Mobile game developer ToySpring has released their iPhone port of Bike or Die 2 [App Store]. Bike or Die 2 is an "physics-based bike simulation" with over 2500 levels. Features include:

  • 3D biking levels and environments
  • Challenging level design
  • Zooming effects
  • Customizable bike appearance
  • Record and replay your best games
  • On-line Hall of Fame with Time Trial and Freestyle Competitions

The $2.99 price is described as a "limited time price".

App Store Link: Bike or Die 2, $2.99

  • Noah

    There was a bike or die 1??

  • Noah

    There was a bike or die 1??

  • arn

    bike or die 1 was for the Palm only

  • arn

    bike or die 1 was for the Palm only

  • jon

    2500 levels??

  • jon

    2500 levels??

  • http://www.metroccolis.com your personal robot

    The bikes physics are looking sooooooo damn stupid.
    Too strange to want me to buy this...

  • http://www.metroccolis.com your personal robot

    The bikes physics are looking sooooooo damn stupid.
    Too strange to want me to buy this...

  • Googlyhead

    my first thought was simply ho pointless having button rotation when you could just tilt the phone. Everyone else seems to have embraced the accelerometer.
    Virtual buttons aren't great on the iPhone at the best of times, and this is one of those games where tilt control should fit perfectly.

  • Googlyhead

    my first thought was simply ho pointless having button rotation when you could just tilt the phone. Everyone else seems to have embraced the accelerometer.
    Virtual buttons aren't great on the iPhone at the best of times, and this is one of those games where tilt control should fit perfectly.

  • http://www.randomthink.net/ Brian Arnold

    I picked it up because I've kinda been looking forward to it.

    It's almost too easy to die (but not what I'd call too hard to play).

    I'm also kinda glad it doesn't do tilt. Some could argue that it'd help, but in this particular game, I'm glad I'm not having to move the device all about.

    You have to go a LOT slower than one might expect in order to make it through the stages. At least, so it seems so far.

  • http://www.randomthink.net/ Brian Arnold

    I picked it up because I've kinda been looking forward to it.

    It's almost too easy to die (but not what I'd call too hard to play).

    I'm also kinda glad it doesn't do tilt. Some could argue that it'd help, but in this particular game, I'm glad I'm not having to move the device all about.

    You have to go a LOT slower than one might expect in order to make it through the stages. At least, so it seems so far.

  • NotYou

    This is great! Ever since I played a game on my iPhone, I've been waiting for an X-Moto type game. This is exactly that and it's different from X-Moto in enough ways to make it's own game.

    I am now a happy iPhone owner.:)

  • NotYou

    This is great! Ever since I played a game on my iPhone, I've been waiting for an X-Moto type game. This is exactly that and it's different from X-Moto in enough ways to make it's own game.

    I am now a happy iPhone owner.:)

  • pinchies

    Yes!! It's arrived. See me after january...

  • pinchies

    Yes!! It's arrived. See me after january...

  • pinchies

    "my first thought was simply ho pointless having button rotation when you could just tilt the phone. Everyone else seems to have embraced the accelerometer.
    Virtual buttons aren't great on the iPhone at the best of times, and this is one of those games where tilt control should fit perfectly."

    Believe me, it you buy it and try it, you would see that it would require you to move the phone really fast and would be uncomfortable to see the screen. This is not some slow racing game or something, this is bike or die! :-)

  • pinchies

    "my first thought was simply ho pointless having button rotation when you could just tilt the phone. Everyone else seems to have embraced the accelerometer.
    Virtual buttons aren't great on the iPhone at the best of times, and this is one of those games where tilt control should fit perfectly."

    Believe me, it you buy it and try it, you would see that it would require you to move the phone really fast and would be uncomfortable to see the screen. This is not some slow racing game or something, this is bike or die! :-)

  • MicroByte

    Yes! I LOVED the first one and was addicted to it on my Palm Tungsten. It seems like such a simple game, but the user content and global time keeping kept you motivated. I'm not sure about this version, but the first one had it so you could go to Toyspring's website and watch other people's run's to see how they did it.

    Awesome, downloading tonight!

  • MicroByte

    Yes! I LOVED the first one and was addicted to it on my Palm Tungsten. It seems like such a simple game, but the user content and global time keeping kept you motivated. I'm not sure about this version, but the first one had it so you could go to Toyspring's website and watch other people's run's to see how they did it.

    Awesome, downloading tonight!

  • OrR

    Bike or Die needs very precise button controls. The iPhone doesn't have a perfect solution for that but on screen buttons are much better for it than accellerometer stuff. The accellerometer works well for direct feedback analog controlling but Bike or Die doesn't utilise that.

    • Erim

      Hey Orr how did u make your own levels

  • OrR

    Bike or Die needs very precise button controls. The iPhone doesn't have a perfect solution for that but on screen buttons are much better for it than accellerometer stuff. The accellerometer works well for direct feedback analog controlling but Bike or Die doesn't utilise that.

    • Erim

      Hey Orr how did u make your own levels

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