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	<title>Comments on: More Screenshots for Rolando</title>
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	<link>http://toucharcade.com/2008/08/12/more-screenshots-for-rolando/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Christian Grubbs</title>
		<link>http://toucharcade.com/2008/08/12/more-screenshots-for-rolando/#comment-3358</link>
		<dc:creator>Christian Grubbs</dc:creator>
		<pubDate>Tue, 16 Sep 2008 02:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=454#comment-3358</guid>
		<description>i want it now isn&#039;t it supposed to come out this month??!?!?!?!?!</description>
		<content:encoded><![CDATA[<p>i want it now isn&#039;t it supposed to come out this month??!?!?!?!?!</p>
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		<title>By: Crastic</title>
		<link>http://toucharcade.com/2008/08/12/more-screenshots-for-rolando/#comment-1734</link>
		<dc:creator>Crastic</dc:creator>
		<pubDate>Thu, 14 Aug 2008 23:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=454#comment-1734</guid>
		<description>Ah, never mind.  Watched the video again.  That answered my question.

The green streak ball things are cool.  Very Kirby&#039;s Canvas Curse &#039;esc.</description>
		<content:encoded><![CDATA[<p>Ah, never mind.  Watched the video again.  That answered my question.</p>
<p>The green streak ball things are cool.  Very Kirby&#039;s Canvas Curse &#039;esc.</p>
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		<title>By: Crastic</title>
		<link>http://toucharcade.com/2008/08/12/more-screenshots-for-rolando/#comment-1732</link>
		<dc:creator>Crastic</dc:creator>
		<pubDate>Thu, 14 Aug 2008 23:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=454#comment-1732</guid>
		<description>The game looks gorgeous, but I wonder about the shots.  Are we seeing PC version clean anti-aliased edges, or are the assets rendered to textures?  In my tests, GL ES on the iPhone had no interest in anti-aliasing my geometry.</description>
		<content:encoded><![CDATA[<p>The game looks gorgeous, but I wonder about the shots.  Are we seeing PC version clean anti-aliased edges, or are the assets rendered to textures?  In my tests, GL ES on the iPhone had no interest in anti-aliasing my geometry.</p>
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		<title>By: fluffy</title>
		<link>http://toucharcade.com/2008/08/12/more-screenshots-for-rolando/#comment-1637</link>
		<dc:creator>fluffy</dc:creator>
		<pubDate>Tue, 12 Aug 2008 23:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=454#comment-1637</guid>
		<description>The characters have more than a passing similarity to the ones from LocoRoco, and the gameplay looks like it&#039;s straight out of Little Big Planet.

It still looks like fun, though.</description>
		<content:encoded><![CDATA[<p>The characters have more than a passing similarity to the ones from LocoRoco, and the gameplay looks like it&#039;s straight out of Little Big Planet.</p>
<p>It still looks like fun, though.</p>
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