use it like a virtual joy pad. You'll be moving a bit faster. So, once you find the keys and be able to unlock more doors then it gets a little interesting. Sometime, behind those doors will be hordes of zombies, mummies and monster clamoring for your flesh!

    You'll be like pressing the fire button like hell to escape. I just wish, they will do away with the stick and just give us a damn gun from the very beginning!

    This game could certainly be better with more scary ambient music and sound effects. But, I guess, this is a good start. I think from here the dev can learn a lot from the forum and improve on it for Zombie Mansion 2!

    Some of you might like this game and turn into a cult iphone game. But, I don't know. For me, there's a lot to improve but no matter. I'll still be playing to finish it!

    Need, to find those guns!

    Now, for Zombie Mangle next!

  • James

    they should have had the accelerometer control the view direction and just have the buttons moving forward/back, and straife l/r

  • James

    they should have had the accelerometer control the view direction and just have the buttons moving forward/back, and straife l/r

  • Greg

    I had the pleasure to beta this app. The game actually pulls you in and before you know it, it's been an hour or more. Gameplay is fun and combines search/explore and shooting different enemies. Developer has listened and made many changes. Controls take a moment to get used to and I find that just putting your left thumb on the pad and rolling it around instead of tapping works very well. I like the challenge of some long range shooting as well. Great addition to the app store. Thanx Sean

  • Greg

    I had the pleasure to beta this app. The game actually pulls you in and before you know it, it's been an hour or more. Gameplay is fun and combines search/explore and shooting different enemies. Developer has listened and made many changes. Controls take a moment to get used to and I find that just putting your left thumb on the pad and rolling it around instead of tapping works very well. I like the challenge of some long range shooting as well. Great addition to the app store. Thanx Sean

  • http://mohammadfauzitaib.com along123

    Heck! I'm not the first!

    Anyway, just wanted to say that judging by the video, Arn is really bad at this game ha ha!

    Rule of thumb, to move around smoothly, don't lift up your thumb!

    Just use the control as if you're playing using the PSP joy pad. It's easier!

    Move back or strafe when confronted with the zombies and fire away. It's a whole lot of fun that way.

    Have fun!

  • http://mohammadfauzitaib.com along123

    Heck! I'm not the first!

    Anyway, just wanted to say that judging by the video, Arn is really bad at this game ha ha!

    Rule of thumb, to move around smoothly, don't lift up your thumb!

    Just use the control as if you're playing using the PSP joy pad. It's easier!

    Move back or strafe when confronted with the zombies and fire away. It's a whole lot of fun that way.

    Have fun!

  • http://www.razorianfly.com RazorianFly

    As most of you know, I also had the pleasure to beta-testing this title. Sean was the first developer to I think actually listen throughout the beta feedback process. He truly did. Ok some elements stayed the same such as the cane vs gun, but that's aesthetic. The game play is quite immersing after a time.

    Arn, Sean says $4.99 is an introductory sale price, $6.99 is it's regular pricing.
    Sorry for not including that on my submission to you.

  • http://www.razorianfly.com RazorianFly

    As most of you know, I also had the pleasure to beta-testing this title. Sean was the first developer to I think actually listen throughout the beta feedback process. He truly did. Ok some elements stayed the same such as the cane vs gun, but that's aesthetic. The game play is quite immersing after a time.

    Arn, Sean says $4.99 is an introductory sale price, $6.99 is it's regular pricing.
    Sorry for not including that on my submission to you.

  • http://www.metroccolis.com your personal robot

    Please don't hype this game too much,
    just because many of you were testing the beta.

    It is not nearly a polished game. It should be free
    as a private attempt to bring a game onto the iPhone.

    I like the musical atmosphere...but the rest looks and feels
    like undercooked freeware.

  • http://www.metroccolis.com your personal robot

    Please don't hype this game too much,
    just because many of you were testing the beta.

    It is not nearly a polished game. It should be free
    as a private attempt to bring a game onto the iPhone.

    I like the musical atmosphere...but the rest looks and feels
    like undercooked freeware.

  • http://www.razorianfly.com James

    This game IS NOT BAD!!! You really need to give it time, and the controls, wel you get used to them.

  • http://www.razorianfly.com James

    This game IS NOT BAD!!! You really need to give it time, and the controls, wel you get used to them.

  • Mark

    choppy gameplay. I agree with "your personal robot".

  • Mark

    choppy gameplay. I agree with "your personal robot".

  • Dave B.

    Wow, this game looks brutal. I think I'll wait for Gameloft to release a FPS. Other than that, I wouldn't pay more than $3-4 for this game.

  • Dave B.

    Wow, this game looks brutal. I think I'll wait for Gameloft to release a FPS. Other than that, I wouldn't pay more than $3-4 for this game.

  • http://whaleslayer.com Mchart

    I'm sorry, but that looks horrible. I give the developer credit for doing it on his own, and the engine looks respectable - But the controls are just way to awkward. I'm not going to say much more on this next subject.. But it has to be said.

    The year is 2008, not 1995. I, in no way, shape, or form, want to play a game that is even worse then the original Doom in terms of 'run around in a maze world' shooter. Games were made like this over a decade ago because that was the limitation of the time. The iPhone has no such limitation, and setting up the game to feel like a giant maze is NOT a feature! It's just poor design!

  • http://whaleslayer.com Mchart

    I'm sorry, but that looks horrible. I give the developer credit for doing it on his own, and the engine looks respectable - But the controls are just way to awkward. I'm not going to say much more on this next subject.. But it has to be said.

    The year is 2008, not 1995. I, in no way, shape, or form, want to play a game that is even worse then the original Doom in terms of 'run around in a maze world' shooter. Games were made like this over a decade ago because that was the limitation of the time. The iPhone has no such limitation, and setting up the game to feel like a giant maze is NOT a feature! It's just poor design!

  • iPhoneGamer

    Horrible, horrible, horrible. I can't believe I wasted 5 bucks on this. R-Fly, shame on you for hyping this garbage. You're the cheerleader for this game because you beta tested it, and for what, a free copy? So now we know, the price to your inner whore is only $4.99. SHAME ON YOU. People, DON'T buy this. After paying for this, .99 would be too much. You've been warned.

  • iPhoneGamer

    Horrible, horrible, horrible. I can't believe I wasted 5 bucks on this. R-Fly, shame on you for hyping this garbage. You're the cheerleader for this game because you beta tested it, and for what, a free copy? So now we know, the price to your inner whore is only $4.99. SHAME ON YOU. People, DON'T buy this. After paying for this, .99 would be too much. You've been warned.

  • Ahiru

    wow, this looks obnoxiously, utterly, massive garbage - with all due respect to the dev.

    whether or not this is an attempt to make an FPS game, either it does feel, play, look and resemble a FPS game, or do somethingt really innovative.

    .99c at most, not trying this out even at that price.

  • Ahiru

    wow, this looks obnoxiously, utterly, massive garbage - with all due respect to the dev.

    whether or not this is an attempt to make an FPS game, either it does feel, play, look and resemble a FPS game, or do somethingt really innovative.

    .99c at most, not trying this out even at that price.

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  • Threader

    $4.99 introductory price indeed! Let's be real here. Id's Wolfenstein is a master piece compared to this drudgery. If anything I would donate 99 cents for the effort hoping for a much improved second effort. $6.99 reg. price and yeah I also have a senate seat to sell you too

  • Threader

    $4.99 introductory price indeed! Let's be real here. Id's Wolfenstein is a master piece compared to this drudgery. If anything I would donate 99 cents for the effort hoping for a much improved second effort. $6.99 reg. price and yeah I also have a senate seat to sell you too

  • MiKHEILL

    Gotta say this game wouldn't bug me nearly so much if the developer could make some minor level design changes, such removing the floor to ceiling doors (making them floor to ALMOST ceiling doors for instance, just looks crude as it is) and the complete lack of any door opening animation - even DOOM had animated doors. Couldn't hurt to make the player a little higher either.

  • MiKHEILL

    Gotta say this game wouldn't bug me nearly so much if the developer could make some minor level design changes, such removing the floor to ceiling doors (making them floor to ALMOST ceiling doors for instance, just looks crude as it is) and the complete lack of any door opening animation - even DOOM had animated doors. Couldn't hurt to make the player a little higher either.

  • Tunawrap

    Craplication.

  • Tunawrap

    Craplication.

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  • smokin okin

    Threader, are you really in the senate?

  • smokin okin

    Threader, are you really in the senate?

  • mugabs

    That's the Yeti3D engine! Look at the beginning of the video: they didn't even change the architectural structure (the arches) from the 2-year old tech demo of the Yeti3D engine on Pocket PC.

  • mugabs

    That's the Yeti3D engine! Look at the beginning of the video: they didn't even change the architectural structure (the arches) from the 2-year old tech demo of the Yeti3D engine on Pocket PC.

  • http://www.buzzphp.com/ Derek Evans

    Interesting comments.

    You are all right. Unfortunately millions where not spent on this game, so you get what you pay for. Kinda like rooting the local whore and complaining that shes not angelina jolie.

    But, then Brad has been there done that and makes a shit load more money doing it, so why are you complaining about this game?

    Gezz, Ive paid more for a beer than the cost of this game.

    Get over it

  • http://www.buzzphp.com/ Derek Evans

    Interesting comments.

    You are all right. Unfortunately millions where not spent on this game, so you get what you pay for. Kinda like rooting the local whore and complaining that shes not angelina jolie.

    But, then Brad has been there done that and makes a shit load more money doing it, so why are you complaining about this game?

    Gezz, Ive paid more for a beer than the cost of this game.

    Get over it

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