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	<title>Comments on: Classic Platformer &#039;Nicky Boom&#039; Comes to the iPhone</title>
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	<link>http://toucharcade.com/2008/12/08/classic-platformer-nicky-boom-comes-to-the-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/12/08/classic-platformer-nicky-boom-comes-to-the-iphone/#comment-8094</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Tue, 09 Dec 2008 08:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1245#comment-8094</guid>
		<description>Ok, it&#039;s a really nice game, has full of content etc. That should wonder nobody, since it&#039;s a port of a &quot;real&quot; game ;). It fails a bit (not completely) where it comes to the iPhone specific stuff, the controls:

- The up and jump buttons are combined. That means, when you press up you jump. When you press jump, the up button appears. But you really only need the up when climbing latters. So these buttons have to be separeted. With the current control scheme, you only have to move your left thumb 1mm and you stop running and start to jump.

- There really really really has to be more space between right and the megabomb. I lost two of my two megabombs just when I wanted to go right and my finger wasn&#039;t exactly on the right button, but a bit right of that.

Since the game was developed for a real display, it is very hard to see the sprites moving. You can scale the game with the standard pinch gesture and then it seems to have the screen size of Mario on the DS, which is fine. But when you play in this zoomed state, it starts to stutter :(.</description>
		<content:encoded><![CDATA[<p>Ok, it&#039;s a really nice game, has full of content etc. That should wonder nobody, since it&#039;s a port of a &#034;real&#034; game <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . It fails a bit (not completely) where it comes to the iPhone specific stuff, the controls:</p>
<p>- The up and jump buttons are combined. That means, when you press up you jump. When you press jump, the up button appears. But you really only need the up when climbing latters. So these buttons have to be separeted. With the current control scheme, you only have to move your left thumb 1mm and you stop running and start to jump.</p>
<p>- There really really really has to be more space between right and the megabomb. I lost two of my two megabombs just when I wanted to go right and my finger wasn&#039;t exactly on the right button, but a bit right of that.</p>
<p>Since the game was developed for a real display, it is very hard to see the sprites moving. You can scale the game with the standard pinch gesture and then it seems to have the screen size of Mario on the DS, which is fine. But when you play in this zoomed state, it starts to stutter <img src='http://toucharcade.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</p>
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		<title>By: Alice</title>
		<link>http://toucharcade.com/2008/12/08/classic-platformer-nicky-boom-comes-to-the-iphone/#comment-8064</link>
		<dc:creator>Alice</dc:creator>
		<pubDate>Mon, 08 Dec 2008 23:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1245#comment-8064</guid>
		<description>I&#039;ve been waiting for a 2D platformer on the iPhone and here it is.
I&#039;ve never played this game before so I&#039;m off to buy it pronto.

More Please!</description>
		<content:encoded><![CDATA[<p>I&#039;ve been waiting for a 2D platformer on the iPhone and here it is.<br />
I&#039;ve never played this game before so I&#039;m off to buy it pronto.</p>
<p>More Please!</p>
]]></content:encoded>
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	<item>
		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/12/08/classic-platformer-nicky-boom-comes-to-the-iphone/#comment-8037</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Mon, 08 Dec 2008 18:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1245#comment-8037</guid>
		<description>Controls aren&#039;t ideal. I launched the big bomb but wanted to go right... But you get used to it and if you pinchzoom the graphics it really makes fun.</description>
		<content:encoded><![CDATA[<p>Controls aren&#039;t ideal. I launched the big bomb but wanted to go right&#8230; But you get used to it and if you pinchzoom the graphics it really makes fun.</p>
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		<title>By: Bob</title>
		<link>http://toucharcade.com/2008/12/08/classic-platformer-nicky-boom-comes-to-the-iphone/#comment-8036</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Mon, 08 Dec 2008 18:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1245#comment-8036</guid>
		<description>Yeah, but where are Monopoly, Need for Speed and Sim City?</description>
		<content:encoded><![CDATA[<p>Yeah, but where are Monopoly, Need for Speed and Sim City?</p>
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		<title>By: arn</title>
		<link>http://toucharcade.com/2008/12/08/classic-platformer-nicky-boom-comes-to-the-iphone/#comment-8032</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1245#comment-8032</guid>
		<description>a couple of people have tried it here: http://forums.toucharcade.com/showthread.php?t=1918 and seems the digital d-pad isn&#039;t great for a couple of people.  (I haven&#039;t tried it yet.)</description>
		<content:encoded><![CDATA[<p>a couple of people have tried it here: <a href="http://forums.toucharcade.com/showthread.php?t=1918" rel="nofollow">http://forums.toucharcade.com/showthread.php?t=1918</a> and seems the digital d-pad isn&#039;t great for a couple of people.  (I haven&#039;t tried it yet.)</p>
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