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	<title>Comments on: For &#039;Digga&#039;, Touch Controls Remain an Issue</title>
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	<link>http://toucharcade.com/2008/08/07/for-digga-touch-controls-remain-an-issue/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: FingerGaming - Gaming on the iPhone and iPod Touch &#187; &#187; Review Roundup</title>
		<link>http://toucharcade.com/2008/08/07/for-digga-touch-controls-remain-an-issue/#comment-1496</link>
		<dc:creator>FingerGaming - Gaming on the iPhone and iPod Touch &#187; &#187; Review Roundup</dc:creator>
		<pubDate>Fri, 08 Aug 2008 11:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=427#comment-1496</guid>
		<description>[...] Digga (Puzzle) - TouchArcade [...]</description>
		<content:encoded><![CDATA[<p>[...] Digga (Puzzle) &#8211; TouchArcade [...]</p>
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		<title>By: arn</title>
		<link>http://toucharcade.com/2008/08/07/for-digga-touch-controls-remain-an-issue/#comment-1481</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Thu, 07 Aug 2008 21:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=427#comment-1481</guid>
		<description>yeah. the first few levels actually play pretty well with the controls.

In the end, I think the controls worsening may in part be a performance issue.  The few levels I&#039;ve had big problems with had a lot more ghosts floating around, which may make it less responsive.  I would skip to later levels if I could.  Honestly, if you could skip levels, it might make all the difference.

arn</description>
		<content:encoded><![CDATA[<p>yeah. the first few levels actually play pretty well with the controls.</p>
<p>In the end, I think the controls worsening may in part be a performance issue.  The few levels I&#039;ve had big problems with had a lot more ghosts floating around, which may make it less responsive.  I would skip to later levels if I could.  Honestly, if you could skip levels, it might make all the difference.</p>
<p>arn</p>
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		<title>By: Matt Burris</title>
		<link>http://toucharcade.com/2008/08/07/for-digga-touch-controls-remain-an-issue/#comment-1478</link>
		<dc:creator>Matt Burris</dc:creator>
		<pubDate>Thu, 07 Aug 2008 20:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=427#comment-1478</guid>
		<description>This brings back memory of playing Dig Dug back in the day.  That is an interesting way to play the game, and you make it look intuitive.  Shame that in the later levels it doesn&#039;t work out so great.  There&#039;s been a number of games that have come out in the App Store that have suffered from near impossible levels because they weren&#039;t fully tested.  Critter Crunch, for example.</description>
		<content:encoded><![CDATA[<p>This brings back memory of playing Dig Dug back in the day.  That is an interesting way to play the game, and you make it look intuitive.  Shame that in the later levels it doesn&#039;t work out so great.  There&#039;s been a number of games that have come out in the App Store that have suffered from near impossible levels because they weren&#039;t fully tested.  Critter Crunch, for example.</p>
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		<title>By: Q.</title>
		<link>http://toucharcade.com/2008/08/07/for-digga-touch-controls-remain-an-issue/#comment-1474</link>
		<dc:creator>Q.</dc:creator>
		<pubDate>Thu, 07 Aug 2008 18:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=427#comment-1474</guid>
		<description>Thx for the review.
I dont understand why devs havent already implented an virtual analogic stick, i mean in Mario 64 DS its works pretty fine. 
im wrong?</description>
		<content:encoded><![CDATA[<p>Thx for the review.<br />
I dont understand why devs havent already implented an virtual analogic stick, i mean in Mario 64 DS its works pretty fine.<br />
im wrong?</p>
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