Razorianfly has posted a gameplay video of a beta version of Zombie Mansion, a first-person shooter for the iPhone that we profiled in October.

Controls are implemented through the use of onscreen directional pad and shooting and jumping buttons.

The game remains in beta testing and involves fighting your way out of a maze-like environment:

The game is set in a maze-based environment, and with the directional controls, even aiming your energy surges right becomes that of a challenge in itself. You’ll also find a mirage of twists and turns, locked doors, wells, prison bars, gates and other obstacles which will stop you from escaping. Gameplay is extended by the use of locked doors. Hidden in the levels are keys, and you must find them, unlock the door, and continue to escape.

The game is not yet complete but said to become available "very shortly".

  • Matthew Robertson

    Definitely looks "beta".

  • Matthew Robertson

    Definitely looks "beta".

  • hkiphone

    The control looks very ackward.
    Not only does it seem impossible to move diagonally, but also the strafe keys are placed higher, making your left thumb totally obscuring your view of what you might run into on the left.

    Oh, and the Thriller music was on too loud :)

  • hkiphone

    The control looks very ackward.
    Not only does it seem impossible to move diagonally, but also the strafe keys are placed higher, making your left thumb totally obscuring your view of what you might run into on the left.

    Oh, and the Thriller music was on too loud :)

  • Yaw

    lol he can walk through doors, awesome.

  • Yaw

    lol he can walk through doors, awesome.

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  • Slayer_Megadeth

    Quake :(

  • Slayer_Megadeth

    Quake :(

  • Rowan

    I've played this in it's current beta form and it's good. More of an exploration thing than a fast action type like doom, however it's very smooth framerate wise and it's dark and i've jumped a few times when zombies have come out of no where an attacked me. It's surprisingly good. The dev's also been updating/changing things daily based on feedback, good to see.

  • Rowan

    I've played this in it's current beta form and it's good. More of an exploration thing than a fast action type like doom, however it's very smooth framerate wise and it's dark and i've jumped a few times when zombies have come out of no where an attacked me. It's surprisingly good. The dev's also been updating/changing things daily based on feedback, good to see.

  • Fat Phil

    Looks ok, they might want to delay and add some furniture and stuff to make the rooms less sparse. Otherwise, I think it looks reasonable: Not ground breaking, but then you got to aim low at the beginning.

    I suspect I'd like to see touch dragging to turn rather than the pseduo-pad though.

  • Fat Phil

    Looks ok, they might want to delay and add some furniture and stuff to make the rooms less sparse. Otherwise, I think it looks reasonable: Not ground breaking, but then you got to aim low at the beginning.

    I suspect I'd like to see touch dragging to turn rather than the pseduo-pad though.

  • NJPodder

    I've also been involved i nthe beta testing of this app, and I admit that at first glance, i was afraid the controls would be akward. they are not, it is spot on. Very easy to use. The game is graphically pretty good. I would say the environments are very cool, could use furniture and stuff, but this is a great start to the genre. The zombies are a little underwhelming graphically, but the framerate is very very smooth, and as mentioned before, it is a great exploration-type game to show what the iPhone is capable of in terms of FPS style gameplay. I am pleasantly impressed by it, and very happy that somebody FINALLY got a FPS on the iPhone. I have given up hope on Quake and Cube, and unlike those devs, this dev is very responsive with updates and communication and is actually taking the advice of his beta testers when bugs or suggestions are brought to the table.

  • NJPodder

    I've also been involved i nthe beta testing of this app, and I admit that at first glance, i was afraid the controls would be akward. they are not, it is spot on. Very easy to use. The game is graphically pretty good. I would say the environments are very cool, could use furniture and stuff, but this is a great start to the genre. The zombies are a little underwhelming graphically, but the framerate is very very smooth, and as mentioned before, it is a great exploration-type game to show what the iPhone is capable of in terms of FPS style gameplay. I am pleasantly impressed by it, and very happy that somebody FINALLY got a FPS on the iPhone. I have given up hope on Quake and Cube, and unlike those devs, this dev is very responsive with updates and communication and is actually taking the advice of his beta testers when bugs or suggestions are brought to the table.

  • wk

    Is this a joke?

  • wk

    Is this a joke?

  • Wabaam

    @wk

    your moms a joke!

    just kidding. i think this looks pretty good, but they should really add more furniture or something...i have a 2.1 jailbroken touch, and quake is a great game with the control scheme. but i wish there was tilt controls like cube :(

  • Wabaam

    @wk

    your moms a joke!

    just kidding. i think this looks pretty good, but they should really add more furniture or something...i have a 2.1 jailbroken touch, and quake is a great game with the control scheme. but i wish there was tilt controls like cube :(

  • Nagromme

    I'm glad to see shooters arrive, but I don't know... circle-strafing would require giving your iPhone the vulcan mind meld.

  • Nagromme

    I'm glad to see shooters arrive, but I don't know... circle-strafing would require giving your iPhone the vulcan mind meld.

  • Finch

    I know this is a beta video, but I think there is a lot of improvement that still needs to be made.

    -"maze-based environment" nobody wants a maze anymore, unless they have a map, or some way to tell where they have been, I dont see either in this, I see mostly endless repeating hallways with doors with no animation that may be unlocked or not. That's tedious, not fun.

    -"even aiming your energy surges right becomes that of a challenge in itself" In the video I can clearly see that the controls are so limiting that the player cant even hit anything at a distance. This is not a gameplay feature, this is a serious flaw and not something to be touted. Notice that every monster seems to have perfect aim and kills the player in both encounters without ever getting hit once due to bad controls.

    -"Gameplay is extended by the use of locked doors" get ready for trying every single door you find (there seems to be a ton of them) doing tons of backtracking once you find a key to see what door it unlocks. Gameplay should never be extended through locked doors, nobody likes it. We put up with it in Doom because it was so much fun to kill demons.

    -"You’ll also find a mirage of twists and turns, locked doors, wells, prison bars, gates and other obstacles which will stop you from escaping" Obstacles that hinder my progress aren't exciting, I don't care about them. I know I've just gotten harsh here, but its like seeing "crates!" as a feature in quake.

    If this was scheduled to come out in a few months we don't have a problem, by that time we could have direction controls that support dragging your finger to move like using an analog joystick, perhaps some accelerometer controls, a map feature, levels that are more diverse so the player can tell where they are and where they have been. different weapons and a way better aiming system. Add all that and we're talking, as it is I think it needs a lot of improvement.

  • Finch

    I know this is a beta video, but I think there is a lot of improvement that still needs to be made.

    -"maze-based environment" nobody wants a maze anymore, unless they have a map, or some way to tell where they have been, I dont see either in this, I see mostly endless repeating hallways with doors with no animation that may be unlocked or not. That's tedious, not fun.

    -"even aiming your energy surges right becomes that of a challenge in itself" In the video I can clearly see that the controls are so limiting that the player cant even hit anything at a distance. This is not a gameplay feature, this is a serious flaw and not something to be touted. Notice that every monster seems to have perfect aim and kills the player in both encounters without ever getting hit once due to bad controls.

    -"Gameplay is extended by the use of locked doors" get ready for trying every single door you find (there seems to be a ton of them) doing tons of backtracking once you find a key to see what door it unlocks. Gameplay should never be extended through locked doors, nobody likes it. We put up with it in Doom because it was so much fun to kill demons.

    -"You’ll also find a mirage of twists and turns, locked doors, wells, prison bars, gates and other obstacles which will stop you from escaping" Obstacles that hinder my progress aren't exciting, I don't care about them. I know I've just gotten harsh here, but its like seeing "crates!" as a feature in quake.

    If this was scheduled to come out in a few months we don't have a problem, by that time we could have direction controls that support dragging your finger to move like using an analog joystick, perhaps some accelerometer controls, a map feature, levels that are more diverse so the player can tell where they are and where they have been. different weapons and a way better aiming system. Add all that and we're talking, as it is I think it needs a lot of improvement.

  • Barry Ward (aka wastedyuthe)

    Blimey! It looks like even the developer himself is having a problem controlling it! It looks so unwieldy. Why not control turning by tilting and use left and right to strafe? There have been videos of this on other up and coming apps, and it looks to work a lot better than this method.

  • Barry Ward (aka wastedyuthe)

    Blimey! It looks like even the developer himself is having a problem controlling it! It looks so unwieldy. Why not control turning by tilting and use left and right to strafe? There have been videos of this on other up and coming apps, and it looks to work a lot better than this method.

  • Wabaam

    hold on. one more question. is that a stick shooting lazers?

  • Wabaam

    hold on. one more question. is that a stick shooting lazers?

  • http://mohammadfauzitaib.com along123

    c'mon change the stick with a sub-machine gun!

  • http://mohammadfauzitaib.com along123

    c'mon change the stick with a sub-machine gun!

  • http://www.f1archives.co.uk/mobile.htm Gregz0r

    3D shooters are welcome, yes, but considering the control method, I think a more simple Doom-style physic would work best on the iPhone i.e: no aiming up and down, just horizontally, unless you use tilt as mouse look.
    Duke Nukem 3D on iPhone would totally rock! :D

  • http://www.f1archives.co.uk/mobile.htm Gregz0r

    3D shooters are welcome, yes, but considering the control method, I think a more simple Doom-style physic would work best on the iPhone i.e: no aiming up and down, just horizontally, unless you use tilt as mouse look.
    Duke Nukem 3D on iPhone would totally rock! :D

  • http://www.razorianfly.com RazorianFly

    "Blimey! It looks like even the developer himself is having a problem controlling it!"

    Just to clear this up, as I've been asked quite a lot lately, I am - in no way - the developer of Zombie Mansion. I was given an advanced beta copy, and made the video you see above.

    Sean from SourceItSoftware designed the software.

    R-Fly

  • http://www.razorianfly.com RazorianFly

    "Blimey! It looks like even the developer himself is having a problem controlling it!"

    Just to clear this up, as I've been asked quite a lot lately, I am - in no way - the developer of Zombie Mansion. I was given an advanced beta copy, and made the video you see above.

    Sean from SourceItSoftware designed the software.

    R-Fly

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