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	<title>Comments on: &#039;StarSmasher&#039; 3D Space Shooter for iPhone</title>
	<atom:link href="http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: First Look Video at ‘Venger’ - a 3D Space Shooter&#160;&#124;&#160;Smartphone User Guide</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-4907</link>
		<dc:creator>First Look Video at ‘Venger’ - a 3D Space Shooter&#160;&#124;&#160;Smartphone User Guide</dc:creator>
		<pubDate>Wed, 15 Oct 2008 16:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-4907</guid>
		<description>[...] on our reader responses to StarSmasher and SolarBlaster, it seems clear there&#8217;s an untapped iPhone market for 3D first person space [...]</description>
		<content:encoded><![CDATA[<p>[...] on our reader responses to StarSmasher and SolarBlaster, it seems clear there&#039;s an untapped iPhone market for 3D first person space [...]</p>
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		<title>By: Fox McCloud</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-3436</link>
		<dc:creator>Fox McCloud</dc:creator>
		<pubDate>Wed, 17 Sep 2008 05:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-3436</guid>
		<description>Include the ability to do a barrel roll in the next update

Also hire some level designers for some level packs, not just in space but probably against a space armada and on some planets</description>
		<content:encoded><![CDATA[<p>Include the ability to do a barrel roll in the next update</p>
<p>Also hire some level designers for some level packs, not just in space but probably against a space armada and on some planets</p>
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		<title>By: John Bowers</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1367</link>
		<dc:creator>John Bowers</dc:creator>
		<pubDate>Mon, 04 Aug 2008 19:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1367</guid>
		<description>@Noah

The inverted controls should now be available on the App Store via an update. I&#039;ve got the 1.0.3 out for review now with the following updates:

-A new class of grey asteroid that is virtually indestructible (with normal weapons).
-More feedback when you are hit and/or you hit the minelayer. 
-New &quot;pretty&quot; menus which really help make the game look polished.

I&#039;m working on the 1.0.4 update which will have a level based game mode. I still haven&#039;t quite figured out how to add a &quot;story&quot; but I&#039;m working on it. I imagine the 1.0.3 update will be available on Thursday (hopefully) so I&#039;m shooting for having some basic levels by then (its going to take a slight redesign of the game engine, I had really imagined a single level game when I designed it). I&#039;m thinking about splitting it into a level-based mode and a &quot;free fly&quot; mode which will basically be the same as the 1.0.3 update.</description>
		<content:encoded><![CDATA[<p>@Noah</p>
<p>The inverted controls should now be available on the App Store via an update. I&#039;ve got the 1.0.3 out for review now with the following updates:</p>
<p>-A new class of grey asteroid that is virtually indestructible (with normal weapons).<br />
-More feedback when you are hit and/or you hit the minelayer.<br />
-New &#034;pretty&#034; menus which really help make the game look polished.</p>
<p>I&#039;m working on the 1.0.4 update which will have a level based game mode. I still haven&#039;t quite figured out how to add a &#034;story&#034; but I&#039;m working on it. I imagine the 1.0.3 update will be available on Thursday (hopefully) so I&#039;m shooting for having some basic levels by then (its going to take a slight redesign of the game engine, I had really imagined a single level game when I designed it). I&#039;m thinking about splitting it into a level-based mode and a &#034;free fly&#034; mode which will basically be the same as the 1.0.3 update.</p>
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		<title>By: Noah</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1360</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1360</guid>
		<description>Inverted Controls as an option = awesome.
Story Mode = even better.</description>
		<content:encoded><![CDATA[<p>Inverted Controls as an option = awesome.<br />
Story Mode = even better.</p>
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		<title>By: denverpodder</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1314</link>
		<dc:creator>denverpodder</dc:creator>
		<pubDate>Sat, 02 Aug 2008 12:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1314</guid>
		<description>Off to a great start indeed.  I see a lot of potential here.  Love the graphics and sound.  But, this may as well be a demo game.  The controls are ridiculously impossible at this point, the asteroid field repetitive, and the point of the game hard to figure out.  Try inserting a plot, inverting and calibrating the controls, and working on some variety.  You&#039;ve already constructed the basic physics and game concept.  Finish it and you will have a $9.99 title.</description>
		<content:encoded><![CDATA[<p>Off to a great start indeed.  I see a lot of potential here.  Love the graphics and sound.  But, this may as well be a demo game.  The controls are ridiculously impossible at this point, the asteroid field repetitive, and the point of the game hard to figure out.  Try inserting a plot, inverting and calibrating the controls, and working on some variety.  You&#039;ve already constructed the basic physics and game concept.  Finish it and you will have a $9.99 title.</p>
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		<title>By: Daniel Glover</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1312</link>
		<dc:creator>Daniel Glover</dc:creator>
		<pubDate>Sat, 02 Aug 2008 04:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1312</guid>
		<description>You don&#039;t have to tap the screen to fire. You touch and hold to automatically rapid fire.</description>
		<content:encoded><![CDATA[<p>You don&#039;t have to tap the screen to fire. You touch and hold to automatically rapid fire.</p>
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		<title>By: Constable Odo</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1310</link>
		<dc:creator>Constable Odo</dc:creator>
		<pubDate>Sat, 02 Aug 2008 02:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1310</guid>
		<description>Probably a stupid question, but would a game like this put a lot of wear and tear on the iPhone or iPod Touch display to the point of damaging the sensitivity of the display.  Firing requires a heck of a lot of tapping.

How does one&#039;s finger feel after playing this game for a half hour.  Most game players have buttons that give and flex, but this just as a hard solid surface.  I guess the tip of the finger would get a bit numb, right?

Other than those questions, this looks like a fairly nice game that should be fun to play.</description>
		<content:encoded><![CDATA[<p>Probably a stupid question, but would a game like this put a lot of wear and tear on the iPhone or iPod Touch display to the point of damaging the sensitivity of the display.  Firing requires a heck of a lot of tapping.</p>
<p>How does one&#039;s finger feel after playing this game for a half hour.  Most game players have buttons that give and flex, but this just as a hard solid surface.  I guess the tip of the finger would get a bit numb, right?</p>
<p>Other than those questions, this looks like a fairly nice game that should be fun to play.</p>
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		<title>By: mavis</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1309</link>
		<dc:creator>mavis</dc:creator>
		<pubDate>Sat, 02 Aug 2008 02:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1309</guid>
		<description>Hey John - I just wanted to thank you for the email you sent me - I appreciate your efforts to not only address the control &#039;issues&#039; but also to keep us up to date with your progress! Hopefully Apple won&#039;t drag their feet too long on the update ... ;)

Anyway I&#039;m really looking forward to playing the game once the update arrives. And I hope to see more work from you in the future - given the response here and in the App Store to this game, I&#039;m assuming (and hoping!) that you&#039;re going to see enough income from this app to warrant devoting more time to this and future projects. 

Also, I would like to mention again (in case any other developers see this!) that your price point is PERFECT - so many developers are trying to extract every last penny from their customers and in doing so are really limiting their sales, IMO. It&#039;s great to see a game like this priced so reasonably - very refreshing! Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Hey John &#8211; I just wanted to thank you for the email you sent me &#8211; I appreciate your efforts to not only address the control &#039;issues&#039; but also to keep us up to date with your progress! Hopefully Apple won&#039;t drag their feet too long on the update &#8230; <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyway I&#039;m really looking forward to playing the game once the update arrives. And I hope to see more work from you in the future &#8211; given the response here and in the App Store to this game, I&#039;m assuming (and hoping!) that you&#039;re going to see enough income from this app to warrant devoting more time to this and future projects. </p>
<p>Also, I would like to mention again (in case any other developers see this!) that your price point is PERFECT &#8211; so many developers are trying to extract every last penny from their customers and in doing so are really limiting their sales, IMO. It&#039;s great to see a game like this priced so reasonably &#8211; very refreshing! Keep up the good work!</p>
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		<title>By: FingerGaming - Gaming on the iPhone and iPod Touch &#187; &#187; Review Roundup</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1302</link>
		<dc:creator>FingerGaming - Gaming on the iPhone and iPod Touch &#187; &#187; Review Roundup</dc:creator>
		<pubDate>Fri, 01 Aug 2008 22:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1302</guid>
		<description>[...] Starsmasher (Space Shooter) - TouchArcade [...]</description>
		<content:encoded><![CDATA[<p>[...] Starsmasher (Space Shooter) &#8211; TouchArcade [...]</p>
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		<title>By: John Bowers</title>
		<link>http://toucharcade.com/2008/07/31/starsmasher-3d-space-shooter-for-iphone/#comment-1286</link>
		<dc:creator>John Bowers</dc:creator>
		<pubDate>Fri, 01 Aug 2008 17:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=361#comment-1286</guid>
		<description>Ok. Shipped a 1.0.2 update to apple with the following improvements (hopefully we&#039;ll see it in a few days).

Inverted control option.
Game difficulty settings.
Way vamped up control acceleration (50%).

It will probably take a little more getting used to with the new acceleration b/c it will require a bit more finesse, I think. I&#039;m going to start a thread in the forum to discuss the controls b/c I would really like to talk this out with everyone and come to some consensus on the best way to move forward.</description>
		<content:encoded><![CDATA[<p>Ok. Shipped a 1.0.2 update to apple with the following improvements (hopefully we&#039;ll see it in a few days).</p>
<p>Inverted control option.<br />
Game difficulty settings.<br />
Way vamped up control acceleration (50%).</p>
<p>It will probably take a little more getting used to with the new acceleration b/c it will require a bit more finesse, I think. I&#039;m going to start a thread in the forum to discuss the controls b/c I would really like to talk this out with everyone and come to some consensus on the best way to move forward.</p>
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