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	<title>Comments on: Armado &#8211; a 3D Platformer Coming to the iPhone</title>
	<atom:link href="http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sat, 21 Nov 2009 22:21:21 -0500</lastBuildDate>
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		<title>By: ?Armado? Now Available in App Store &#124; HawtApps.com</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-20988</link>
		<dc:creator>?Armado? Now Available in App Store &#124; HawtApps.com</dc:creator>
		<pubDate>Fri, 01 May 2009 20:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-20988</guid>
		<description>[...] of an existing Mac and PC game which the company has &#8220;completely reworked&#8221; which we reported just the other day. The game is a platformer in which the main character runs, rolls, jumps and [...]</description>
		<content:encoded><![CDATA[<p>[...] of an existing Mac and PC game which the company has &#034;completely reworked&#034; which we reported just the other day. The game is a platformer in which the main character runs, rolls, jumps and [...]</p>
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		<title>By: passing reply</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6238</link>
		<dc:creator>passing reply</dc:creator>
		<pubDate>Sat, 15 Nov 2008 00:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6238</guid>
		<description>looks like what a Sonic 3D should have been</description>
		<content:encoded><![CDATA[<p>looks like what a Sonic 3D should have been</p>
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		<title>By: Armado - ソニックバンディグー的アルマジロが転がり続ける3Dアドベンチャー : AppBank</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6171</link>
		<dc:creator>Armado - ソニックバンディグー的アルマジロが転がり続ける3Dアドベンチャー : AppBank</dc:creator>
		<pubDate>Fri, 14 Nov 2008 00:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6171</guid>
		<description>[...] Armado - a 3D Platformer Coming to the iPhone &#124; Touch Arcadeより [...]</description>
		<content:encoded><![CDATA[<p>[...] Armado &#8211; a 3D Platformer Coming to the iPhone | Touch Arcadeより [...]</p>
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		<title>By: darwiniandude</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6120</link>
		<dc:creator>darwiniandude</dc:creator>
		<pubDate>Thu, 13 Nov 2008 01:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6120</guid>
		<description>The manual for the mac version is here btw http://www.trickysoftware.com/downloads/armado/Manual.pdf</description>
		<content:encoded><![CDATA[<p>The manual for the mac version is here btw <a href="http://www.trickysoftware.com/downloads/armado/Manual.pdf" rel="nofollow">http://www.trickysoftware.com/downloads/armado/Manual.pdf</a></p>
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		<title>By: Bacaramac</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6104</link>
		<dc:creator>Bacaramac</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6104</guid>
		<description>I really like the 3D games, but I am sick of the memory issues with high quality games that are hitting the app store. I am not sure if the solution is Apple (more memory or software) or if the dev&#039;s need to learn how to handle the memory on the iPhone. From what I have read it appears the iPhone has better specks then the PSP and DS, but they don&#039;t have memory issues where the game just shuts down (Guitar Rock Tour comes to mind). X-Plane seems to have the best handle on this, but still needs work so I don&#039;t have to restart my phone everytime I want to play a game.</description>
		<content:encoded><![CDATA[<p>I really like the 3D games, but I am sick of the memory issues with high quality games that are hitting the app store. I am not sure if the solution is Apple (more memory or software) or if the dev&#039;s need to learn how to handle the memory on the iPhone. From what I have read it appears the iPhone has better specks then the PSP and DS, but they don&#039;t have memory issues where the game just shuts down (Guitar Rock Tour comes to mind). X-Plane seems to have the best handle on this, but still needs work so I don&#039;t have to restart my phone everytime I want to play a game.</p>
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		<title>By: Capone</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6080</link>
		<dc:creator>Capone</dc:creator>
		<pubDate>Wed, 12 Nov 2008 18:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6080</guid>
		<description>I played the first level of the Mac version. The mountain climbing reminded me of a level of Super Mario Galaxy. I think it&#039;s fun and could work on the iPhone, but in the long term it surely will get boring, even if it&#039;s a nice mix of run, collect, jump &amp; destroy.</description>
		<content:encoded><![CDATA[<p>I played the first level of the Mac version. The mountain climbing reminded me of a level of Super Mario Galaxy. I think it&#039;s fun and could work on the iPhone, but in the long term it surely will get boring, even if it&#039;s a nice mix of run, collect, jump &amp; destroy.</p>
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		<title>By: lynch</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6075</link>
		<dc:creator>lynch</dc:creator>
		<pubDate>Wed, 12 Nov 2008 15:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6075</guid>
		<description>looked good until I saw that they created spore
I&#039;m still bitter over that</description>
		<content:encoded><![CDATA[<p>looked good until I saw that they created spore<br />
I&#039;m still bitter over that</p>
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		<title>By: SteveJ</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6074</link>
		<dc:creator>SteveJ</dc:creator>
		<pubDate>Wed, 12 Nov 2008 15:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6074</guid>
		<description>I looked at the Pandemonium video and that&#039;s another good example of how this game could be so much better. Look at the variety in how you move around the world in just that clip of Pandemonium. Much better. I&#039;m not sure how the developers of Armado could have not figured that out.</description>
		<content:encoded><![CDATA[<p>I looked at the Pandemonium video and that&#039;s another good example of how this game could be so much better. Look at the variety in how you move around the world in just that clip of Pandemonium. Much better. I&#039;m not sure how the developers of Armado could have not figured that out.</p>
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		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6073</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Wed, 12 Nov 2008 14:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6073</guid>
		<description>@Barry Ward:  I was trying to recall the name of that sort of &quot;on rails&quot; 3D platformer I played back in &#039;97 on my AMD K6 PC.  It came with the unfortunate 3Dfx Voodoo Rush board I was using.  &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Pandemonium_(video_game)&quot; rel=&quot;nofollow&quot;&gt;Pandemonium&lt;/a&gt; [&lt;a href=&quot;http://www.youtube.com/watch?v=7t9U4DPjW_M&quot; rel=&quot;nofollow&quot;&gt;video&lt;/a&gt;].&lt;/i&gt;  This game instantly reminded me of that.</description>
		<content:encoded><![CDATA[<p>@Barry Ward:  I was trying to recall the name of that sort of &#034;on rails&#034; 3D platformer I played back in &#039;97 on my AMD K6 PC.  It came with the unfortunate 3Dfx Voodoo Rush board I was using.  <i><a href="http://en.wikipedia.org/wiki/Pandemonium_(video_game)" rel="nofollow">Pandemonium</a> [<a href="http://www.youtube.com/watch?v=7t9U4DPjW_M" rel="nofollow">video</a>].</i>  This game instantly reminded me of that.</p>
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		<title>By: SteveJ</title>
		<link>http://toucharcade.com/2008/11/12/armado-a-3d-platformer-coming-to-the-iphone/#comment-6071</link>
		<dc:creator>SteveJ</dc:creator>
		<pubDate>Wed, 12 Nov 2008 14:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1029#comment-6071</guid>
		<description>This game could benefit from a lot more variety. Take a look at the game Kirby 64: The Crystal Shards. That game was similar in that it&#039;s a 2D game in 3D clothing, but there&#039;s much more variety in the environment with regard to how you move through it. In this game you always appear to be going around a hill, and the hills are even seem to be the same size. Maybe there is more variety in the actual game, but then you&#039;d think they&#039;d have shown it in this video, so probably not.</description>
		<content:encoded><![CDATA[<p>This game could benefit from a lot more variety. Take a look at the game Kirby 64: The Crystal Shards. That game was similar in that it&#039;s a 2D game in 3D clothing, but there&#039;s much more variety in the environment with regard to how you move through it. In this game you always appear to be going around a hill, and the hills are even seem to be the same size. Maybe there is more variety in the actual game, but then you&#039;d think they&#039;d have shown it in this video, so probably not.</p>
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