Slide to Play has posted some screenshots and info from EA about their upcoming iPhone titles. Some highlights:

Need for Speed Undercover

  • "Realistic" accelerometer steering
  • Touch controls for nitro boost, car selection and car customization options
  • Dynamically generated impact animations for collidible/destructible objects in the game world
  • Release in December 2008
  • Monopoly Here & Now: The World Edition

  • Shake your iPhone to roll your dice
  • Drag and flick property cards
  • Wi-Fi Multiplayer Mode over LAN with in-game Chat
  • 3D environment with 5 different camera angles
  • Release in November 2008
  • SimCity

  • Build, manage, and destroy your metropolis with a tap or touch of the screen!
  • Pinch and pull to zoom in and out on bright and vibrant 2-D isometric landscape!
  • Topple it all down with exciting disasters like tornados, earthquakes and giant monsters!
  • Contemporary Buildings and Landmarks
  • Release in December 2008
  • More screenshots and details at Slide to Play.

    • Rocketman919

      I would pay the sum of one million dollars for that monopoly game. Looks sweet. So does NFS. BTW you spelled monopoly wrong in the title. ; )

    • Rocketman919

      I would pay the sum of one million dollars for that monopoly game. Looks sweet. So does NFS. BTW you spelled monopoly wrong in the title. ; )

    • http://www.mavisxp.com mavis

      WOW. That SimCity looks SICK. I'll spend $10 on that game without hesitation.

    • http://www.mavisxp.com mavis

      WOW. That SimCity looks SICK. I'll spend $10 on that game without hesitation.

    • nuotio

      I think we are finally getting "real" games here... Can't wait these!

    • nuotio

      I think we are finally getting "real" games here... Can't wait these!

    • oliver

      sim city looks like we will get a real sim city game for the iPhone and not the crap they currently produce for the ds and pc. What a surprise! I really had no hope on this.

      Nfs also looks superb. It may replace asphalt on my phone if the controls are better.

    • oliver

      sim city looks like we will get a real sim city game for the iPhone and not the crap they currently produce for the ds and pc. What a surprise! I really had no hope on this.

      Nfs also looks superb. It may replace asphalt on my phone if the controls are better.

    • WiseWeasel

      I wonder if that NFS release will try to break the $10 barrier... Seems like it might be the kind of game that could easily sell for $20 on other portable consoles.

      Both NFS and Sim City are looking awesome! I can't wait!

    • WiseWeasel

      I wonder if that NFS release will try to break the $10 barrier... Seems like it might be the kind of game that could easily sell for $20 on other portable consoles.

      Both NFS and Sim City are looking awesome! I can't wait!

    • arn

      I'd be eager to see someone try to break the $10 barrier. Seems like it would have to be an EA or other big name company.

    • arn

      I'd be eager to see someone try to break the $10 barrier. Seems like it would have to be an EA or other big name company.

    • Biggles

      Surprised that there isn't a local multiplayer mode listed for Monopoly. That would really rock...

    • Biggles

      Surprised that there isn't a local multiplayer mode listed for Monopoly. That would really rock...

    • arn

      @biggles Local multiplayer is listed for Monopoly.

    • arn

      @biggles Local multiplayer is listed for Monopoly.

    • NJPodder

      *Wi-Fi Multiplayer Mode over LAN with in-game Chat

      Am I missing somehting here or writing this wrong? If it's only LAN support, why the heck would I type something to the person sitting accross the room from me when I can say it much faster?? I can think of less than 2 instances where I would need in-game chat on local LAN only. Now, Internet play is a whole differnt beast, and there, it would be very useful.

    • NJPodder

      *Wi-Fi Multiplayer Mode over LAN with in-game Chat

      Am I missing somehting here or writing this wrong? If it's only LAN support, why the heck would I type something to the person sitting accross the room from me when I can say it much faster?? I can think of less than 2 instances where I would need in-game chat on local LAN only. Now, Internet play is a whole differnt beast, and there, it would be very useful.

    • NJPodder

      And Darn you EA for pushing NFS out to December. They siad originally it would be November 18, I thought.

    • NJPodder

      And Darn you EA for pushing NFS out to December. They siad originally it would be November 18, I thought.

    • Craig

      Why on earth would you want it to break the $10 barrier? Do you enjoy paying more money for apps? I'd love to see $10 become an unofficial cap before app prices start getting crazy. The cheaper the better, in my opinion. True, higher-priced apps will encourage more investment in better games, but how in-depth can an iPod game really be?

    • Craig

      Why on earth would you want it to break the $10 barrier? Do you enjoy paying more money for apps? I'd love to see $10 become an unofficial cap before app prices start getting crazy. The cheaper the better, in my opinion. True, higher-priced apps will encourage more investment in better games, but how in-depth can an iPod game really be?

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    • Oliver

      I want *real* games. Real games cost money. For developers, graphic guys, testing, sound creators etc. I'm willing to pay for that. When a DS game costs about 40 Euros, a similar iPhone game may as well cost about 25 or 30 Euros.

      I don't see, that 10 Dollars/8 Euros is an appropriate price for new high-value games. Even gold/platinum editions cost more money than we currently pay for iPhone games.

    • Oliver

      I want *real* games. Real games cost money. For developers, graphic guys, testing, sound creators etc. I'm willing to pay for that. When a DS game costs about 40 Euros, a similar iPhone game may as well cost about 25 or 30 Euros.

      I don't see, that 10 Dollars/8 Euros is an appropriate price for new high-value games. Even gold/platinum editions cost more money than we currently pay for iPhone games.

    • Shannon Shiflett

      every $10 game i've bought for the iphone has felt over-priced after i have played and evaluated the game. spore only has 30 levels, monkey ball has dumb controls, etc. i won't spend $10 again, much less $20 or more, until the quality, gameplay, replay value, length of game life, etc. all improve.

    • Shannon Shiflett

      every $10 game i've bought for the iphone has felt over-priced after i have played and evaluated the game. spore only has 30 levels, monkey ball has dumb controls, etc. i won't spend $10 again, much less $20 or more, until the quality, gameplay, replay value, length of game life, etc. all improve.

    • defaude

      I guess I will buy all 3 games :-) Can't wait...

    • defaude

      I guess I will buy all 3 games :-) Can't wait...

    • Zadillo

      I understand that they're trying to push the "Here & Now Edition" since they seem concerned that people see the original Monopoly as too out-of-date/etc. but personally I'm still hoping for an option to play with the original board and properties and cards. Having said that, I'll definitely buy it, since I love Monopoly even if it is this newer edition. SimCity looks pretty good too.

    • Zadillo

      I understand that they're trying to push the "Here & Now Edition" since they seem concerned that people see the original Monopoly as too out-of-date/etc. but personally I'm still hoping for an option to play with the original board and properties and cards. Having said that, I'll definitely buy it, since I love Monopoly even if it is this newer edition. SimCity looks pretty good too.

    • Nagromme

      Note: Sim City does NOT look awesome.... it doesn't look like anything: "FPO" means "For Placement Only." It's a warning that the image doesn't reflect the actual product.

      That means all you can judge about iPhone Sim City from that image is the tool bars.

      Hopefully it will look the same, but it's not a real screenshot so we don't know yet.

    • Nagromme

      Note: Sim City does NOT look awesome.... it doesn't look like anything: "FPO" means "For Placement Only." It's a warning that the image doesn't reflect the actual product.

      That means all you can judge about iPhone Sim City from that image is the tool bars.

      Hopefully it will look the same, but it's not a real screenshot so we don't know yet.

    • Aaron Sullivan

      Games should be priced where people are willing to pay. $10 cap means limiting the types of games you can get. That would be awful.

      Couple of genres that could easily be in-depth to warrant $15-20+ on the iPhone:
      Strategy/War (Ogre Battle)
      RPG (Final Fantasy)
      Action/Adventure (Zelda)
      RTS (Starcraft)

      People pay $30 - $40 for Nintendo DS games that are technically less impressive, but offer far more depth and value than the typical iPhone game.

      SimCity, in particular looks VERY impressive to me. I hope EA has a lot of success in this area. It will bring a lot of legitimacy to the platform.

    • Aaron Sullivan

      Games should be priced where people are willing to pay. $10 cap means limiting the types of games you can get. That would be awful.

      Couple of genres that could easily be in-depth to warrant $15-20+ on the iPhone:
      Strategy/War (Ogre Battle)
      RPG (Final Fantasy)
      Action/Adventure (Zelda)
      RTS (Starcraft)

      People pay $30 - $40 for Nintendo DS games that are technically less impressive, but offer far more depth and value than the typical iPhone game.

      SimCity, in particular looks VERY impressive to me. I hope EA has a lot of success in this area. It will bring a lot of legitimacy to the platform.

    • http://www.gusto5.net gusto5

      Finally, a monopoly from the iphone/touch! Would the presumption that "local wifi" means that everyone plays on their individual piece of hardware, instead of being able to pass it around (say, like in scrabble)?

    • http://www.gusto5.net gusto5

      Finally, a monopoly from the iphone/touch! Would the presumption that "local wifi" means that everyone plays on their individual piece of hardware, instead of being able to pass it around (say, like in scrabble)?

    • Finch

      Although they are no Gran Turismo, I've always enjoyed NFS games and I'm looking forward to this one. If nothing else, they usually have plenty to do, buy, upgrade and the racing, albeit silly, is a lot of fun. If I payed $10 for one it might actually feel worth it, unlike all my other $10 apps sans X-plane

      As for Sim City, Hell yes! Although, as Nagromme pointed out, this is placeholder screenshot. Im hoping its simply a port of Sim City 3000 lke the screen shot seems to hint at. I thought that game had some beautiful 2D art and I loved the look much more than the 3D 4th installment.

    • Finch

      Although they are no Gran Turismo, I've always enjoyed NFS games and I'm looking forward to this one. If nothing else, they usually have plenty to do, buy, upgrade and the racing, albeit silly, is a lot of fun. If I payed $10 for one it might actually feel worth it, unlike all my other $10 apps sans X-plane

      As for Sim City, Hell yes! Although, as Nagromme pointed out, this is placeholder screenshot. Im hoping its simply a port of Sim City 3000 lke the screen shot seems to hint at. I thought that game had some beautiful 2D art and I loved the look much more than the 3D 4th installment.

    • Jon

      I hope Monopoly eventually includes multiplayer over the cellular network. The data transmission needs for a game like this shouldn't be that great.

    • Jon

      I hope Monopoly eventually includes multiplayer over the cellular network. The data transmission needs for a game like this shouldn't be that great.

    • Podzoe

      "True, higher-priced apps will encourage more investment in better games, but how in-depth can an iPod game really be?"

      They can be as in-depth as $40-50 Nintendo DS or PSP games if they get nice high prices. What about being an iPod Touch or iPhone makes the device any less suited for high quality portable games? We need to get more real games on the system, not just the same old crap cell phone games. And there's no way in hell we'll get many of those at all with just a $10 pricepoint, not unless sales numbers go WAY up.

    • Podzoe

      "True, higher-priced apps will encourage more investment in better games, but how in-depth can an iPod game really be?"

      They can be as in-depth as $40-50 Nintendo DS or PSP games if they get nice high prices. What about being an iPod Touch or iPhone makes the device any less suited for high quality portable games? We need to get more real games on the system, not just the same old crap cell phone games. And there's no way in hell we'll get many of those at all with just a $10 pricepoint, not unless sales numbers go WAY up.

    • defaude

      @Jon:

      I think Apple and the Cellular companies decided that this whould be a too strong use of traffic, like instant messengers and massive downloads...

    • defaude

      @Jon:

      I think Apple and the Cellular companies decided that this whould be a too strong use of traffic, like instant messengers and massive downloads...

    • Ed

      finally SIMCITY!!! and it has the 3000 visuals... if it had the 2000 visuals, it would be EVEN better!!!

    • Ed

      finally SIMCITY!!! and it has the 3000 visuals... if it had the 2000 visuals, it would be EVEN better!!!

    • MJ

      My ipod's hard-drive is slowly replacing movies and music with apps O_O...

      @ the wanting to break $10 mark... I say nay. At $10 ($7 for the developer) you can sell just 1 million and make 7 Million. Keep in mind there are no other costs going into this (distribution, packaging, blah blah.) there are 10 million iphones alone plus the millions of ipods.

    • MJ

      My ipod's hard-drive is slowly replacing movies and music with apps O_O...

      @ the wanting to break $10 mark... I say nay. At $10 ($7 for the developer) you can sell just 1 million and make 7 Million. Keep in mind there are no other costs going into this (distribution, packaging, blah blah.) there are 10 million iphones alone plus the millions of ipods.

    • NotYou

      @ defaude

      There are a few games that allow multiplayer on the iPhone. Look up "Checkers Online" in iTunes. That company has a number of online games, including poker.

    • NotYou

      @ defaude

      There are a few games that allow multiplayer on the iPhone. Look up "Checkers Online" in iTunes. That company has a number of online games, including poker.

    • defaude

      @NotYou:

      I guess all multi player games works only in wi-fi mode?! All I have actually (Asphalt 4 Elite, RF2009, etc....) work only in wi-fi...

    • defaude

      @NotYou:

      I guess all multi player games works only in wi-fi mode?! All I have actually (Asphalt 4 Elite, RF2009, etc....) work only in wi-fi...

    • NotYou

      @ defaude
      I've played that poker game on 3g before. I don't play it much because the people tend to be slow (not the system). Real poker isn't all that interesting on a phone apparently.

    • NotYou

      @ defaude
      I've played that poker game on 3g before. I don't play it much because the people tend to be slow (not the system). Real poker isn't all that interesting on a phone apparently.

    • arn

      @mj John Carmack has said that a developer could easily spend $10 million on an iPhone game based on its capabilities, but that the market can't support it yet.

      Even by your numbers, it couldn't support a $10 million dollar game that sells for $10.

      arn

    • arn

      @mj John Carmack has said that a developer could easily spend $10 million on an iPhone game based on its capabilities, but that the market can't support it yet.

      Even by your numbers, it couldn't support a $10 million dollar game that sells for $10.

      arn

    • NJPodder

      When I am done with a DS or PSP game, I can usually sell it to someone else for some cash or trade it towards something new. You will find that downloadable gaems typically go for less, probably with this as a factor including the relatively low cost of distribution, opackaging, etc. For example, on PSP, you can go buy the UMD version of wipeout for $20 as a greatest hits, or go online to the PSN store and buy it as a download for your memory card for $15.

    • NJPodder

      When I am done with a DS or PSP game, I can usually sell it to someone else for some cash or trade it towards something new. You will find that downloadable gaems typically go for less, probably with this as a factor including the relatively low cost of distribution, opackaging, etc. For example, on PSP, you can go buy the UMD version of wipeout for $20 as a greatest hits, or go online to the PSN store and buy it as a download for your memory card for $15.

    • http://forumninja.com LorenK

      It might be in one of other responses, but in regards to pricing keep in mind that iPhone apps do not have to deal with distribution of a physical product which includes packaging. It's a much simpler model and we should expect (demand) that the prices remain cheaper than any DS/PSP version of the same game.

      With respect to all three games, they look awesome. I would love to buy all three if they are at the $10 mark or lower.

    • http://forumninja.com LorenK

      It might be in one of other responses, but in regards to pricing keep in mind that iPhone apps do not have to deal with distribution of a physical product which includes packaging. It's a much simpler model and we should expect (demand) that the prices remain cheaper than any DS/PSP version of the same game.

      With respect to all three games, they look awesome. I would love to buy all three if they are at the $10 mark or lower.

    • ArtOfWarfare

      The only issue with me is EA

      Can you say worse company ever?

      They have 3 types of games...

      1.) Games with celebrity appearances (most of their sports games) / blockbuster titles (all of their based on a movie games,) with that being the sole selling feature (somehow, it works... very well I might add. Doesn't make the game any good but dang if it doesn't sell them.)

      2.) A lousy sequel to a great game from a company they bought / otherwise ensnared.

      3.) A lousy copy of a great game from a company they were unsuccessful at buying / ensnaring. (C&C 3 has got to be one of the worse RTS games I've played. Only reason it's the "RTS game of the year!" is because Blizzard was between WC3 and SC2 that year.

      I'm really annoyed that they managed to ensnare ID... where are Mac gamers to turn for FPS games now? Valve only makes games for Windows... and ID now bares the EA logo.

      OMG, I just remembered... The Conduit was hinting that they'd be revealing their publisher today... man I hope it isn't EA... please god don't let it be so...

    • ArtOfWarfare

      The only issue with me is EA

      Can you say worse company ever?

      They have 3 types of games...

      1.) Games with celebrity appearances (most of their sports games) / blockbuster titles (all of their based on a movie games,) with that being the sole selling feature (somehow, it works... very well I might add. Doesn't make the game any good but dang if it doesn't sell them.)

      2.) A lousy sequel to a great game from a company they bought / otherwise ensnared.

      3.) A lousy copy of a great game from a company they were unsuccessful at buying / ensnaring. (C&C 3 has got to be one of the worse RTS games I've played. Only reason it's the "RTS game of the year!" is because Blizzard was between WC3 and SC2 that year.

      I'm really annoyed that they managed to ensnare ID... where are Mac gamers to turn for FPS games now? Valve only makes games for Windows... and ID now bares the EA logo.

      OMG, I just remembered... The Conduit was hinting that they'd be revealing their publisher today... man I hope it isn't EA... please god don't let it be so...

    • slappy

      I love racing games, even if I suck at it big time!!! I'm getting all 3 games when they come out. Gosh I hate that app store. :-)

    • slappy

      I love racing games, even if I suck at it big time!!! I'm getting all 3 games when they come out. Gosh I hate that app store. :-)

    • MrMuggs

      I was REALLY hoping to see Tiger Woods in these screenshots. I'm looking forward to a great golf game and based on these other games and their graphics/controls I think Tiger is going to be top notch. That's a game I'll gladly pay $10 for if it lives up to expectations.

    • MrMuggs

      I was REALLY hoping to see Tiger Woods in these screenshots. I'm looking forward to a great golf game and based on these other games and their graphics/controls I think Tiger is going to be top notch. That's a game I'll gladly pay $10 for if it lives up to expectations.

    • norwegian fingers

      The original Sim City would be very welcome, even though I enjoyed playing SC2000 in the good old days too. Back when all my games were pirated, ugh..

    • norwegian fingers

      The original Sim City would be very welcome, even though I enjoyed playing SC2000 in the good old days too. Back when all my games were pirated, ugh..

    • Cousin Dirk

      I actually can't wait for these games. I've not owned a copy of Sim City since 2000 (and I still try to play that in Mac Classic occasionally :D ) so it would be awesome to have as a decent time killer on my commute. I'm not entirely convinced by NFS yet though - but that's cos I find the Xbox versions a little lacking as of late, but we'll see. I've not yet been tempted enough to shell out more than about £1 for an App... maybe these three will be a turning point.

      It's also great to see a major developer like EA supporting the iPhone. May we see many more.

    • Cousin Dirk

      I actually can't wait for these games. I've not owned a copy of Sim City since 2000 (and I still try to play that in Mac Classic occasionally :D ) so it would be awesome to have as a decent time killer on my commute. I'm not entirely convinced by NFS yet though - but that's cos I find the Xbox versions a little lacking as of late, but we'll see. I've not yet been tempted enough to shell out more than about £1 for an App... maybe these three will be a turning point.

      It's also great to see a major developer like EA supporting the iPhone. May we see many more.

    • Larry

      We iPhoners are very spoiled. I had a Palm device for quite sometime and happily paid $19.99 for games on it. Scrabble, Bejeweled, Monopoly. All $19.99 on the Palm OS. I'm happy with the iPhone price points, and I do agree the quality of games suck. And what happened to Demo versions? I would happily pay $29.99 for NFS if I could demo it first.

    • Larry

      We iPhoners are very spoiled. I had a Palm device for quite sometime and happily paid $19.99 for games on it. Scrabble, Bejeweled, Monopoly. All $19.99 on the Palm OS. I'm happy with the iPhone price points, and I do agree the quality of games suck. And what happened to Demo versions? I would happily pay $29.99 for NFS if I could demo it first.

    • Patrick

      SimTower for iPod. PLEASE!

    • Patrick

      SimTower for iPod. PLEASE!

    • Daniel

      Can't wait for these games, and the other sick games that are going to be coming out...thank god for jailbroken ipods.. no more paying for anythinggggg :)

    • Daniel

      Can't wait for these games, and the other sick games that are going to be coming out...thank god for jailbroken ipods.. no more paying for anythinggggg :)

    • http://iphonegeniusbar.com/ Sayam

      November is about to end but there is no sign of Monopoly anywhere!!

    • http://iphonegeniusbar.com/ Sayam

      November is about to end but there is no sign of Monopoly anywhere!!

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