DS Media Labs has recently released FLOverload, a touchscreen-based rendition of the late '80s Amiga classic puzzler Pipe Mania (more widely known as Pipe Dreams), for the iPhone.

FLOverload presents the player with a gamescreen filled with tiles marked '?' that flip over to reveal pipe segmets when touched.  The object of the game is to quickly reveal as many of the obscured tiles as possible and arrange the pipe segments in such a way as to construct an unbroken pipe pathway from the starting point at left to the end point at right in order to allow an unobstructed flow of water across the gamescreen.  But, don't tarry--as soon as the game begins, the water starts to flow...  Once a fully-formed pipe has been successfully created, the player can shake the iPhone to cause the water to quickly flow its path and conclude the current level.

Aside from pipe segments, certain tiles contain obstacles around which the pipe must be routed.  There are also bonus tiles that increase the score as well as stopwatch tiles that halt the flow of water for a short period.

The current version of FLOverload features 25 levels, but the developers indicate that a forthcoming update will bring an additional 25 levels and more overall "balance" to the levels in general.

Although I could find no details on the App Store info page or product website, FLOverload appears to support a community high-score board, but despite repeated attempts to interact with it, I could not successfully connect. Also worth a mention is the lack of gameplay documentation. The developer indicates, however, that a forthcoming update will bring instructions to the game.

FLOverload is a well done implementation of this formula and anyone who is a fan of the original should enjoy this title and find it's $1.99 App Store pricepoint rather fair.

YouTube gameplay video:


Game Details
Name: FLOverload (v1.0.1) Price: 1.99 [Buy]
Developer: DS Media Labs
Size: 0.9MB
In Brief: FLOverload brings a classic puzzle formula to the iPhone in a clean and elegant manner.  Documentation, however, is absent and the game only comes with 25 levels. Both of these issues are promised to be addressed in a coming (free) update.

TouchArcade Rating

  • chuckiej

    Looks like a copy of the hacking mini-game from Bioshock. That's OK with me as it looks like a lot of fun.

  • chuckiej

    Looks like a copy of the hacking mini-game from Bioshock. That's OK with me as it looks like a lot of fun.

  • arn

    the included levels are really not enough, you can finish them on one sitting once you get the hang of the game.

    Arn

  • arn

    the included levels are really not enough, you can finish them on one sitting once you get the hang of the game.

    Arn

  • http://www.iphonetests.com QQQ

    chuckiej:

    The fact is that Bioshock uses the old-well-know-game "Pipes" for his hacking session.
    I won't buy that kind of game personaly but looks decent.

  • http://www.iphonetests.com QQQ

    chuckiej:

    The fact is that Bioshock uses the old-well-know-game "Pipes" for his hacking session.
    I won't buy that kind of game personaly but looks decent.

  • http://www.attractionsmagazine.com Matt

    You have to sit and wait for the water to slowly flow through? If you can shake it to speed it up, why isn't that shown in the video? And why bother making you uncover all the pieces at the beginning?

  • http://www.attractionsmagazine.com Matt

    You have to sit and wait for the water to slowly flow through? If you can shake it to speed it up, why isn't that shown in the video? And why bother making you uncover all the pieces at the beginning?

  • http://www.blakespot.com blakespot

    @Matt: I was actually unaware of the shake feature when I shot the video, despite having played the game at length--another area where integrated instructions would have been nice (but that's coming in an update, as I mentioned in the post). I didn't feel it necessary to reshoot the video to illustrate this feature.

    But, no -- one need not wait for the water to flow. The shake feature does work.

  • http://www.blakespot.com blakespot

    @Matt: I was actually unaware of the shake feature when I shot the video, despite having played the game at length--another area where integrated instructions would have been nice (but that's coming in an update, as I mentioned in the post). I didn't feel it necessary to reshoot the video to illustrate this feature.

    But, no -- one need not wait for the water to flow. The shake feature does work.

  • rs

    Will the 1.0.2 update cost anything when it comes out, or when it does, will the developer raise the price of the app? Because if they won't do any of the two, I'll be probably just wait until the update to get it, if it really doesn't have that many levels.

  • rs

    Will the 1.0.2 update cost anything when it comes out, or when it does, will the developer raise the price of the app? Because if they won't do any of the two, I'll be probably just wait until the update to get it, if it really doesn't have that many levels.

  • http://www.dsMediaLabs.com Dasch

    Hey guys, im one of the designers for FLOverload and just wanted to thank Touch Arcade for reviewing the game. Glad you guys liked it.

    Regarding Updates:
    Apple is taking a LONG time with the updates, our first update we submitted the day after the App Store launched and it took almost 2 weeks to post. We currently have 1 update in the cue.

    Update 1.02: Added Directions, Added 25 more lvls, Balanced them out so the game gets harder, not easier in some cases, And fixed all final bugs.

    Upcoming Updates:
    1.03-1.04: 25-50 additional lvls, and we are going to integrate a lvl builder that people can design there own lvls and submit them to our game tracking system TouchCortex. So people can download them and play them.

    Regarding Price: We will never raise the price... Never... So all updates in the future will be free... =)

    Also at some point we are going to run some contests, we are still working out all the details but they will include prizes ranging from iTune's Gift cards to a new iPhone 3G or iPod Touch.

    Either way rest assure we will continue to update and add features to FLOverload, so your $1.99 purchase will not be a waste after you get bored. We are all gamers ourselves and want to make sure that FLOverload has great replay value.

    Thanks

    Michael Dasch
    ds Media Labs, Inc.

  • http://www.dsMediaLabs.com Dasch

    Hey guys, im one of the designers for FLOverload and just wanted to thank Touch Arcade for reviewing the game. Glad you guys liked it.

    Regarding Updates:
    Apple is taking a LONG time with the updates, our first update we submitted the day after the App Store launched and it took almost 2 weeks to post. We currently have 1 update in the cue.

    Update 1.02: Added Directions, Added 25 more lvls, Balanced them out so the game gets harder, not easier in some cases, And fixed all final bugs.

    Upcoming Updates:
    1.03-1.04: 25-50 additional lvls, and we are going to integrate a lvl builder that people can design there own lvls and submit them to our game tracking system TouchCortex. So people can download them and play them.

    Regarding Price: We will never raise the price... Never... So all updates in the future will be free... =)

    Also at some point we are going to run some contests, we are still working out all the details but they will include prizes ranging from iTune's Gift cards to a new iPhone 3G or iPod Touch.

    Either way rest assure we will continue to update and add features to FLOverload, so your $1.99 purchase will not be a waste after you get bored. We are all gamers ourselves and want to make sure that FLOverload has great replay value.

    Thanks

    Michael Dasch
    ds Media Labs, Inc.

  • clark

    looks like (before updates) it could really get boring but for 1.99 and free updates it might endup being worthwhile!

  • clark

    looks like (before updates) it could really get boring but for 1.99 and free updates it might endup being worthwhile!

  • sammy

    Hey arnold..

    You ever think about putting a buy or not feature on the reviews? like...

    Recommend:
    Buy

    Recommend:
    Hold off

    Recommend:
    Don't Buy

    I think it would be useful.

  • sammy

    Hey arnold..

    You ever think about putting a buy or not feature on the reviews? like...

    Recommend:
    Buy

    Recommend:
    Hold off

    Recommend:
    Don't Buy

    I think it would be useful.

  • arn

    @sammy: we've debated a rating system. and even just yesterday toyed with a 5 star system. we're still debating.

    arn

  • arn

    @sammy: we've debated a rating system. and even just yesterday toyed with a 5 star system. we're still debating.

    arn

  • http://www.iphonetests.com QQQ

    My 2 cents:

    Personnaly i prefer when, at the end of the review, the reader feel the feeling of the author and know what to do. This way, with experience the reader know more and more the afinity of the tester.
    Its make more sense to me, again, subjectively.

  • http://www.iphonetests.com QQQ

    My 2 cents:

    Personnaly i prefer when, at the end of the review, the reader feel the feeling of the author and know what to do. This way, with experience the reader know more and more the afinity of the tester.
    Its make more sense to me, again, subjectively.

  • hexen

    Dasch, thanks for taking the time to post. It's great to know you're actively working on updates while also listening to feedback from people that are buying the game.

    I've got to say, I've been pretty impressed recently by some of the developers that have taken the time to post answers and updates here on touchArcade.

    Keep up the great work!

  • hexen

    Dasch, thanks for taking the time to post. It's great to know you're actively working on updates while also listening to feedback from people that are buying the game.

    I've got to say, I've been pretty impressed recently by some of the developers that have taken the time to post answers and updates here on touchArcade.

    Keep up the great work!

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  • Suzziewoozie

    I would like a code system where when I reach a certain level I can save and return to continue game using an acess code for thAt level

  • Suzziewoozie

    I would like a code system where when I reach a certain level I can save and return to continue game using an acess code for thAt level