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	<title>Comments on: App Store Pricing Adjusts for Competition</title>
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	<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Greg</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-1008</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Fri, 25 Jul 2008 20:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-1008</guid>
		<description>Oh my! If you pay for a product you DO NOT receive adverts! Simple. Ad supported = free apps only.

Paid products are paid for, therefore do not require advertising to support their non existent free business model.......hey?

I&#039;m a businessman, you simply cannot put ads on a paid for product without killing off your business. There will be those charging 10 cents more for an identical ad free ap.</description>
		<content:encoded><![CDATA[<p>Oh my! If you pay for a product you DO NOT receive adverts! Simple. Ad supported = free apps only.</p>
<p>Paid products are paid for, therefore do not require advertising to support their non existent free business model&#8230;&#8230;.hey?</p>
<p>I&#039;m a businessman, you simply cannot put ads on a paid for product without killing off your business. There will be those charging 10 cents more for an identical ad free ap.</p>
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		<title>By: Mitch</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-974</link>
		<dc:creator>Mitch</dc:creator>
		<pubDate>Fri, 25 Jul 2008 14:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-974</guid>
		<description>I&#039;d still like to try apps out before i buy them - 5 day demo would work for me.

Not so sure i want ads in my games either, but will see how it goes. The key to me seems to be to offer low introductory prices to get people hooked and then have upgrade options for additional levels etc. I&#039;ve learned a lot from the microstock photo biz (see my site if you&#039;re curious - not trying to sell you something) where selling in high volume at low prices is an excellent way to earn.</description>
		<content:encoded><![CDATA[<p>I&#039;d still like to try apps out before i buy them &#8211; 5 day demo would work for me.</p>
<p>Not so sure i want ads in my games either, but will see how it goes. The key to me seems to be to offer low introductory prices to get people hooked and then have upgrade options for additional levels etc. I&#039;ve learned a lot from the microstock photo biz (see my site if you&#039;re curious &#8211; not trying to sell you something) where selling in high volume at low prices is an excellent way to earn.</p>
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		<title>By: Galley</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-970</link>
		<dc:creator>Galley</dc:creator>
		<pubDate>Fri, 25 Jul 2008 13:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-970</guid>
		<description>Tetris was first offered at a ridiculous $14.99.</description>
		<content:encoded><![CDATA[<p>Tetris was first offered at a ridiculous $14.99.</p>
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		<title>By: mavis</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-960</link>
		<dc:creator>mavis</dc:creator>
		<pubDate>Fri, 25 Jul 2008 05:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-960</guid>
		<description>I refuse to buy an ad-supported app, period. That said, it&#039;s high time that developers start adjusting prices - after that initial rush of being able to buy apps for the iPhone (and paying $9.99 a pop for the honor) I think a lot of people, myself included, are realizing that $9.99 and even $4.99 is a rip-off for a lot of these games.</description>
		<content:encoded><![CDATA[<p>I refuse to buy an ad-supported app, period. That said, it&#039;s high time that developers start adjusting prices &#8211; after that initial rush of being able to buy apps for the iPhone (and paying $9.99 a pop for the honor) I think a lot of people, myself included, are realizing that $9.99 and even $4.99 is a rip-off for a lot of these games.</p>
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		<title>By: Bloc Party</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-943</link>
		<dc:creator>Bloc Party</dc:creator>
		<pubDate>Thu, 24 Jul 2008 22:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-943</guid>
		<description>The underlying story that i find so amusing is the fact that NOONE looks at these stupid ad&#039;s anyway. It&#039;s a waste of time, space, resources.</description>
		<content:encoded><![CDATA[<p>The underlying story that i find so amusing is the fact that NOONE looks at these stupid ad&#039;s anyway. It&#039;s a waste of time, space, resources.</p>
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		<title>By: Simon</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-938</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Thu, 24 Jul 2008 21:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-938</guid>
		<description>I don&#039;t like the sound of advertising appearing in any apps. One of the things I love about OSX is that there is no advertising in any of Apple&#039;s apps. I have seen little to no advertising in 3rd party apps as well. Safari doesn&#039;t include a million annoying search bars and plug ins.

I&#039;d hate to see the iPhone apps go down that path.</description>
		<content:encoded><![CDATA[<p>I don&#039;t like the sound of advertising appearing in any apps. One of the things I love about OSX is that there is no advertising in any of Apple&#039;s apps. I have seen little to no advertising in 3rd party apps as well. Safari doesn&#039;t include a million annoying search bars and plug ins.</p>
<p>I&#039;d hate to see the iPhone apps go down that path.</p>
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		<title>By: Adisah</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-937</link>
		<dc:creator>Adisah</dc:creator>
		<pubDate>Thu, 24 Jul 2008 21:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-937</guid>
		<description>I don&#039;t mind the cheaper prices. I assume the ads are going be like this: once the game starts an ad shows and before the game ends an ad will show. I think that&#039;s how it&#039;s going to be.</description>
		<content:encoded><![CDATA[<p>I don&#039;t mind the cheaper prices. I assume the ads are going be like this: once the game starts an ad shows and before the game ends an ad will show. I think that&#039;s how it&#039;s going to be.</p>
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		<title>By: Matt Burris</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-935</link>
		<dc:creator>Matt Burris</dc:creator>
		<pubDate>Thu, 24 Jul 2008 20:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-935</guid>
		<description>Danno, I doubt advertisers would like billboards in-game, as the screen is too tiny for it to be effective, even if they are only interested in an improved brand recognition.

The only way I see ads being effective in iPhone games is if they are text ads, not image banner ads.  Also, like many mentioned above, a paid version without ads and a free version with ads is the way to go.  If not, it won&#039;t see much success.</description>
		<content:encoded><![CDATA[<p>Danno, I doubt advertisers would like billboards in-game, as the screen is too tiny for it to be effective, even if they are only interested in an improved brand recognition.</p>
<p>The only way I see ads being effective in iPhone games is if they are text ads, not image banner ads.  Also, like many mentioned above, a paid version without ads and a free version with ads is the way to go.  If not, it won&#039;t see much success.</p>
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		<title>By: Danno Bonano</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-923</link>
		<dc:creator>Danno Bonano</dc:creator>
		<pubDate>Thu, 24 Jul 2008 18:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-923</guid>
		<description>I would much prefer &quot;in game&quot; ads such as billboards on the tracks in Crash Bandicoot. Have them a part of the game and not in your face up front at the beginning.</description>
		<content:encoded><![CDATA[<p>I would much prefer &#034;in game&#034; ads such as billboards on the tracks in Crash Bandicoot. Have them a part of the game and not in your face up front at the beginning.</p>
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		<title>By: BacaraMac</title>
		<link>http://toucharcade.com/2008/07/24/app-store-pricing-adjusts-for-competition/#comment-921</link>
		<dc:creator>BacaraMac</dc:creator>
		<pubDate>Thu, 24 Jul 2008 17:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=324#comment-921</guid>
		<description>I will not purchase a game if it is Ad supported. I hate having ugly ads on my nice games. 

Scenario: Hi friend A, check out this new iPhone game. Oh wait, have to get through this ad crap. Waiting 1, 2, 3..... I promise, this is a really good game, just have a crappy looking screen filled with ad crap.</description>
		<content:encoded><![CDATA[<p>I will not purchase a game if it is Ad supported. I hate having ugly ads on my nice games. </p>
<p>Scenario: Hi friend A, check out this new iPhone game. Oh wait, have to get through this ad crap. Waiting 1, 2, 3&#8230;.. I promise, this is a really good game, just have a crappy looking screen filled with ad crap.</p>
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