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	<title>Comments on: 3D Maze Game &#039;AeroGyro&#039; Needs Some Work&#8230;</title>
	<atom:link href="http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Oliver</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2796</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Thu, 04 Sep 2008 09:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2796</guid>
		<description>Well, there are other problems. As seen in the screenshot there are no walls and you just don&#039;t see directly whether you will be in the same level. Marble Madness had walls, so there wasn&#039;t such a problem.

Overall, AeroGyro is by far the most unplayable game I bought. I hope it develops. Some games developed in a good direction after getting feedback, like StarSmasher or SolarQuest. But overall I would appreciate if developers think and test before they *sell* their stuff. Good games like DizzyBee, Chopper, MetaSquares or Touch4 show that it works this way as well - and this should be the default. Of course it&#039;s nice when developers listen to their customers, but they shouldn&#039;t deliver unplayable crap which will become usable weeks or even months after the purchase. This just isn&#039;t fair. And it makes it harder for developers which produce nice games.</description>
		<content:encoded><![CDATA[<p>Well, there are other problems. As seen in the screenshot there are no walls and you just don&#039;t see directly whether you will be in the same level. Marble Madness had walls, so there wasn&#039;t such a problem.</p>
<p>Overall, AeroGyro is by far the most unplayable game I bought. I hope it develops. Some games developed in a good direction after getting feedback, like StarSmasher or SolarQuest. But overall I would appreciate if developers think and test before they *sell* their stuff. Good games like DizzyBee, Chopper, MetaSquares or Touch4 show that it works this way as well &#8211; and this should be the default. Of course it&#039;s nice when developers listen to their customers, but they shouldn&#039;t deliver unplayable crap which will become usable weeks or even months after the purchase. This just isn&#039;t fair. And it makes it harder for developers which produce nice games.</p>
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		<title>By: Rob</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2078</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Mon, 25 Aug 2008 09:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2078</guid>
		<description>This is one I would buy for sure.  Hope they get it fixed.  Marbel Madness has to be one of the best games of its time and this looks like a decent clone visually.</description>
		<content:encoded><![CDATA[<p>This is one I would buy for sure.  Hope they get it fixed.  Marbel Madness has to be one of the best games of its time and this looks like a decent clone visually.</p>
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		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2046</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Sun, 24 Aug 2008 16:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2046</guid>
		<description>@Bartig: The isometric maze games of old have a lot of charm -- as such, it&#039;s &quot;lovely&quot; to me.  The only problem with the game is the control, really, IMHO.

@WhySoSerious: We hope that our reviews are helpful to users in making wise App Store purchases.  I think the videos go a long way in this regard.</description>
		<content:encoded><![CDATA[<p>@Bartig: The isometric maze games of old have a lot of charm &#8212; as such, it&#039;s &#034;lovely&#034; to me.  The only problem with the game is the control, really, IMHO.</p>
<p>@WhySoSerious: We hope that our reviews are helpful to users in making wise App Store purchases.  I think the videos go a long way in this regard.</p>
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		<title>By: ArtOfWarfare</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2045</link>
		<dc:creator>ArtOfWarfare</dc:creator>
		<pubDate>Sun, 24 Aug 2008 16:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2045</guid>
		<description>I think the issue is that other developers are like me... too poor to actually buy an iPhone to test on and hoping to get enough through app sells. I&#039;m just steering clear of the motion sensing (which I do have a lot of ideas for,) in my games until I get enough to buy an iPod touch to test on.</description>
		<content:encoded><![CDATA[<p>I think the issue is that other developers are like me&#8230; too poor to actually buy an iPhone to test on and hoping to get enough through app sells. I&#039;m just steering clear of the motion sensing (which I do have a lot of ideas for,) in my games until I get enough to buy an iPod touch to test on.</p>
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		<title>By: WhySoSerious</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2044</link>
		<dc:creator>WhySoSerious</dc:creator>
		<pubDate>Sun, 24 Aug 2008 16:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2044</guid>
		<description>didn&#039;t people already learn their lesson from monkey ball??  any more games like this and MB should only be &quot;purchases&quot; if there is a FREE version first.  so they have a chance to test out the controls and see if the developer did it right....rather than the other way around and fund a faulty product.</description>
		<content:encoded><![CDATA[<p>didn&#039;t people already learn their lesson from monkey ball??  any more games like this and MB should only be &#034;purchases&#034; if there is a FREE version first.  so they have a chance to test out the controls and see if the developer did it right&#8230;.rather than the other way around and fund a faulty product.</p>
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		<title>By: Matt Burris</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2043</link>
		<dc:creator>Matt Burris</dc:creator>
		<pubDate>Sun, 24 Aug 2008 14:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2043</guid>
		<description>I wonder if the developer tested the game on a Mac and never had it tested on an actual iPhone or iPod Touch, because that&#039;s pretty inexcusable releasing a paid app like that.

Hopefully they release an update that fixes the game, as I was looking forward to trying it out.</description>
		<content:encoded><![CDATA[<p>I wonder if the developer tested the game on a Mac and never had it tested on an actual iPhone or iPod Touch, because that&#039;s pretty inexcusable releasing a paid app like that.</p>
<p>Hopefully they release an update that fixes the game, as I was looking forward to trying it out.</p>
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		<title>By: Bartig</title>
		<link>http://toucharcade.com/2008/08/24/3d-maze-game-aerogyro-needs-some-work/#comment-2042</link>
		<dc:creator>Bartig</dc:creator>
		<pubDate>Sun, 24 Aug 2008 13:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=515#comment-2042</guid>
		<description>Lovely design? It basically blue and yellow squares with a standard font. That isn&#039;t even design.</description>
		<content:encoded><![CDATA[<p>Lovely design? It basically blue and yellow squares with a standard font. That isn&#039;t even design.</p>
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