<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Another iPhone &#039;Quake&#039; Port Strives for App Store Acceptance</title>
	<atom:link href="http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Thu, 18 Mar 2010 01:57:50 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Doug</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-8729</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 17 Dec 2008 03:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-8729</guid>
		<description>I agree. It is clearly possibly for a dev to make a port that will creep by apple restrictions.</description>
		<content:encoded><![CDATA[<p>I agree. It is clearly possibly for a dev to make a port that will creep by apple restrictions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Price</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-8725</link>
		<dc:creator>Christopher Price</dc:creator>
		<pubDate>Wed, 17 Dec 2008 02:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-8725</guid>
		<description>Arn, as I indicated on my blog article on the matter... if that was the reason, there are several (perfectly legal) ways to work around that (already in use on other App Store ports and games).

For example, the app could download the shareware version of Quake from ID&#039;s web site, extract it, and deploy the maps inside of it. Alternatively, the iPhone could allow emailing or uploading of maps from another legal copy. Or, they could simply enable a switch for third-party mods and ignore the original maps completely.

None of these iD addressed, part of why I&#039;m ticked that they so broadly over-generalized, poisoning the idea pool... it&#039;s really a chilling effect when a large company is willing to say something like that, I won&#039;t go as far as to call it a lie of omission... but it&#039;s certainly misleading to say any port of Quake is prohibited from the App Store.</description>
		<content:encoded><![CDATA[<p>Arn, as I indicated on my blog article on the matter&#8230; if that was the reason, there are several (perfectly legal) ways to work around that (already in use on other App Store ports and games).</p>
<p>For example, the app could download the shareware version of Quake from ID&#039;s web site, extract it, and deploy the maps inside of it. Alternatively, the iPhone could allow emailing or uploading of maps from another legal copy. Or, they could simply enable a switch for third-party mods and ignore the original maps completely.</p>
<p>None of these iD addressed, part of why I&#039;m ticked that they so broadly over-generalized, poisoning the idea pool&#8230; it&#039;s really a chilling effect when a large company is willing to say something like that, I won&#039;t go as far as to call it a lie of omission&#8230; but it&#039;s certainly misleading to say any port of Quake is prohibited from the App Store.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arn</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-8655</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Tue, 16 Dec 2008 13:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-8655</guid>
		<description>@Christopher. I haven&#039;t looked into the terms and what&#039;s included in Quake source release, but I assumed that it was the Quake graphics/maps that ID laid claim to, rather than the source.</description>
		<content:encoded><![CDATA[<p>@Christopher. I haven&#039;t looked into the terms and what&#039;s included in Quake source release, but I assumed that it was the Quake graphics/maps that ID laid claim to, rather than the source.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Price</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-8652</link>
		<dc:creator>Christopher Price</dc:creator>
		<pubDate>Tue, 16 Dec 2008 12:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-8652</guid>
		<description>Unfortunately, it doesn&#039;t look like iD is being very clear here on the legalities associated with the GPL. Fortunately, I can be clear where they chose not to be:

http://www.christopherprice.net/quake-on-iphone-illegal-isnt-id-really-needs-spoeksperson-756.html</description>
		<content:encoded><![CDATA[<p>Unfortunately, it doesn&#039;t look like iD is being very clear here on the legalities associated with the GPL. Fortunately, I can be clear where they chose not to be:</p>
<p><a href="http://www.christopherprice.net/quake-on-iphone-illegal-isnt-id-really-needs-spoeksperson-756.html" rel="nofollow">http://www.christopherprice.net/quake-on-iphone-illegal-isnt-id-really-needs-spoeksperson-756.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quake on iPhone is Illegal. And isn&#8217;t Illegal. iD Really Needs a Spokesperson&#8230; &#124; Christopher Price .net</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-8397</link>
		<dc:creator>Quake on iPhone is Illegal. And isn&#8217;t Illegal. iD Really Needs a Spokesperson&#8230; &#124; Christopher Price .net</dc:creator>
		<pubDate>Sat, 13 Dec 2008 11:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-8397</guid>
		<description>[...] when iD CEO Todd Hollenshead made the following remarks, I got a little ticked. Basically, iD is asserting that Quake ports to iPhone must be sanctioned by iD, in order to be [...]</description>
		<content:encoded><![CDATA[<p>[...] when iD CEO Todd Hollenshead made the following remarks, I got a little ticked. Basically, iD is asserting that Quake ports to iPhone must be sanctioned by iD, in order to be [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ¿Para cúando Quake en iPhone y iPod Touch?</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-7453</link>
		<dc:creator>¿Para cúando Quake en iPhone y iPod Touch?</dc:creator>
		<pubDate>Mon, 01 Dec 2008 14:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-7453</guid>
		<description>[...] lo comentaba él mismo en su foro (podeis leer la noticia más extendida aquí). Sin embargo según Touch Arcade se debe más a motivos de licencia que a otra cosa. El port de Zodttd podría ser ilegal, aunque no [...]</description>
		<content:encoded><![CDATA[<p>[...] lo comentaba él mismo en su foro (podeis leer la noticia más extendida aquí). Sin embargo según Touch Arcade se debe más a motivos de licencia que a otra cosa. El port de Zodttd podría ser ilegal, aunque no [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EchoBravo</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-7412</link>
		<dc:creator>EchoBravo</dc:creator>
		<pubDate>Mon, 01 Dec 2008 03:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-7412</guid>
		<description>The problem for id Software... they don&#039;t want to see Apple Inc. profiting from Quake while they make ZIP!  Yes, even if its released FREE in the AppStore, Apple can run a commercial showing off the Quake app and increasing iPhone and Ipod Touch sales by another 2.5% for the quarter.  And Apple WILL do it!!</description>
		<content:encoded><![CDATA[<p>The problem for id Software&#8230; they don&#039;t want to see Apple Inc. profiting from Quake while they make ZIP!  Yes, even if its released FREE in the AppStore, Apple can run a commercial showing off the Quake app and increasing iPhone and Ipod Touch sales by another 2.5% for the quarter.  And Apple WILL do it!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sendblink</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-7388</link>
		<dc:creator>sendblink</dc:creator>
		<pubDate>Sun, 30 Nov 2008 17:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-7388</guid>
		<description>No matter what I&#039;ve been playing ZOD&#039;s version since, 2.0 was jailbreaked, (in other words LONG BEFORE you guys started making a Quake port, in which already was started on before FW versions of iPhones, but the 2.0 version was created for the AppStore idea)

Anyways, ID it wont be accepted your version, and if it were, you probably have to pay allot for the license(and keep paying them till iPhone App Store dies, they won&#039;t simply pay 1 fee, they would charge you % of your winnings on every sale). Thats what the original Quake owners will do to you, as for reality.

The only good idea...  yes as mentioned before here, MOD IT to be a different game, and you would be well off Really good Accepted on AppStore</description>
		<content:encoded><![CDATA[<p>No matter what I&#039;ve been playing ZOD&#039;s version since, 2.0 was jailbreaked, (in other words LONG BEFORE you guys started making a Quake port, in which already was started on before FW versions of iPhones, but the 2.0 version was created for the AppStore idea)</p>
<p>Anyways, ID it wont be accepted your version, and if it were, you probably have to pay allot for the license(and keep paying them till iPhone App Store dies, they won&#039;t simply pay 1 fee, they would charge you % of your winnings on every sale). Thats what the original Quake owners will do to you, as for reality.</p>
<p>The only good idea&#8230;  yes as mentioned before here, MOD IT to be a different game, and you would be well off Really good Accepted on AppStore</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quake fürs iPhone - daheads blog²</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-7273</link>
		<dc:creator>Quake fürs iPhone - daheads blog²</dc:creator>
		<pubDate>Fri, 28 Nov 2008 19:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-7273</guid>
		<description>[...] Via iPhoneHacks und TouchArcade [...]</description>
		<content:encoded><![CDATA[<p>[...] Via iPhoneHacks und TouchArcade [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: funkyellowmonkey(ps3 id)</title>
		<link>http://toucharcade.com/2008/11/25/another-iphone-quake-port-strives-for-app-store-acceptance/#comment-7183</link>
		<dc:creator>funkyellowmonkey(ps3 id)</dc:creator>
		<pubDate>Thu, 27 Nov 2008 09:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1142#comment-7183</guid>
		<description>Ipod touch GTA FTW!!! :)</description>
		<content:encoded><![CDATA[<p>Ipod touch GTA FTW!!! <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
