HandCircus has posted a small update with a few new screenshots for their upcoming game Rolando. The developer writes that the game now features "slime pits, cannons, piranhas, evil spiders, torches and much more".

For those who missed it when we first covered this game back in July, Rolando is a physics puzzler that is featured in this impressive trailer:

While the game has been compared to Sony's LocoRoco, the developer says that despite the visual similarities, the gameplay is quite different:

Rolandos mechanics (and I can understand that there isn’t enough time to pick up on these in the short trailer) allow you to pan around the entire level, selecting and controlling individual Rolando or groups, and issuing them commands (ala Lemmings, MvsDK2). You can also directly manipulate level elements by dragging, sliding, rotating, pressing buttons and much more. Some of the bonus levels do just allow you to rotate the level using the accelerometer - the closest to this is most likely Cameltry on the SNES.

The developer has promised another trailer soon. When we contacted HandCircus recently, they reported they were still working hard on the game and that it is on track for an early September release.

  • http://beesbuzz.biz/ fluffy

    The characters have more than a passing similarity to the ones from LocoRoco, and the gameplay looks like it's straight out of Little Big Planet.

    It still looks like fun, though.

  • http://beesbuzz.biz/ fluffy

    The characters have more than a passing similarity to the ones from LocoRoco, and the gameplay looks like it's straight out of Little Big Planet.

    It still looks like fun, though.

  • Crastic

    The game looks gorgeous, but I wonder about the shots. Are we seeing PC version clean anti-aliased edges, or are the assets rendered to textures? In my tests, GL ES on the iPhone had no interest in anti-aliasing my geometry.

  • Crastic

    The game looks gorgeous, but I wonder about the shots. Are we seeing PC version clean anti-aliased edges, or are the assets rendered to textures? In my tests, GL ES on the iPhone had no interest in anti-aliasing my geometry.

  • Crastic

    Ah, never mind. Watched the video again. That answered my question.

    The green streak ball things are cool. Very Kirby's Canvas Curse 'esc.

  • Crastic

    Ah, never mind. Watched the video again. That answered my question.

    The green streak ball things are cool. Very Kirby's Canvas Curse 'esc.

  • Christian Grubbs

    i want it now isn't it supposed to come out this month??!?!?!?!?!

  • Christian Grubbs

    i want it now isn't it supposed to come out this month??!?!?!?!?!