<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: iPhone FPS &#039;Zombie Mansion&#039; App Store Debut Imminent</title>
	<atom:link href="http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sat, 21 Nov 2009 21:36:32 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-8242</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Thu, 11 Dec 2008 06:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-8242</guid>
		<description>I&#039;ll be waiting for Perry Harts Thriller(phart).</description>
		<content:encoded><![CDATA[<p>I&#039;ll be waiting for Perry Harts Thriller(phart).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doug</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7981</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Sun, 07 Dec 2008 20:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7981</guid>
		<description>Where the heck is this game!?</description>
		<content:encoded><![CDATA[<p>Where the heck is this game!?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: donny</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7913</link>
		<dc:creator>donny</dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7913</guid>
		<description>Are you playing as a dwarf, or an old man..? Why is he the same height as a doorknob?</description>
		<content:encoded><![CDATA[<p>Are you playing as a dwarf, or an old man..? Why is he the same height as a doorknob?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RazorianFly is looking for Editors! - Fancy it? &#124; RazorianFly</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7386</link>
		<dc:creator>RazorianFly is looking for Editors! - Fancy it? &#124; RazorianFly</dc:creator>
		<pubDate>Sun, 30 Nov 2008 15:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7386</guid>
		<description>[...] Mansion before it even hit the App Store, hitting the frontpage of high-profile sites like Touch Arcade and Kotaku, and securing exclusive interviews with top iPhone developers like Moo Cow Music, [...]</description>
		<content:encoded><![CDATA[<p>[...] Mansion before it even hit the App Store, hitting the frontpage of high-profile sites like Touch Arcade and Kotaku, and securing exclusive interviews with top iPhone developers like Moo Cow Music, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zombie Mansion - first person shooter for the iPhone at SmartPhoneCool.com</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7360</link>
		<dc:creator>Zombie Mansion - first person shooter for the iPhone at SmartPhoneCool.com</dc:creator>
		<pubDate>Sun, 30 Nov 2008 06:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7360</guid>
		<description>[...] [Via] [...]</description>
		<content:encoded><![CDATA[<p>[...] [Via] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: along123</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7259</link>
		<dc:creator>along123</dc:creator>
		<pubDate>Fri, 28 Nov 2008 13:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7259</guid>
		<description>Soooooo ..is it out yet? (fiddling with thumbs..)</description>
		<content:encoded><![CDATA[<p>Soooooo ..is it out yet? (fiddling with thumbs..)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wabaam</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7144</link>
		<dc:creator>Wabaam</dc:creator>
		<pubDate>Thu, 27 Nov 2008 00:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7144</guid>
		<description>@tres,
fuck you. 

anyway, I WANT THIS XP</description>
		<content:encoded><![CDATA[<p>@tres,<br />
fuck you. </p>
<p>anyway, I WANT THIS XP</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Demonshade</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7094</link>
		<dc:creator>Demonshade</dc:creator>
		<pubDate>Wed, 26 Nov 2008 17:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7094</guid>
		<description>I agree with hmm. That is the most logical thing to do in my opinion. I always thought everyone would do it that way but some people dont view the situation the same. Your finger is the mouse, so if you use a mouse to aim on the pc why not use it similarly on the iphone? And fps&#039;s only have four buttons to move and since there are 4 ways of tilting the ipod i would assume those would logically be the equivilant. Aiming for 4 buttons makes no sense to me, id like to see you play a game where you walk with asdw and aim with say ijkl, ud get owned soooo hard. For the strafe on tilt, it would only be enabled after a certain degree of tilting for no accidental strafing. So you have better aim, with better aim your movement is better.</description>
		<content:encoded><![CDATA[<p>I agree with hmm. That is the most logical thing to do in my opinion. I always thought everyone would do it that way but some people dont view the situation the same. Your finger is the mouse, so if you use a mouse to aim on the pc why not use it similarly on the iphone? And fps&#039;s only have four buttons to move and since there are 4 ways of tilting the ipod i would assume those would logically be the equivilant. Aiming for 4 buttons makes no sense to me, id like to see you play a game where you walk with asdw and aim with say ijkl, ud get owned soooo hard. For the strafe on tilt, it would only be enabled after a certain degree of tilting for no accidental strafing. So you have better aim, with better aim your movement is better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hmm</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7093</link>
		<dc:creator>hmm</dc:creator>
		<pubDate>Wed, 26 Nov 2008 16:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7093</guid>
		<description>Just took a look at the quake video. 

It&#039;s pretty much what I suggested for controls

Slight difference being (Based on the short video) single touch for viewing and a second touch for shooting.</description>
		<content:encoded><![CDATA[<p>Just took a look at the quake video. </p>
<p>It&#039;s pretty much what I suggested for controls</p>
<p>Slight difference being (Based on the short video) single touch for viewing and a second touch for shooting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hmm</title>
		<link>http://toucharcade.com/2008/11/26/iphone-fps-zombie-mansion-app-store-debut-imminent/#comment-7092</link>
		<dc:creator>hmm</dc:creator>
		<pubDate>Wed, 26 Nov 2008 16:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1146#comment-7092</guid>
		<description>Personal suggestion for all FPS games.

How&#039;s tilting the iPhone forward and backward for moving forward and backward,

Tilting the iPhone left and right for strafes,

Touching the screen for point and shoot.
(I&#039;d use the thumb while holding the phone w. both hands) 

Touching with two fingers for just viewing?</description>
		<content:encoded><![CDATA[<p>Personal suggestion for all FPS games.</p>
<p>How&#039;s tilting the iPhone forward and backward for moving forward and backward,</p>
<p>Tilting the iPhone left and right for strafes,</p>
<p>Touching the screen for point and shoot.<br />
(I&#039;d use the thumb while holding the phone w. both hands) </p>
<p>Touching with two fingers for just viewing?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
