Pangea\'s Enigmo screenPangea Software is running a seven day promotion for its award winning physics based puzzler Enigmo [App Store] for the iPhone and iPod touch.

Users who download Enigmo between 9am (PST) Wednesday, August 27th and 9pm Wednesday, September 3rd will take advantage of the promotional price of $5.99, temporarily down from the standard price of $9.99.

Enigmo, recently named as a 'Showcase Winner' at the Austin Independent Games Festival and voted "Best iPhone Game" at Apple's 2008 World Wide Developer Conference, is the ultimate 3D puzzle game for the Apple iPhone and iPod touch! To complete each level the player will need to manipulate various streams of flowing liquid so that the droplets can reach their destination. Liquids (water, oil, and lava) fall from droppers, and will bounce off walls in a visually stunning cascade. By moving various types of bumpers, sliders, accelerators, and sponges, the player diverts the flow of the falling droplets. The faster players complete each level the more bonus points they receive.

We first covered news of Enigmo back in March.

Pangea recently released a version update that allows Enigmo to download levels created by other users to provide an essentially unlimited pool of levels. Enigmo comes with 50 built-in levels.

[ via IGN ]

  • Nagromme

    Good timing! I tried to buy it today (my second non-free app purchase) and it was temporarily down. Now I know why 🙂

    So it seems that developers have rapid control over pricing, just not over version updates. I wonder if they can edit their text instantly too, or if that goes through an approval process?

    I really should get an iPhone, so I can actually USE these apps I'm downloading.

  • mavis

    And yet again, we see that in the App Store, good things come to those who wait.

    You know, rather than essentially penalizing early adopters with $9.99 price tags and then dropping them (Enigmo, Cro-Mag Rally, Moto Chasers, etc) why don't these clowns LAUNCH their apps on sale, guaranteeing quick early adoption, lots of satisfied customers giving 5 star reviews right out of the gate (you know, the 'OMGLOLZ!! It was only $5!!!! LOLZ THE CHEEP!' reviews) and then raise the price after 10,000 downloads, etc.

    This is starting to really piss me off. The amount of money I've wasted on games that soon dropped to half of what I paid just a few weeks ago ... LAME.

  • Nagromme

    Odd. I see it listed both as $9.99 and $5.99 in different places on the store.

    You probably get $5.99 regardless, but I clicked a Buy button marked $5.99 to be safer. We'll see what the receipt says! iTunes customer service has been good to me, if I feel strongly that Pangea shouldn't have another $4.

    The app has a 4.5/5 star rating from 700+ reviews. Probably worth either price!

    PS I just noticed you can hold down the Back button in the iTunes store and get a history. I do that in Web browsers but never thought to try it in iTunes. Very useful.

  • Adisah

    I think it's actually cool that they are doing this. It's kind of a way to make their game resurface and get more attention and hype all over again. Kind of like when a dolphin dives into a water and jumps back up again. Excuse my bad example, anyhow; I'm actually considering buying this. For now I'm just going to wait and let things drop in price and then around Christmas buy a bunch of stuff.

    Wow, I need to become a developer. They make so much money. I wish more things were like this. Small bite sized things with small bite sized payments. It makes you spend more and feel less upset about it. I hate spending 60 for a brand new console game. It makes me feel like I have wasted money. Plus, cutting out the middle men with digital downloads is the way to go. Brick and Mortar stores aren't where digital items should be sold in my opinion.

  • Nagromme

    >> The amount of money I’ve wasted on games that soon dropped to half of what I paid just a few weeks ago … LAME.

    I have to disagree. App developers and have the right to set any price they wish for the work they have done. They then have the right to adjust that price as they see fit. And they have the right to have special sales too.

    Nobody is forced to buy the apps, and nobody is promised that sales will never come along. You're not "penalized" for being able to play the game sooner than other people. It's just bad luck--very minor bad luck.

    $4 is not any great waste to worry about for a good app. I'm not inclined to call them "clowns" over it.

    In fact, I've been waiting to see if Jaadu drops from $25. $15 would be nice. I could get myself a pizza! But I've already decided I'm getting it--and soon--either way. I know the price might drop later or might not--no promises have been made to me.

  • kevlar

    Wow, I hadn't even noticed the new ' download 'button in the game, there's loads of level packs in there adding enormously to what was already a very good game.

  • kevlar

    I think the app store needs a major restructure, I'm pretty sure when an app drops in price this isn't highlighted at all, i.e. the game doesn't rise back to the top in latestest additions or whatever so will go largely un-noticed. They need a recently reduced category or something.

  • mavis

    I see what you guys are saying, but perhaps I just feel more strongly about this because I've spent more money on apps than most of you (almost $250 so far) with many of those apps (games, in particular) seeing substantial discounts after launch. Sure, a $4 discount isn't anything to write home about, but multply that by 10-20 apps and then tell me you wouldn't be annoyed. 😉

  • bacaramac

    I agree, I think they should start out low and raise as the sales role in.

  • QQQ

    Mmm, im about 200$ on the AppStore and i dont feel frustrated as you mavis, i mean if im ready to pay the launch day price's its because i dont want to wait two weeks or a month for the price drop.
    Its the price for the privilege.

    And about the price getting higher i prefer the concept of free for first 5'000 or 10'000 then fixed price than a price of 0.99$ getting 2.99$.

    Off subject:

    MobileFinder is now 1.01 and drop price from 2.99 to 1.99.
    The best and cheaper way to wifi's storage the iPhone for me.

  • mavis

    Well there ya go. I'm glad I waited. 😉

  • Nagromme

    Wow, mavis, you are an economy unto yourself 🙂

    I've budgeted $50 for apps and have so far spent less than $10.

    But the temptation will be great as more and more games show up!

    PS, I think today is iPhone day! If they're in stock I'm going for it at last.

  • mavis

    @Nagromme: yeah, I went a little overboard there, didn't I? Almost half of that was from July 10/11th!! hehe ...

    Anyway, good luck! Try to keep the number of apps installed to a minimum - the more you have, the longer they will take to install/update (I'm up to about 15 minutes per app now) and the more likely your chances of suffering an ALoD ("apple Logo of Death" - Google it!) event.

    Cheers! 😉

  • QQQ

    mavis i totally agree with you, installing new app takes more and more times, and sometimes it wont and then -> ALoD.
    Talking about that i have recently noticed that is no more possible to "update All" in the AppStore app on iPhone, good choice i think.

    I suggest you all to use todo list like ZenBe, wich is sync online, or Evernote for your notes application, the full restore of the death will lost all your data forever...

    Is there any way to save data from game? I mean even if Toy Bot is such a good game, its a pain to replay and replay again because of à full restore...

  • Ryan

    I gave up on this game after getting 20+ minutes into a complicated level, several times in a row, and having it crash on me and lose my progress.

  • Rojo

    Well there you go! Downloading now.

    Despite all the good reviews, this game was just a wee bit too expensive for me before -- and so I was hesitant on buying it. I've been "burned" on the more expensive games I've bought so far, like SMB, Crash, Scrabble, and the like -- none of which I play anymore. I've gotten a LOT more value and hours of enjoyment from much cheaper games like Dizzy Bee and Trism.

    Thank you, TouchArcade, for reporting on this! I wouldn't have known about it otherwise...

  • hexen

    I agree Apple needs to highlight these games on the App store when they have been reduced in price - if it wasn't for TouchArcade I would never know about the reductions!

    I've been waiting since launch for this game to come down in price - here in the UK it was £5.99 which I simply refuse to pay for something that may end up only keeping my attention for a short period. It's down to £3.49 now which is much more reasonable.

    I just wish ALL developers offered a free trial before buying, as I've been really impressed by some of the free versions that I've tried (such as Cubes Lite, DizzyBeeFree and TanZen Lite).

  • ThePika

    No it is down to 0.99 haha all u people who bought it at 10 bucks haha