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	<title>Comments on: &#039;Zombie Mansion&#039; First-Person Shooter Beta Video</title>
	<atom:link href="http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Mon, 22 Mar 2010 13:44:25 -0400</lastBuildDate>
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		<title>By: Zombie Mansion: Now Available &#124; RazorianFly</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-8239</link>
		<dc:creator>Zombie Mansion: Now Available &#124; RazorianFly</dc:creator>
		<pubDate>Thu, 11 Dec 2008 04:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-8239</guid>
		<description>[...] it, we showed you actual game-play footage of it at Beta 3 (Hitting the frontpage of Kotaku and TouchArcade), and now, after weeks of waiting, its finally here. Zombie Mansion is now available on the App [...]</description>
		<content:encoded><![CDATA[<p>[...] it, we showed you actual game-play footage of it at Beta 3 (Hitting the frontpage of Kotaku and TouchArcade), and now, after weeks of waiting, its finally here. Zombie Mansion is now available on the App [...]</p>
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		<title>By: RazorianFly is looking for Editors! - Fancy it? &#124; RazorianFly</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-7385</link>
		<dc:creator>RazorianFly is looking for Editors! - Fancy it? &#124; RazorianFly</dc:creator>
		<pubDate>Sun, 30 Nov 2008 15:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-7385</guid>
		<description>[...] Zombie Mansion before it even hit the App Store, hitting the frontpage of high-profile sites like Touch Arcade and Kotaku, and securing exclusive interviews with top iPhone developers like Moo Cow Music, [...]</description>
		<content:encoded><![CDATA[<p>[...] Zombie Mansion before it even hit the App Store, hitting the frontpage of high-profile sites like Touch Arcade and Kotaku, and securing exclusive interviews with top iPhone developers like Moo Cow Music, [...]</p>
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		<title>By: Zombie Mansion Goes RTM &#124; RazorianFly</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-6968</link>
		<dc:creator>Zombie Mansion Goes RTM &#124; RazorianFly</dc:creator>
		<pubDate>Tue, 25 Nov 2008 13:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-6968</guid>
		<description>[...] attention, and we managed it, with the article (and pre-release video) hitting the front page of Touch Arcade a few weeks [...]</description>
		<content:encoded><![CDATA[<p>[...] attention, and we managed it, with the article (and pre-release video) hitting the front page of Touch Arcade a few weeks [...]</p>
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	<item>
		<title>By: RazorianFly</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-6268</link>
		<dc:creator>RazorianFly</dc:creator>
		<pubDate>Sat, 15 Nov 2008 19:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-6268</guid>
		<description>&quot;Blimey! It looks like even the developer himself is having a problem controlling it!&quot;

Just to clear this up, as I&#039;ve been asked quite a lot lately, I am - in no way - the developer of Zombie Mansion. I was given an advanced beta copy, and made the video you see above.

Sean from SourceItSoftware designed the software.

R-Fly</description>
		<content:encoded><![CDATA[<p>&#034;Blimey! It looks like even the developer himself is having a problem controlling it!&#034;</p>
<p>Just to clear this up, as I&#039;ve been asked quite a lot lately, I am &#8211; in no way &#8211; the developer of Zombie Mansion. I was given an advanced beta copy, and made the video you see above.</p>
<p>Sean from SourceItSoftware designed the software.</p>
<p>R-Fly</p>
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		<title>By: Gregz0r</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-6263</link>
		<dc:creator>Gregz0r</dc:creator>
		<pubDate>Sat, 15 Nov 2008 15:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-6263</guid>
		<description>3D shooters are welcome, yes, but considering the control method, I think a more simple Doom-style physic would work best on the iPhone i.e: no aiming up and down, just horizontally, unless you use tilt as mouse look.
Duke Nukem 3D on iPhone would totally rock! :D</description>
		<content:encoded><![CDATA[<p>3D shooters are welcome, yes, but considering the control method, I think a more simple Doom-style physic would work best on the iPhone i.e: no aiming up and down, just horizontally, unless you use tilt as mouse look.<br />
Duke Nukem 3D on iPhone would totally rock! <img src='http://toucharcade.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: along123</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-6258</link>
		<dc:creator>along123</dc:creator>
		<pubDate>Sat, 15 Nov 2008 11:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-6258</guid>
		<description>c&#039;mon change the stick with a sub-machine gun!</description>
		<content:encoded><![CDATA[<p>c&#039;mon change the stick with a sub-machine gun!</p>
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		<title>By: Wabaam</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-6241</link>
		<dc:creator>Wabaam</dc:creator>
		<pubDate>Sat, 15 Nov 2008 00:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-6241</guid>
		<description>hold on. one more question. is that a stick shooting lazers?</description>
		<content:encoded><![CDATA[<p>hold on. one more question. is that a stick shooting lazers?</p>
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		<title>By: Barry Ward (aka wastedyuthe)</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-6234</link>
		<dc:creator>Barry Ward (aka wastedyuthe)</dc:creator>
		<pubDate>Fri, 14 Nov 2008 23:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-6234</guid>
		<description>Blimey!  It looks like even the developer himself is having a problem controlling it!  It looks so unwieldy.  Why not control turning by tilting and use left and right to strafe?  There have been videos of this on other up and coming apps, and it looks to work a lot better than this method.</description>
		<content:encoded><![CDATA[<p>Blimey!  It looks like even the developer himself is having a problem controlling it!  It looks so unwieldy.  Why not control turning by tilting and use left and right to strafe?  There have been videos of this on other up and coming apps, and it looks to work a lot better than this method.</p>
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		<title>By: Finch</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-6221</link>
		<dc:creator>Finch</dc:creator>
		<pubDate>Fri, 14 Nov 2008 18:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-6221</guid>
		<description>I know this is a beta video, but I think there is a lot of improvement that still needs to be made.

-&quot;maze-based environment&quot; nobody wants a maze anymore, unless they have a map, or some way to tell where they have been, I dont see either in this, I see mostly endless repeating hallways with doors with no animation that may be unlocked or not. That&#039;s tedious, not fun.

-&quot;even aiming your energy surges right becomes that of a challenge in itself&quot; In the video I can clearly see that the controls are so limiting that the player cant even hit anything at a distance. This is not a gameplay feature, this is a serious flaw and not something to be touted. Notice that every monster seems to have perfect aim and kills the player in both encounters without ever getting hit once due to bad controls.

-&quot;Gameplay is extended by the use of locked doors&quot; get ready for trying every single door you find (there seems to be a ton of them) doing tons of backtracking once you find a key to see what door it unlocks. Gameplay should never be extended through locked doors, nobody likes it. We put up with it in Doom because it was so much fun to kill demons.

-&quot;You’ll also find a mirage of twists and turns, locked doors, wells, prison bars, gates and other obstacles which will stop you from escaping&quot; Obstacles that hinder my progress aren&#039;t exciting, I don&#039;t care about them. I know I&#039;ve just gotten harsh here, but its like seeing &quot;crates!&quot; as a feature in quake.

If this was scheduled to come out in a few months we don&#039;t have a problem, by that time we could have direction controls that support dragging your finger to move like using an analog joystick, perhaps some accelerometer controls, a map feature, levels that are more diverse so the player can tell where they are and where they have been. different weapons and a way better aiming system. Add all that and we&#039;re talking, as it is I think it needs a lot of improvement.</description>
		<content:encoded><![CDATA[<p>I know this is a beta video, but I think there is a lot of improvement that still needs to be made.</p>
<p>-&#034;maze-based environment&#034; nobody wants a maze anymore, unless they have a map, or some way to tell where they have been, I dont see either in this, I see mostly endless repeating hallways with doors with no animation that may be unlocked or not. That&#039;s tedious, not fun.</p>
<p>-&#034;even aiming your energy surges right becomes that of a challenge in itself&#034; In the video I can clearly see that the controls are so limiting that the player cant even hit anything at a distance. This is not a gameplay feature, this is a serious flaw and not something to be touted. Notice that every monster seems to have perfect aim and kills the player in both encounters without ever getting hit once due to bad controls.</p>
<p>-&#034;Gameplay is extended by the use of locked doors&#034; get ready for trying every single door you find (there seems to be a ton of them) doing tons of backtracking once you find a key to see what door it unlocks. Gameplay should never be extended through locked doors, nobody likes it. We put up with it in Doom because it was so much fun to kill demons.</p>
<p>-&#034;You’ll also find a mirage of twists and turns, locked doors, wells, prison bars, gates and other obstacles which will stop you from escaping&#034; Obstacles that hinder my progress aren&#039;t exciting, I don&#039;t care about them. I know I&#039;ve just gotten harsh here, but its like seeing &#034;crates!&#034; as a feature in quake.</p>
<p>If this was scheduled to come out in a few months we don&#039;t have a problem, by that time we could have direction controls that support dragging your finger to move like using an analog joystick, perhaps some accelerometer controls, a map feature, levels that are more diverse so the player can tell where they are and where they have been. different weapons and a way better aiming system. Add all that and we&#039;re talking, as it is I think it needs a lot of improvement.</p>
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		<title>By: Nagromme</title>
		<link>http://toucharcade.com/2008/11/14/zombie-mansion-first-person-shooter-beta-video/#comment-6215</link>
		<dc:creator>Nagromme</dc:creator>
		<pubDate>Fri, 14 Nov 2008 17:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1053#comment-6215</guid>
		<description>I&#039;m glad to see shooters arrive, but I don&#039;t know... circle-strafing would require giving your iPhone the vulcan mind meld.</description>
		<content:encoded><![CDATA[<p>I&#039;m glad to see shooters arrive, but I don&#039;t know&#8230; circle-strafing would require giving your iPhone the vulcan mind meld.</p>
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