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	<title>Comments on: First In-Game Trailer for &#039;Hero of Sparta&#039;</title>
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	<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sun, 14 Mar 2010 21:12:41 -0400</lastBuildDate>
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		<title>By: Ahiru</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7865</link>
		<dc:creator>Ahiru</dc:creator>
		<pubDate>Sat, 06 Dec 2008 14:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7865</guid>
		<description>word on that iPhone vs PSP thing... i won&#039;t ever buy a handheld console again after my ipod touch/iphone 3g...

this game is out btw, anyone tried that yet?</description>
		<content:encoded><![CDATA[<p>word on that iPhone vs PSP thing&#8230; i won&#039;t ever buy a handheld console again after my ipod touch/iphone 3g&#8230;</p>
<p>this game is out btw, anyone tried that yet?</p>
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		<title>By: swift</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7861</link>
		<dc:creator>swift</dc:creator>
		<pubDate>Sat, 06 Dec 2008 07:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7861</guid>
		<description>@Huey: That chart is so misleading as to be useless.

Let&#039;s take the comparison item by item:
CPU: 333Mhz proprietary on PSP, 412Mhz ARM on iPhone. Apparently the PSP uses a MIPS32-based CPU. Comparing CPUs based purely upon clock speed is often extremely misleading, so it&#039;s hard to say who wins here, but my money is on the iPhone.

GPU: &quot;None specified&quot; on PSP vs. PowerVR MBX 3D on iPhone. The PSP uses another MIPS32 333Mhz processor for graphics and other media duties. It handles 33 million triangles per second with 664 Mpps fill rate. The best benchmark I was able to quickly find for the PowerVR MBX 3D rates it at 2.36 million triangles per second with a 33.56 Mpps fill rate. In the graphics department, then, the PSP is absurdly more powerful.

Screen resolution: 480x272 at 16.77M colors on PSP, 320x480 Truecolor on iPhone. 130,560 pixels on the PSP vs 153,600 pixels on the iPhone, so the iPhone has about 18% more resolution. 16.77M is what the ambiguous term &quot;Truecolor&quot; is usually taken to mean, so color depth is theoretically the same. However, the PSP can actually DISPLAY all those colors, while the iPhone uses a cheaper screen capable of displaying only 262,144 colors. That means the PSP can display 64 times as many colors! Still, practically speaking resolution is probably more important, so I&#039;ll give this one to the iPhone.

RAM: 32MB on PSP vs. 128MB on iPhone. The newer editions of the PSP, first of all, actually have 64MB of RAM. Secondly, you cannot actually use all of the iPhone&#039;s memory in your application, because the iPhone is doing more than just running your game.  Only about 50MB of RAM is actually available for applications to use. Furthermore, the iPhone&#039;s GPU uses the system memory for textures, vertices, and so forth, so this cuts into the amount of RAM available to the application. The PSP appears to have only 2MB of memory available for the GPU, but this does not come out of the application&#039;s memory. Apple suggests that you use no more than about 26MB for graphics data, so you can use more than on the PSP if you&#039;re willing to not use that memory in other parts of your application. The fact that the PowerVR MBX uses shared memory undoubtedly has performance consequences and is a probably a significant factor in the poorer graphics performance of the iPhone. Overall, since newer PSPs have significantly more memory available for applications, I&#039;d have to say that the PSP wins this one.

Onboard storage: not even going to bother with this; who cares how much onboard storage the iPhone has when the PSP has removable memory in the form of memory sticks. Each memory stick can potentially hold as much as 32GB, which is the largest size any iTouch devices comes in, and you can swap in or out as many as you want. The PSP is the hands-down winner when it comes to storage; I doubt anyone would dispute that.

Connections: again, not going to bother with this. Offhand, the stuff in the chart looks right to me, but I&#039;m not sure what kind of relevance this has to games.

Of course, there&#039;s also the controls - the PSP has actual buttons and an actual d-pad, while the iPhone has a touch screen and an accelerometer. How you feel about that is probably up to individual preference, but I will note that any game that uses the touch screen as a substitute for buttons or a d-pad inevitably wastes a significant portion of the screen on the interface for that, probably nullifying any advantage the iPhone has in terms of screen resolution.

As you can see, &quot;AWESOME SIMPLY THE BEST&quot; is hardly &quot;so wrong&quot;; I&#039;d say he&#039;s DEFINITELY right overall. The PSP, unsurprisingly since it was designed to be a gaming platform, is a better platform for games. Hard to imagine, I know.

That said, I don&#039;t have a PSP, and I don&#039;t see myself buying one anytime soon; the iPhone has combined my iPod, cellphone, handheld gaming console, and to some extent my laptop into a single wonderful device. While there are individual devices that perform all of those functions better, the iPhone does a pretty good job at all of them and I couldn&#039;t be happier.</description>
		<content:encoded><![CDATA[<p>@Huey: That chart is so misleading as to be useless.</p>
<p>Let&#039;s take the comparison item by item:<br />
CPU: 333Mhz proprietary on PSP, 412Mhz ARM on iPhone. Apparently the PSP uses a MIPS32-based CPU. Comparing CPUs based purely upon clock speed is often extremely misleading, so it&#039;s hard to say who wins here, but my money is on the iPhone.</p>
<p>GPU: &#034;None specified&#034; on PSP vs. PowerVR MBX 3D on iPhone. The PSP uses another MIPS32 333Mhz processor for graphics and other media duties. It handles 33 million triangles per second with 664 Mpps fill rate. The best benchmark I was able to quickly find for the PowerVR MBX 3D rates it at 2.36 million triangles per second with a 33.56 Mpps fill rate. In the graphics department, then, the PSP is absurdly more powerful.</p>
<p>Screen resolution: 480&#215;272 at 16.77M colors on PSP, 320&#215;480 Truecolor on iPhone. 130,560 pixels on the PSP vs 153,600 pixels on the iPhone, so the iPhone has about 18% more resolution. 16.77M is what the ambiguous term &#034;Truecolor&#034; is usually taken to mean, so color depth is theoretically the same. However, the PSP can actually DISPLAY all those colors, while the iPhone uses a cheaper screen capable of displaying only 262,144 colors. That means the PSP can display 64 times as many colors! Still, practically speaking resolution is probably more important, so I&#039;ll give this one to the iPhone.</p>
<p>RAM: 32MB on PSP vs. 128MB on iPhone. The newer editions of the PSP, first of all, actually have 64MB of RAM. Secondly, you cannot actually use all of the iPhone&#039;s memory in your application, because the iPhone is doing more than just running your game.  Only about 50MB of RAM is actually available for applications to use. Furthermore, the iPhone&#039;s GPU uses the system memory for textures, vertices, and so forth, so this cuts into the amount of RAM available to the application. The PSP appears to have only 2MB of memory available for the GPU, but this does not come out of the application&#039;s memory. Apple suggests that you use no more than about 26MB for graphics data, so you can use more than on the PSP if you&#039;re willing to not use that memory in other parts of your application. The fact that the PowerVR MBX uses shared memory undoubtedly has performance consequences and is a probably a significant factor in the poorer graphics performance of the iPhone. Overall, since newer PSPs have significantly more memory available for applications, I&#039;d have to say that the PSP wins this one.</p>
<p>Onboard storage: not even going to bother with this; who cares how much onboard storage the iPhone has when the PSP has removable memory in the form of memory sticks. Each memory stick can potentially hold as much as 32GB, which is the largest size any iTouch devices comes in, and you can swap in or out as many as you want. The PSP is the hands-down winner when it comes to storage; I doubt anyone would dispute that.</p>
<p>Connections: again, not going to bother with this. Offhand, the stuff in the chart looks right to me, but I&#039;m not sure what kind of relevance this has to games.</p>
<p>Of course, there&#039;s also the controls &#8211; the PSP has actual buttons and an actual d-pad, while the iPhone has a touch screen and an accelerometer. How you feel about that is probably up to individual preference, but I will note that any game that uses the touch screen as a substitute for buttons or a d-pad inevitably wastes a significant portion of the screen on the interface for that, probably nullifying any advantage the iPhone has in terms of screen resolution.</p>
<p>As you can see, &#034;AWESOME SIMPLY THE BEST&#034; is hardly &#034;so wrong&#034;; I&#039;d say he&#039;s DEFINITELY right overall. The PSP, unsurprisingly since it was designed to be a gaming platform, is a better platform for games. Hard to imagine, I know.</p>
<p>That said, I don&#039;t have a PSP, and I don&#039;t see myself buying one anytime soon; the iPhone has combined my iPod, cellphone, handheld gaming console, and to some extent my laptop into a single wonderful device. While there are individual devices that perform all of those functions better, the iPhone does a pretty good job at all of them and I couldn&#039;t be happier.</p>
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		<title>By: Quincy</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7853</link>
		<dc:creator>Quincy</dc:creator>
		<pubDate>Sat, 06 Dec 2008 01:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7853</guid>
		<description>Yeah, on a Monday that figures!!!!
After all our itunes accounts get hit up!!!</description>
		<content:encoded><![CDATA[<p>Yeah, on a Monday that figures!!!!<br />
After all our itunes accounts get hit up!!!</p>
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		<title>By: Huey</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7852</link>
		<dc:creator>Huey</dc:creator>
		<pubDate>Sat, 06 Dec 2008 01:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7852</guid>
		<description>@Quincy: What &quot;many&quot; trailers are you talking about? You do realise that this is the FIRST in-game trailer? Be patient, the game is going to be released in a few days, according to slidetoplay.com

@AWESOME SIMPLY THE BEST: PSP hardware more superior??? LOL. You are so wrong, have a look at this - http://gadgets.boingboing.net/pspcomparetbl.png</description>
		<content:encoded><![CDATA[<p>@Quincy: What &#034;many&#034; trailers are you talking about? You do realise that this is the FIRST in-game trailer? Be patient, the game is going to be released in a few days, according to slidetoplay.com</p>
<p>@AWESOME SIMPLY THE BEST: PSP hardware more superior??? LOL. You are so wrong, have a look at this &#8211; <a href="http://gadgets.boingboing.net/pspcomparetbl.png" rel="nofollow">http://gadgets.boingboing.net/pspcomparetbl.png</a></p>
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		<title>By: AWESOME SIMPLY THE BEST</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7847</link>
		<dc:creator>AWESOME SIMPLY THE BEST</dc:creator>
		<pubDate>Fri, 05 Dec 2008 23:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7847</guid>
		<description>*sigh*
as some people almost always...dream...

the ipod touch and iphone will not come/can&#039;t reach psp standards..

its the hardware...psp is far superior.
so for the people who believe that in time (as games get bigger, pref in size)
....doesn&#039;t mean it will have graphics, on par with the psp.
it&#039;s just impossible. its like asking nintendo gameboy adv to play N64 games...</description>
		<content:encoded><![CDATA[<p>*sigh*<br />
as some people almost always&#8230;dream&#8230;</p>
<p>the ipod touch and iphone will not come/can&#039;t reach psp standards..</p>
<p>its the hardware&#8230;psp is far superior.<br />
so for the people who believe that in time (as games get bigger, pref in size)<br />
&#8230;.doesn&#039;t mean it will have graphics, on par with the psp.<br />
it&#039;s just impossible. its like asking nintendo gameboy adv to play N64 games&#8230;</p>
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		<title>By: Quincy</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7836</link>
		<dc:creator>Quincy</dc:creator>
		<pubDate>Fri, 05 Dec 2008 21:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7836</guid>
		<description>I&#039;m sick of trailers!!!!!
I can&#039;t play trailers!!!!!!
If there&#039;s that many trailers....why am I not playing it right now?!!!!!
Just submit the damn thing already and charge me $9.99 so I can play it!!!!
I just want to see &quot;Hero of Sparta available now&quot;
Anyother news before that is just getting me more frustrated!!!!!!!</description>
		<content:encoded><![CDATA[<p>I&#039;m sick of trailers!!!!!<br />
I can&#039;t play trailers!!!!!!<br />
If there&#039;s that many trailers&#8230;.why am I not playing it right now?!!!!!<br />
Just submit the damn thing already and charge me $9.99 so I can play it!!!!<br />
I just want to see &#034;Hero of Sparta available now&#034;<br />
Anyother news before that is just getting me more frustrated!!!!!!!</p>
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		<title>By: Hero of Sparta - In Game Trailer &#124; Touch-Mania</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7808</link>
		<dc:creator>Hero of Sparta - In Game Trailer &#124; Touch-Mania</dc:creator>
		<pubDate>Fri, 05 Dec 2008 16:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7808</guid>
		<description>[...] via Ähnliche Artikel:AppStore-Newsmix: Rolando, Gameloft &amp; Aurora FeintPlasma Ball - Touch-Mania Video Podcast #10&#8216;Hero of Sparta‘ und &#8216;Brothers in Arms’ kommen in den AppStore (Trailer)2 Neue Gameloft Spiele - Midnigt Bowling &amp; Uno4 Gameloft Spiele 20% [...]</description>
		<content:encoded><![CDATA[<p>[...] via Ähnliche Artikel:AppStore-Newsmix: Rolando, Gameloft &amp; Aurora FeintPlasma Ball &#8211; Touch-Mania Video Podcast #10&#039;Hero of Sparta‘ und &#039;Brothers in Arms’ kommen in den AppStore (Trailer)2 Neue Gameloft Spiele &#8211; Midnigt Bowling &#38; Uno4 Gameloft Spiele 20% [...]</p>
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		<title>By: Huey</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7807</link>
		<dc:creator>Huey</dc:creator>
		<pubDate>Fri, 05 Dec 2008 16:10:37 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7807</guid>
		<description>Omg it&#039;s about time gameloft stopped with the annoying cinematic trailers and gave us this! it looks like it will be a great game! Just hope the controls are good. Brothers in Arms was not that great but it wasn&#039;t bad for a DS port. I wouldn&#039;t say the gfx are on par with psp (yet) but definitely on pat with ds.</description>
		<content:encoded><![CDATA[<p>Omg it&#039;s about time gameloft stopped with the annoying cinematic trailers and gave us this! it looks like it will be a great game! Just hope the controls are good. Brothers in Arms was not that great but it wasn&#039;t bad for a DS port. I wouldn&#039;t say the gfx are on par with psp (yet) but definitely on pat with ds.</p>
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		<title>By: Fokion</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7802</link>
		<dc:creator>Fokion</dc:creator>
		<pubDate>Fri, 05 Dec 2008 11:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7802</guid>
		<description>This will probably make it to every 3d-capable handheld out there (that doesn&#039;t require huge amounts for licensing fees, that is). Looks good, very busy graphics and tons of animations, but the models are very sketchy and definitely not a patch on God of War PSP.</description>
		<content:encoded><![CDATA[<p>This will probably make it to every 3d-capable handheld out there (that doesn&#039;t require huge amounts for licensing fees, that is). Looks good, very busy graphics and tons of animations, but the models are very sketchy and definitely not a patch on God of War PSP.</p>
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		<title>By: Peter321</title>
		<link>http://toucharcade.com/2008/12/04/first-in-game-trailer-for-hero-of-sparta/#comment-7796</link>
		<dc:creator>Peter321</dc:creator>
		<pubDate>Fri, 05 Dec 2008 08:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1211#comment-7796</guid>
		<description>@Wabaam: The cool thing about iPhone games is that you can get BOTH Brothers in Arms AND Hero of Sparta for less than ONE of them cost on other platforms :D</description>
		<content:encoded><![CDATA[<p>@Wabaam: The cool thing about iPhone games is that you can get BOTH Brothers in Arms AND Hero of Sparta for less than ONE of them cost on other platforms <img src='http://toucharcade.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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