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	<title>Comments on: &#039;Kroll&#039; Visually Appealing, but Gameplay Lacking</title>
	<atom:link href="http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sat, 21 Nov 2009 13:28:51 -0500</lastBuildDate>
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		<title>By: norwegian fingers</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4714</link>
		<dc:creator>norwegian fingers</dc:creator>
		<pubDate>Fri, 10 Oct 2008 16:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4714</guid>
		<description>From the video, the game didn&#039;t seem to have any progression from the first to the second level. If you just move and hit monsters, and basically nothing else, it&#039;s a great engine and pretty graphics gone to waste.

Good thing is the developers now have a nice engine, on which they can develop better and more interesting future games. :)</description>
		<content:encoded><![CDATA[<p>From the video, the game didn&#039;t seem to have any progression from the first to the second level. If you just move and hit monsters, and basically nothing else, it&#039;s a great engine and pretty graphics gone to waste.</p>
<p>Good thing is the developers now have a nice engine, on which they can develop better and more interesting future games. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jordan</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4323</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Fri, 03 Oct 2008 22:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4323</guid>
		<description>It&#039;s not as bad as the comments here are making out.

@ boardopboy - Tap the top of the screen to pause. I figured this out when I was trying to tap Kroll to activate his super-power instead of shaking the iPod.

@ ArtOfWarfare - The game isn&#039;t like that at all. It&#039;s like a typical side scrolling beat-em-up a la Rastan or Sword of Sodan from the 80s/90s.

You have three virtual buttons on the right and left hand side of the screen. Tapping these buttons acts just like tapping buttons on a physical controller.

You can move forwards and backwards (lower right and lower left buttons), you have a fast attack forwards and backwards (medium buttons on both sides), and you have a heavy attack forwards and backwards (upper right and upper left buttons.)

The only thing that&#039;s movie like are the boss-fights that are QTE (Quick Time Events). A flashing hot-spot will light up on the boss, you tap it quickly before it vanishes and Kroll does his thing. Miss and you get squashed.

My only complaint, after finishing on the easiest level, is that it&#039;s too short. But I&#039;ll go back and hit the other two difficulty levels as well.</description>
		<content:encoded><![CDATA[<p>It&#039;s not as bad as the comments here are making out.</p>
<p>@ boardopboy &#8211; Tap the top of the screen to pause. I figured this out when I was trying to tap Kroll to activate his super-power instead of shaking the iPod.</p>
<p>@ ArtOfWarfare &#8211; The game isn&#039;t like that at all. It&#039;s like a typical side scrolling beat-em-up a la Rastan or Sword of Sodan from the 80s/90s.</p>
<p>You have three virtual buttons on the right and left hand side of the screen. Tapping these buttons acts just like tapping buttons on a physical controller.</p>
<p>You can move forwards and backwards (lower right and lower left buttons), you have a fast attack forwards and backwards (medium buttons on both sides), and you have a heavy attack forwards and backwards (upper right and upper left buttons.)</p>
<p>The only thing that&#039;s movie like are the boss-fights that are QTE (Quick Time Events). A flashing hot-spot will light up on the boss, you tap it quickly before it vanishes and Kroll does his thing. Miss and you get squashed.</p>
<p>My only complaint, after finishing on the easiest level, is that it&#039;s too short. But I&#039;ll go back and hit the other two difficulty levels as well.</p>
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		<title>By: Review Roundup &#124; FingerGaming</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4172</link>
		<dc:creator>Review Roundup &#124; FingerGaming</dc:creator>
		<pubDate>Wed, 01 Oct 2008 14:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4172</guid>
		<description>[...] Kroll (Action) - TouchArcade [...]</description>
		<content:encoded><![CDATA[<p>[...] Kroll (Action) &#8211; TouchArcade [...]</p>
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		<title>By: AppMinute &#187; ‘Kroll’ Visually Appealing, but Gameplay Lacking</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4149</link>
		<dc:creator>AppMinute &#187; ‘Kroll’ Visually Appealing, but Gameplay Lacking</dc:creator>
		<pubDate>Tue, 30 Sep 2008 22:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4149</guid>
		<description>[...] Read their full article here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Read their full article here. [...]</p>
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		<title>By: Kadjisan</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4148</link>
		<dc:creator>Kadjisan</dc:creator>
		<pubDate>Tue, 30 Sep 2008 22:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4148</guid>
		<description>This game is better than most of the crappy apps on the App Store. Let alone this game offers plenty of gameplay elements.

Sadly I agree about the gameplay holding back. Looking at the mac demonstration, they removed all the features that would of made the game God of War on the Iphone worthy.

That brings me to the next point. This game is almost like God of War without the freedom to roam. Thats not a problem.

Lets just say that this is a step in the right direction.

@ArtofWarfare: No, you couldn&#039;t tell it was going ot be like this. The demonstration video (the only video shown before this release), showed a dynamic world with complex player control. It showed quality, not simplicity.

What we got was simplicity, just like the force unleashed game.

Again, I can&#039;t complain. People pay $60 for crappy short console games, yet you guys can&#039;t spare $7 for a reasonably fun experience on the Ipod/Iphone.</description>
		<content:encoded><![CDATA[<p>This game is better than most of the crappy apps on the App Store. Let alone this game offers plenty of gameplay elements.</p>
<p>Sadly I agree about the gameplay holding back. Looking at the mac demonstration, they removed all the features that would of made the game God of War on the Iphone worthy.</p>
<p>That brings me to the next point. This game is almost like God of War without the freedom to roam. Thats not a problem.</p>
<p>Lets just say that this is a step in the right direction.</p>
<p>@ArtofWarfare: No, you couldn&#039;t tell it was going ot be like this. The demonstration video (the only video shown before this release), showed a dynamic world with complex player control. It showed quality, not simplicity.</p>
<p>What we got was simplicity, just like the force unleashed game.</p>
<p>Again, I can&#039;t complain. People pay $60 for crappy short console games, yet you guys can&#039;t spare $7 for a reasonably fun experience on the Ipod/Iphone.</p>
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		<title>By: Mike</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4143</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 30 Sep 2008 20:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4143</guid>
		<description>Pretty darn accurate assessment. I was bored by the time I reached the end of the first section, but persisted until level two. Monotonous in the extreme.</description>
		<content:encoded><![CDATA[<p>Pretty darn accurate assessment. I was bored by the time I reached the end of the first section, but persisted until level two. Monotonous in the extreme.</p>
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		<title>By: ArtOfWarfare</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4141</link>
		<dc:creator>ArtOfWarfare</dc:creator>
		<pubDate>Tue, 30 Sep 2008 19:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4141</guid>
		<description>Wait, people were actually expecting this to be good?

Watching the preview on YouTube I could already tell it was going to basically be a movie where periodically you&#039;ve got to hit a button to select the next scene. It&#039;s as exciting as a choose your own adventure book. (Well... I actually never read one of those... but I imagine they&#039;re really dull... and I imagined this would be too.)

...

I haven&#039;t actually played though (still waiting for my iPod Touch to be delivered... which means first I need one to show up on eBay in my price range of 32GB (1st) for $240 or less or $310 or less for the 32GB (2nd).)</description>
		<content:encoded><![CDATA[<p>Wait, people were actually expecting this to be good?</p>
<p>Watching the preview on YouTube I could already tell it was going to basically be a movie where periodically you&#039;ve got to hit a button to select the next scene. It&#039;s as exciting as a choose your own adventure book. (Well&#8230; I actually never read one of those&#8230; but I imagine they&#039;re really dull&#8230; and I imagined this would be too.)</p>
<p>&#8230;</p>
<p>I haven&#039;t actually played though (still waiting for my iPod Touch to be delivered&#8230; which means first I need one to show up on eBay in my price range of 32GB (1st) for $240 or less or $310 or less for the 32GB (2nd).)</p>
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		<title>By: Kroll - App Store &#124; iPod.Backshot.eu</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4138</link>
		<dc:creator>Kroll - App Store &#124; iPod.Backshot.eu</dc:creator>
		<pubDate>Tue, 30 Sep 2008 18:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4138</guid>
		<description>[...] via [...]</description>
		<content:encoded><![CDATA[<p>[...] via [...]</p>
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		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4136</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Tue, 30 Sep 2008 17:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4136</guid>
		<description>Arn and I were noting how the current version is scaled back from the preview video shown at WWDC.

http://www.youtube.com/watch?v=JiC76GTOMq0

I don&#039;t think this game is ridiculously bad or anything, it&#039;s just overpriced.  That said, at - say - $0.99 it would be underpriced.  It looks far better than, but plays like some of the old 80s 8-bit fighters.  But as Arn pointed out, a lot of those 8-bit 80s fighters were superior games to this.

I&#039;d like it more blocking was a possible player action, it would add to the feel of being involved in the fight.  

The &quot;boss fights&quot; may as well not be there.</description>
		<content:encoded><![CDATA[<p>Arn and I were noting how the current version is scaled back from the preview video shown at WWDC.</p>
<p><a href="http://www.youtube.com/watch?v=JiC76GTOMq0" rel="nofollow">http://www.youtube.com/watch?v=JiC76GTOMq0</a></p>
<p>I don&#039;t think this game is ridiculously bad or anything, it&#039;s just overpriced.  That said, at &#8211; say &#8211; $0.99 it would be underpriced.  It looks far better than, but plays like some of the old 80s 8-bit fighters.  But as Arn pointed out, a lot of those 8-bit 80s fighters were superior games to this.</p>
<p>I&#039;d like it more blocking was a possible player action, it would add to the feel of being involved in the fight.  </p>
<p>The &#034;boss fights&#034; may as well not be there.</p>
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		<title>By: Steve</title>
		<link>http://toucharcade.com/2008/09/30/kroll-visually-appealing-but-gameplay-lacking/#comment-4132</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Tue, 30 Sep 2008 17:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=776#comment-4132</guid>
		<description>damn i was looking forward to getting this game today. looks like a pass for me. Maybe i&#039;ll get it when it&#039;s 0.99</description>
		<content:encoded><![CDATA[<p>damn i was looking forward to getting this game today. looks like a pass for me. Maybe i&#039;ll get it when it&#039;s 0.99</p>
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