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	<title>Comments on: Blue Defense! (formerly Defend!) A Simple but Effective $0.99 iPhone Shooter</title>
	<atom:link href="http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sat, 21 Nov 2009 20:44:30 -0500</lastBuildDate>
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		<title>By: MeshMash &#187; &#8216;Red Conquest&#8217; – An Upcoming RTS Set in Space</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-43484</link>
		<dc:creator>MeshMash &#187; &#8216;Red Conquest&#8217; – An Upcoming RTS Set in Space</dc:creator>
		<pubDate>Tue, 17 Nov 2009 02:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-43484</guid>
		<description>[...] is the developer behind some of our early App Store favorites Blue Defense! and the follow-up title Blue Attack!. Both games were set in a new universe of Red and Blue forces [...]</description>
		<content:encoded><![CDATA[<p>[...] is the developer behind some of our early App Store favorites Blue Defense! and the follow-up title Blue Attack!. Both games were set in a new universe of Red and Blue forces [...]</p>
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		<title>By: ultimo</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-42591</link>
		<dc:creator>ultimo</dc:creator>
		<pubDate>Tue, 10 Nov 2009 13:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-42591</guid>
		<description>Wait a Min...
aren&#039;t sperms fastr ?</description>
		<content:encoded><![CDATA[<p>Wait a Min&#8230;<br />
aren&#039;t sperms fastr ?</p>
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		<title>By: MeshMash &#187; TouchArcade Podcast #4: Ravensword</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-42577</link>
		<dc:creator>MeshMash &#187; TouchArcade Podcast #4: Ravensword</dc:creator>
		<pubDate>Tue, 10 Nov 2009 06:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-42577</guid>
		<description>[...] Blue Defense! [...]</description>
		<content:encoded><![CDATA[<p>[...] Blue Defense! [...]</p>
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		<title>By: Mick Sullivan</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-16841</link>
		<dc:creator>Mick Sullivan</dc:creator>
		<pubDate>Mon, 16 Mar 2009 11:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-16841</guid>
		<description>A great game - having played a lot, I have the following gripes:

Rather repetitive screens - it shouldn&#039;t take too much work to generate more styles of screen. A few new types of attacker, or a few more formations. 

Some screens are MUCH harder than others - I invariably lose on the sideways held snakes screen - they are really hard. 

Much faster regeneration of population - so that surviving with a small population for a few levels might actually make an appreciable difference.</description>
		<content:encoded><![CDATA[<p>A great game &#8211; having played a lot, I have the following gripes:</p>
<p>Rather repetitive screens &#8211; it shouldn&#039;t take too much work to generate more styles of screen. A few new types of attacker, or a few more formations. </p>
<p>Some screens are MUCH harder than others &#8211; I invariably lose on the sideways held snakes screen &#8211; they are really hard. </p>
<p>Much faster regeneration of population &#8211; so that surviving with a small population for a few levels might actually make an appreciable difference.</p>
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		<title>By: ‘Blue Attack!’ Shooter is Another Winner</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-14294</link>
		<dc:creator>‘Blue Attack!’ Shooter is Another Winner</dc:creator>
		<pubDate>Tue, 03 Mar 2009 14:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-14294</guid>
		<description>[...] November, we profiled a $0.99 game called Blue Defense! [App Store] which we praised as a &#8220;simple but effective [...]</description>
		<content:encoded><![CDATA[<p>[...] November, we profiled a $0.99 game called Blue Defense! [App Store] which we praised as a &#034;simple but effective [...]</p>
]]></content:encoded>
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		<title>By: Domingo</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-7565</link>
		<dc:creator>Domingo</dc:creator>
		<pubDate>Tue, 02 Dec 2008 13:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-7565</guid>
		<description>I bought it a couple of days ago. Great game! Infinitely better and playable than all the stuff that top the AppStore list.

I enjoy a lot the 360-degree maneuvers (without headphones..)

Good luck with the game, Mr. Kooistra!</description>
		<content:encoded><![CDATA[<p>I bought it a couple of days ago. Great game! Infinitely better and playable than all the stuff that top the AppStore list.</p>
<p>I enjoy a lot the 360-degree maneuvers (without headphones..)</p>
<p>Good luck with the game, Mr. Kooistra!</p>
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		<title>By: Digital Brainwaves &#187; Blog Archive &#187; Fun time-wasters on the iPhone/iPod touch</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-6941</link>
		<dc:creator>Digital Brainwaves &#187; Blog Archive &#187; Fun time-wasters on the iPhone/iPod touch</dc:creator>
		<pubDate>Tue, 25 Nov 2008 05:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-6941</guid>
		<description>[...] Blue Defense!, on the other hand, will be reviewed in a few minutes&#8230;    Category: Brainwaves &#160;&#124;&#160;&#160;Comment (RSS) &#160;&#124;&#160;&#160;Trackback [...]</description>
		<content:encoded><![CDATA[<p>[...] Blue Defense!, on the other hand, will be reviewed in a few minutes&#8230;    Category: Brainwaves &nbsp;|&nbsp;&nbsp;Comment (RSS) &nbsp;|&nbsp;&nbsp;Trackback [...]</p>
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		<title>By: CT</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-6217</link>
		<dc:creator>CT</dc:creator>
		<pubDate>Fri, 14 Nov 2008 18:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-6217</guid>
		<description>I bought it recently, for the iTouch (and before the name change ;). I&#039;m pretty well addicted to it. Great use of the accelerometer to keep gameplay basic enough but still highly engaging. (And yes, having headphones attached makes the 360-degree maneuvers interesting...)

I wouldn&#039;t enhance the gameplay in terms of extra guns, powerups etc. -- there&#039;s beauty in simplicity. No sound either, as I prefer to listen to my own music while playing most any game. The only thing I would suggest: Better representation for when your planet gets hit -- the current tremble isn&#039;t always noticeable. Maybe a color-flash for when one of the sperms hit the target...</description>
		<content:encoded><![CDATA[<p>I bought it recently, for the iTouch (and before the name change <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . I&#039;m pretty well addicted to it. Great use of the accelerometer to keep gameplay basic enough but still highly engaging. (And yes, having headphones attached makes the 360-degree maneuvers interesting&#8230;)</p>
<p>I wouldn&#039;t enhance the gameplay in terms of extra guns, powerups etc. &#8212; there&#039;s beauty in simplicity. No sound either, as I prefer to listen to my own music while playing most any game. The only thing I would suggest: Better representation for when your planet gets hit &#8212; the current tremble isn&#039;t always noticeable. Maybe a color-flash for when one of the sperms hit the target&#8230;</p>
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		<title>By: hkiphone</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-6192</link>
		<dc:creator>hkiphone</dc:creator>
		<pubDate>Fri, 14 Nov 2008 06:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-6192</guid>
		<description>Well I did end up buying it, and am quite happy with the purchase!  
It really does bring back memories of Robotron, being completely overwhelmed by increasingly tricky enemies with nothing but a rapid laser.  
Here are my suggestions for possibly updates:
- Upgraded firepower (think R-Type)
- Additional guns (ie. two points on the planet to fire from)
- Sounds of lasers, aliens destroyed, and bosses spawning new units

I agree that Music is not really necessary.  If you don&#039;t have time to do it and its done wrong, it could kill the mood of the game.  Think of the classic 8-bit games that only had 4 channel sounds, but yet still had alot of atmosphere.</description>
		<content:encoded><![CDATA[<p>Well I did end up buying it, and am quite happy with the purchase!<br />
It really does bring back memories of Robotron, being completely overwhelmed by increasingly tricky enemies with nothing but a rapid laser.<br />
Here are my suggestions for possibly updates:<br />
- Upgraded firepower (think R-Type)<br />
- Additional guns (ie. two points on the planet to fire from)<br />
- Sounds of lasers, aliens destroyed, and bosses spawning new units</p>
<p>I agree that Music is not really necessary.  If you don&#039;t have time to do it and its done wrong, it could kill the mood of the game.  Think of the classic 8-bit games that only had 4 channel sounds, but yet still had alot of atmosphere.</p>
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		<title>By: Rocketman919</title>
		<link>http://toucharcade.com/2008/11/12/defend-a-simple-but-effective-099-iphone-shooter/#comment-6189</link>
		<dc:creator>Rocketman919</dc:creator>
		<pubDate>Fri, 14 Nov 2008 04:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1033#comment-6189</guid>
		<description>Why the name change? And if i may ask, can i be a beta tester for your future games?  Judging by this im assuming every game that you make from here on out will be awesome, and i would like to test for you.  Please?</description>
		<content:encoded><![CDATA[<p>Why the name change? And if i may ask, can i be a beta tester for your future games?  Judging by this im assuming every game that you make from here on out will be awesome, and i would like to test for you.  Please?</p>
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