RockingPocketGames' Blue Skies [App Store] game is now available on the iTunes App Store.

The $9.99 game lists the following features:

  • Top down 2D scrolling action using the accelerometer to steer
  • Destroy incoming helicopters, tanks, planes, blimps, and mines to collect cash and research new weapons to use against your enemies.
  • 30 Levels of explosive action
  • An early video provided by the developer shows gameplay:

    • http://omnigeno.blogspot.com OmniGeno

      Hmm, maybe Freeverse can release Wingnuts and Wingnuts 2 for iPhone/Touch.

    • http://omnigeno.blogspot.com OmniGeno

      Hmm, maybe Freeverse can release Wingnuts and Wingnuts 2 for iPhone/Touch.

    • mavis

      Whatever happened to taking care of early adopters?

      Meh. I'll wait for this one to drop.

    • mavis

      Whatever happened to taking care of early adopters?

      Meh. I'll wait for this one to drop.

    • ccspark120

      yeah it seems kinda overpriced.

    • ccspark120

      yeah it seems kinda overpriced.

    • retroman

      Compare it to chopper.. it's $8 and only 3 mb. Blue Skies is $10 and 89 mb. That's 30 times more gfx/music/game content for $2 more. There's probably an hours worth of music in the soundtrack. Not to mention the game is just fun.

    • retroman

      Compare it to chopper.. it's $8 and only 3 mb. Blue Skies is $10 and 89 mb. That's 30 times more gfx/music/game content for $2 more. There's probably an hours worth of music in the soundtrack. Not to mention the game is just fun.

    • mavis

      Huh? So we should base value on size in MB? I guess Texas Hold'Em is a real steal then, at only $5 for 100MB+ ... And WISDOM Jap-Eng Dictionary is a complete rip-off - same size (100MB) but 5x the price!

      Your argument makes very little sense. ;)

    • mavis

      Huh? So we should base value on size in MB? I guess Texas Hold'Em is a real steal then, at only $5 for 100MB+ ... And WISDOM Jap-Eng Dictionary is a complete rip-off - same size (100MB) but 5x the price!

      Your argument makes very little sense. ;)

    • rplaya

      You're probably one of the people that bought 'I am rich'. $1000 for no content.
      But the picture was pretty :P

      Prices are relative to what else is available right now. Most of the bigger games with lots of content and game play hours are around $10.

      Game content takes time to create. If a game has more content and took more man hours to create than a competitor's product then the developer should ask for more to recover the development costs.

    • rplaya

      You're probably one of the people that bought 'I am rich'. $1000 for no content.
      But the picture was pretty :P

      Prices are relative to what else is available right now. Most of the bigger games with lots of content and game play hours are around $10.

      Game content takes time to create. If a game has more content and took more man hours to create than a competitor's product then the developer should ask for more to recover the development costs.

    • kevlar

      I was looking forward to this but think it is a little over priced too. Maybe it is well worth the price but with no demo........

    • kevlar

      I was looking forward to this but think it is a little over priced too. Maybe it is well worth the price but with no demo........

    • Rob

      The video demo looks ok but compared to the bar set by Asphalt Racer, this doesn't look worth $10, let alone $5.

    • Rob

      The video demo looks ok but compared to the bar set by Asphalt Racer, this doesn't look worth $10, let alone $5.

    • mavis

      @Rob: exactly. It isn't launch day anymore; we actually have a lot of $9.99 apps to compare this with. And we also have LOTS of examples of former $9.99 games that are now much cheaper. Which is why I'm going to sit this one out. ;)

    • mavis

      @Rob: exactly. It isn't launch day anymore; we actually have a lot of $9.99 apps to compare this with. And we also have LOTS of examples of former $9.99 games that are now much cheaper. Which is why I'm going to sit this one out. ;)

    • Dolly

      I haven't played Asphalt or Blue Skies yet. But they doesn't seem to be that similar..

      Rob: is it the 3d graphics in Asphalt that justifies that price?

      I still think the 2d games on the appstore are so much nicer than the 3d ones.

    • Dolly

      I haven't played Asphalt or Blue Skies yet. But they doesn't seem to be that similar..

      Rob: is it the 3d graphics in Asphalt that justifies that price?

      I still think the 2d games on the appstore are so much nicer than the 3d ones.

    • ariel

      i bought BiiBall for $4 and after 30 min. it came down to $2 and it's not that great game (no save and so on..) so I feel bad (dont really care about the money) but I'll sit and wait till it will go half the price like Funky Pounch (wich I'm glad that I bought the cheaper one because it bad..)
      I really love the Iphone but it has so many bugs and the appstore is great but too many games (90% crappy) and the 16GB is not enough for music, games, photos and videos, I WANT 32GB like the ipod touch!!!!!!!!
      -Ariel-

    • ariel

      i bought BiiBall for $4 and after 30 min. it came down to $2 and it's not that great game (no save and so on..) so I feel bad (dont really care about the money) but I'll sit and wait till it will go half the price like Funky Pounch (wich I'm glad that I bought the cheaper one because it bad..)
      I really love the Iphone but it has so many bugs and the appstore is great but too many games (90% crappy) and the 16GB is not enough for music, games, photos and videos, I WANT 32GB like the ipod touch!!!!!!!!
      -Ariel-

    • rplaya

      Most shooters are vertical scrolling. Asphalt and other racers have a linear path
      to the finish line.

      This is the only 2D shooter available with a large world you can fly around in. It fills a niche on the iphone and until there is competition the price will remain at top dollar for that niche spot.

      Also it may not be launch day for you, but there are still new countries just getting the iPhone and new customers all the time.

    • rplaya

      Most shooters are vertical scrolling. Asphalt and other racers have a linear path
      to the finish line.

      This is the only 2D shooter available with a large world you can fly around in. It fills a niche on the iphone and until there is competition the price will remain at top dollar for that niche spot.

      Also it may not be launch day for you, but there are still new countries just getting the iPhone and new customers all the time.

    • Oliver

      This looks like Zone 66 by Epic Megagames some (much) time ago under DOS :) Loved it.

    • Oliver

      This looks like Zone 66 by Epic Megagames some (much) time ago under DOS :) Loved it.

    • http://fingergaming.com/ Matt Burris

      I found Blue Skies to be fun. It started off slow, but picked up eventually. The controls are real nice, it feels right. Some people may not like the graphic, but I do, it's clean and the game plays very smooth. Only thing I'd like to see is more variety in weapons, enemies, scenery, etc. I'm still enjoying the game a few hours in.

    • http://fingergaming.com/ Matt Burris

      I found Blue Skies to be fun. It started off slow, but picked up eventually. The controls are real nice, it feels right. Some people may not like the graphic, but I do, it's clean and the game plays very smooth. Only thing I'd like to see is more variety in weapons, enemies, scenery, etc. I'm still enjoying the game a few hours in.

    • SteveJ

      This game sounds great to me, but I'm not buying any more $9.99 apps without a free demo available. And this does seem like a game likely to see a price cut anyway, since the only thing we have to go on within the AppStore are the screenshots, and they don't look that great. The videos look good, but those aren't on the AppStore. End result: it's not going to sell well IMHO, until there's a quick price cut and free demo.

    • SteveJ

      This game sounds great to me, but I'm not buying any more $9.99 apps without a free demo available. And this does seem like a game likely to see a price cut anyway, since the only thing we have to go on within the AppStore are the screenshots, and they don't look that great. The videos look good, but those aren't on the AppStore. End result: it's not going to sell well IMHO, until there's a quick price cut and free demo.

    • http://www.blakespot.com blakespot

      Lots of price comments. Show me a Nintendo DS or PSP game that is avilable for $9.99, though.

    • http://www.blakespot.com blakespot

      Lots of price comments. Show me a Nintendo DS or PSP game that is avilable for $9.99, though.

    • Customer053

      If you are not an idiot, you wont buy that kind of game for Nintendo DS or PSP for full price. You have a choice of many great games on DS and PSP, that are much better than everything(!) available on App-Store so far. (Compare Mario Kart DS and Crash Kart iPhone for example.) Or take a look at what great and full-scope games you get for $10 at XBOX Live Arcade. Furthermore you can sell DS/PSP games or buy a used copy, while on App-Store you pay for your personal license only. Considering this, $10 is to much for all current App-Store games in my opinion. $1 - $5 should be the normal price for that simple kind of games that don't offer the graphics, sounds and scope of a good DS/PSP game. Some special games like Galcon (good graphics, great controls, Online-Multiplayer) may be worth $6-$8, but non is worth $10 or even more.

    • Customer053

      If you are not an idiot, you wont buy that kind of game for Nintendo DS or PSP for full price. You have a choice of many great games on DS and PSP, that are much better than everything(!) available on App-Store so far. (Compare Mario Kart DS and Crash Kart iPhone for example.) Or take a look at what great and full-scope games you get for $10 at XBOX Live Arcade. Furthermore you can sell DS/PSP games or buy a used copy, while on App-Store you pay for your personal license only. Considering this, $10 is to much for all current App-Store games in my opinion. $1 - $5 should be the normal price for that simple kind of games that don't offer the graphics, sounds and scope of a good DS/PSP game. Some special games like Galcon (good graphics, great controls, Online-Multiplayer) may be worth $6-$8, but non is worth $10 or even more.

    • Sacha

      TO all those who think 10 bucks is too much for a game. How about you learn to program, create graphics and sound, design a game and the realize that design. Then you see how much work it is and you'd shut up about 10 bucks... Some games will make a fortune for the developer, others might be drowned in the mass of other games. The good selling games have to pay for the work of the less selling games as well. Same with the movies, really.
      You know, these developers do have to pay rent like everybody else, and I strongly doubt they get their food for free or don't have to pay taxes...

    • Sacha

      TO all those who think 10 bucks is too much for a game. How about you learn to program, create graphics and sound, design a game and the realize that design. Then you see how much work it is and you'd shut up about 10 bucks... Some games will make a fortune for the developer, others might be drowned in the mass of other games. The good selling games have to pay for the work of the less selling games as well. Same with the movies, really.
      You know, these developers do have to pay rent like everybody else, and I strongly doubt they get their food for free or don't have to pay taxes...

    • SteveJ

      Keep in mind too that those more expensive DS games can all be resold if you either don't like them, or simply that you are done with them, and recoup some of your costs. In fact on numerous occasions, via some savvy shopping, I have purchased DS (and GBA) games, played them and then resold them for a profit. iPhone games are purchased, paid for and kept regardless of whether or not you still (or at all) want them. So the price comparison to DS and PSP games isn't terribly valid, or at least it's not as simple as noted. Universal demos would largely resolve this problem.

    • SteveJ

      Keep in mind too that those more expensive DS games can all be resold if you either don't like them, or simply that you are done with them, and recoup some of your costs. In fact on numerous occasions, via some savvy shopping, I have purchased DS (and GBA) games, played them and then resold them for a profit. iPhone games are purchased, paid for and kept regardless of whether or not you still (or at all) want them. So the price comparison to DS and PSP games isn't terribly valid, or at least it's not as simple as noted. Universal demos would largely resolve this problem.