Trism [App Store] has been in the news a lot lately after the developer revealed that he had made $250,000 in the first two months of the game's launch.

The game, however, has since dropped in sales rankings and it looks like the developer is looking to capitalize on the press and boost sales once again. Trism is now on sale for $2.99 (from $4.99).

Trism presents the player with a playifeld populated by colorful, triangular tiles or “trisms.” The rows of trisms can be slid in six different directions (thanks to their triangluar shape) in order to achieve a match of three or more like-colored pieces. When a match is made, the like trisms disappear and surrounding trisms fall in to fill their place in the direction of gravity.

We previously reviewed the game and enjoyed it quite a bit.

  • Brian

    does not surprise me... early adopters beware. apps get reduced in a couple of weeks.

  • http://- Brian

    does not surprise me... early adopters beware. apps get reduced in a couple of weeks.

  • Aaron Sullivan

    This took a couple months to come down, and ... I don't think too many people are going to feel like they were ripped off because it's two dollars less now. I will say that value pricing seems to come a bit more rapidly than in the retail sector.

    I'm sure part of it is developer's reluctance to advertise and instead rely on the app store advertising. Maybe it's easier/cheaper than advertising to bring the price down $2, I don't know yet. :)

  • Aaron Sullivan

    This took a couple months to come down, and ... I don't think too many people are going to feel like they were ripped off because it's two dollars less now. I will say that value pricing seems to come a bit more rapidly than in the retail sector.

    I'm sure part of it is developer's reluctance to advertise and instead rely on the app store advertising. Maybe it's easier/cheaper than advertising to bring the price down $2, I don't know yet. :)

  • http://incompl.com Greg

    This is the only iPhone game I've really enjoyed playing a lot of. I recommend it.

  • http://incompl.com Greg

    This is the only iPhone game I've really enjoyed playing a lot of. I recommend it.

  • Rojo

    It was more than worth it at $5, so REALLY worth it at $3.

    It was my most-played game in the beginning (before I downloaded Galcon). Unfortunately after I reached level 30 several times, it wasn't as fun anymore. But I'm REALLY looking forward to the spin-off games that were anounced a while back -- especially the one that's just the puzzle mode.

  • Rojo

    It was more than worth it at $5, so REALLY worth it at $3.

    It was my most-played game in the beginning (before I downloaded Galcon). Unfortunately after I reached level 30 several times, it wasn't as fun anymore. But I'm REALLY looking forward to the spin-off games that were anounced a while back -- especially the one that's just the puzzle mode.

  • vectr

    Top-notch app and deserves what the developer earned as a result.

    But I think this app's price drop is a signifier of the underlying cancer in the store.

    You can be front-paged and earn a lot, but drop off the radar and I'm guessing returns aren't that great.

    BUT That's not the cancer! That's normal.

    The cancer is Apple barring perfectly decent apps from the store rather than simply letting them stagnate in the bowels of the iTunes store without store-front exposure.

    Sure, people will still find buried apps in the store if they're tech savvy, but why reject apps if all it does is flip the bird to us, and the scare away developers.

    It sucks super monkey balls.

  • vectr

    Top-notch app and deserves what the developer earned as a result.

    But I think this app's price drop is a signifier of the underlying cancer in the store.

    You can be front-paged and earn a lot, but drop off the radar and I'm guessing returns aren't that great.

    BUT That's not the cancer! That's normal.

    The cancer is Apple barring perfectly decent apps from the store rather than simply letting them stagnate in the bowels of the iTunes store without store-front exposure.

    Sure, people will still find buried apps in the store if they're tech savvy, but why reject apps if all it does is flip the bird to us, and the scare away developers.

    It sucks super monkey balls.

  • NotYou

    vectr Says: "It sucks super monkey balls."

    You sir are a winner.

  • NotYou

    vectr Says: "It sucks super monkey balls."

    You sir are a winner.

  • Dan

    Alot of people complain about price drops a few weeks later. I guess it is really them saying "why should i buy my TV now when it will be half price within a year". The answer is to use the app before the price drop. I would rather pay £10 so i can enjoy a super amazing app right away than wait a month so i can pay less while everyone else enjoys the app.

    All i can say that this is one amazing app and if anything, it should go up in price. However it is so amazing that more people need to know about it and want to buy it so i guess the lower price is an advantage. I just wish tap tap costs money just so i can buy it. Apps like that are so amazing i want to pay.

  • Dan

    Alot of people complain about price drops a few weeks later. I guess it is really them saying "why should i buy my TV now when it will be half price within a year". The answer is to use the app before the price drop. I would rather pay £10 so i can enjoy a super amazing app right away than wait a month so i can pay less while everyone else enjoys the app.

    All i can say that this is one amazing app and if anything, it should go up in price. However it is so amazing that more people need to know about it and want to buy it so i guess the lower price is an advantage. I just wish tap tap costs money just so i can buy it. Apps like that are so amazing i want to pay.