iPhone developer f-gap recently released Space Rage 3D [App Store], a space dogfighting game, through the iTunes App Store.

Space Rage is a fast paced, realistic 3D space battle game that is totally unscripted. Fight in space against enemy ships, destroying as many as possible. The more you destroy the higher your level.

Fly around in any direction using the accelerometer, evade enemy fire and turn and destroy your pursuers! How you fight is up to you! The on screen buttons allow you to fire, control your thrusters and roll your ship.

The initial release of this game received some strong criticism from our forum members, spawning a lengthy discussion of the game's shortcomings.  The developer has been an active member of this disucssion and, based on this constructive criticism, has completely reworked the title, which is now available for download in the App Store.

The updated release now features:

  • More ship models
  • More variation with ships
  • Lots of changes to the gameplay
  • Distinct levels
  • Improved HUD
  • Sounds

The developer has posted a video of the updated game in action.

App Store Link: Space Rage 3D, $1.99

  • James

    This looks really good, definitly going to buy this one!

  • SebiMeyer

    This looks quite nice, but also ultimately pointless. Why not use this engine to create a universe like in Privateer? Or maybe even something story driven with missions like Wing Commander?

    I'd kill for that.

  • Fat Phil

    @Seb

    Hmm an engine doesn't equate to a game. You're talking about a *lot* of work. No good us saying "Make Elite/Privateer" and then bemoaning because it falls short because the guy bit off more than he could chew. I know how it feels to just want to get your first app out and selling (and so you can afford to develop the next, bigger, app!). Baby steps...

    As is it's good that devs are able to respond in a direct manner - it shows he's keen on the concept too...so if it sells, maybe he'll take the next step...

  • http://www.fd.com air

    is it's good that devs are able to respond in a direct manner – it shows he's keen on the concept too…so if it sells, maybe he'll take the next step…