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	<title>Comments on: Games are Big Sellers in App Store</title>
	<atom:link href="http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Apple Provides iPhone Developers with Daily Download Stats &#124; Cep Telefoncunuz</title>
		<link>http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/#comment-14118</link>
		<dc:creator>Apple Provides iPhone Developers with Daily Download Stats &#124; Cep Telefoncunuz</dc:creator>
		<pubDate>Sun, 01 Mar 2009 02:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=328#comment-14118</guid>
		<description>[...] must have already had access to their download stats, as Sega&#8217;s president said that he expected that Sega would sell 1 million downloads for Super Monkey Ball, though no time-frame was [...]</description>
		<content:encoded><![CDATA[<p>[...] must have already had access to their download stats, as Sega&#039;s president said that he expected that Sega would sell 1 million downloads for Super Monkey Ball, though no time-frame was [...]</p>
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		<title>By: Apple Provides iPhone Developers with Daily Download Stats &#124; iPhone News</title>
		<link>http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/#comment-1394</link>
		<dc:creator>Apple Provides iPhone Developers with Daily Download Stats &#124; iPhone News</dc:creator>
		<pubDate>Tue, 05 Aug 2008 16:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=328#comment-1394</guid>
		<description>[...] must have already had access to their download stats, as Sega&#8217;s president said that he expected that Sega would sell 1 million downloads for Super Monkey Ball, though no time-frame was [...]</description>
		<content:encoded><![CDATA[<p>[...] must have already had access to their download stats, as Sega&#039;s president said that he expected that Sega would sell 1 million downloads for Super Monkey Ball, though no time-frame was [...]</p>
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		<title>By: Magnus</title>
		<link>http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/#comment-966</link>
		<dc:creator>Magnus</dc:creator>
		<pubDate>Fri, 25 Jul 2008 09:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=328#comment-966</guid>
		<description>The deal isn&#039;t only what you can do with the iPhone. Heck, tht&#039;s probaly barely half of it.

The biggest dealbreaker for game and softwaredevelopers (but particularily  game developers) is that your game is visible to the entire world of iPhone users, and there is very little publishing costs, and how someone retrieves the game is fast and sure.

It&#039;s all about the money =)
But of course, one is able to create much more intuitive games now.</description>
		<content:encoded><![CDATA[<p>The deal isn&#039;t only what you can do with the iPhone. Heck, tht&#039;s probaly barely half of it.</p>
<p>The biggest dealbreaker for game and softwaredevelopers (but particularily  game developers) is that your game is visible to the entire world of iPhone users, and there is very little publishing costs, and how someone retrieves the game is fast and sure.</p>
<p>It&#039;s all about the money =)<br />
But of course, one is able to create much more intuitive games now.</p>
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		<title>By: Gregz0r</title>
		<link>http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/#comment-964</link>
		<dc:creator>Gregz0r</dc:creator>
		<pubDate>Fri, 25 Jul 2008 07:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=328#comment-964</guid>
		<description>I&#039;m looking forward to seeing what the iPhone can *really* do gaming wise. Super Monkey Ball is hardly pushing the performance envelope - as good a game as it is.</description>
		<content:encoded><![CDATA[<p>I&#039;m looking forward to seeing what the iPhone can *really* do gaming wise. Super Monkey Ball is hardly pushing the performance envelope &#8211; as good a game as it is.</p>
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		<title>By: Gregz0r</title>
		<link>http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/#comment-963</link>
		<dc:creator>Gregz0r</dc:creator>
		<pubDate>Fri, 25 Jul 2008 07:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=328#comment-963</guid>
		<description>Well Apple hold the keys to the SDK, so they can do pretty much what they want to, lol.</description>
		<content:encoded><![CDATA[<p>Well Apple hold the keys to the SDK, so they can do pretty much what they want to, lol.</p>
]]></content:encoded>
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	<item>
		<title>By: honglong1976</title>
		<link>http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/#comment-962</link>
		<dc:creator>honglong1976</dc:creator>
		<pubDate>Fri, 25 Jul 2008 07:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=328#comment-962</guid>
		<description>Isn&#039;t apple&#039;s Texas Hold&#039;em 127.9MB?</description>
		<content:encoded><![CDATA[<p>Isn&#039;t apple&#039;s Texas Hold&#039;em 127.9MB?</p>
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		<title>By: MacTheSpoon</title>
		<link>http://toucharcade.com/2008/07/24/games-are-big-sellers-in-app-store/#comment-957</link>
		<dc:creator>MacTheSpoon</dc:creator>
		<pubDate>Fri, 25 Jul 2008 05:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=328#comment-957</guid>
		<description>Gee, I didn&#039;t know about the 100 MB limit. That&#039;s pretty big, but I&#039;d actually love to see what a game developer could do without limits.</description>
		<content:encoded><![CDATA[<p>Gee, I didn&#039;t know about the 100 MB limit. That&#039;s pretty big, but I&#039;d actually love to see what a game developer could do without limits.</p>
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