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	<title>Comments on: Super Monkey Ball Developer Creates Dedicated iPhone Division</title>
	<atom:link href="http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Talisman &#187; Games are Big Sellers in App Store</title>
		<link>http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/#comment-1105</link>
		<dc:creator>Talisman &#187; Games are Big Sellers in App Store</dc:creator>
		<pubDate>Mon, 28 Jul 2008 17:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=283#comment-1105</guid>
		<description>[...] Ball has been one of the biggest beneficiaries of the strong sales. While there has been some speculation about Super Monkey Ball&#8217;s sales numbers, Sega&#8217;s president Simon Jeffery now says he [...]</description>
		<content:encoded><![CDATA[<p>[...] Ball has been one of the biggest beneficiaries of the strong sales. While there has been some speculation about Super Monkey Ball&#039;s sales numbers, Sega&#039;s president Simon Jeffery now says he [...]</p>
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		<title>By: Darrell</title>
		<link>http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/#comment-793</link>
		<dc:creator>Darrell</dc:creator>
		<pubDate>Sat, 19 Jul 2008 23:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=283#comment-793</guid>
		<description>The controls are very sensitive but it would be a little too easy if they weren&#039;t. 
I&#039;m on the final island albeit stuck!! It would be nice if they had the option to alter the sensitivity though so other people could play it how they want too. 

One more thing... It sorely needs some kind of &#039;Save&#039; function. The game was designed for a phone but it doesn&#039;t save your progress if you get a call!!!!!!!!!!!!!!!! CRAZYTOWN!</description>
		<content:encoded><![CDATA[<p>The controls are very sensitive but it would be a little too easy if they weren&#039;t.<br />
I&#039;m on the final island albeit stuck!! It would be nice if they had the option to alter the sensitivity though so other people could play it how they want too. </p>
<p>One more thing&#8230; It sorely needs some kind of &#039;Save&#039; function. The game was designed for a phone but it doesn&#039;t save your progress if you get a call!!!!!!!!!!!!!!!! CRAZYTOWN!</p>
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		<title>By: K</title>
		<link>http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/#comment-765</link>
		<dc:creator>K</dc:creator>
		<pubDate>Sat, 19 Jul 2008 04:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=283#comment-765</guid>
		<description>Agree with Adisah in that the controls are FAR too sensitive for this game to be truly complete. Wish I&#039;d grabbed Crash 3D instead...

But good to see the App store making a lot of money for developers- hope it means more games- good ones :)</description>
		<content:encoded><![CDATA[<p>Agree with Adisah in that the controls are FAR too sensitive for this game to be truly complete. Wish I&#039;d grabbed Crash 3D instead&#8230;</p>
<p>But good to see the App store making a lot of money for developers- hope it means more games- good ones <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Manta Research</title>
		<link>http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/#comment-752</link>
		<dc:creator>Manta Research</dc:creator>
		<pubDate>Fri, 18 Jul 2008 21:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=283#comment-752</guid>
		<description>About 12 hours after launch in New Zealand/Australia they were up to almost 11k downloads.  The US market hadn&#039;t even hit at that point other than the people who had downloaded the 2.0 update through the leak.  I don&#039;t know if they&#039;ve made millions in one week, but I would say that they will very comfortably make $2-3M in profit by end of month.  EASILY.</description>
		<content:encoded><![CDATA[<p>About 12 hours after launch in New Zealand/Australia they were up to almost 11k downloads.  The US market hadn&#039;t even hit at that point other than the people who had downloaded the 2.0 update through the leak.  I don&#039;t know if they&#039;ve made millions in one week, but I would say that they will very comfortably make $2-3M in profit by end of month.  EASILY.</p>
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		<title>By: Adisah</title>
		<link>http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/#comment-738</link>
		<dc:creator>Adisah</dc:creator>
		<pubDate>Fri, 18 Jul 2008 17:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=283#comment-738</guid>
		<description>Yeah. It&#039;s pretty good but I&#039;m hoping they release an update to where I can change the sensitivity or something to help me play better. I still find this game pretty difficult but it&#039;s still fun.</description>
		<content:encoded><![CDATA[<p>Yeah. It&#039;s pretty good but I&#039;m hoping they release an update to where I can change the sensitivity or something to help me play better. I still find this game pretty difficult but it&#039;s still fun.</p>
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		<title>By: girlgeek</title>
		<link>http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/#comment-735</link>
		<dc:creator>girlgeek</dc:creator>
		<pubDate>Fri, 18 Jul 2008 16:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=283#comment-735</guid>
		<description>I&#039;d love to know how others did who where not part of the hot picks.  I am considering a focused development process for iPhone - but just wondering how the average game is doing.  Super Monkey Ball was a star, but how about the classic games like Scrabble and Solitaire how did they do?</description>
		<content:encoded><![CDATA[<p>I&#039;d love to know how others did who where not part of the hot picks.  I am considering a focused development process for iPhone &#8211; but just wondering how the average game is doing.  Super Monkey Ball was a star, but how about the classic games like Scrabble and Solitaire how did they do?</p>
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		<title>By: RedRom</title>
		<link>http://toucharcade.com/2008/07/18/super-monkey-ball-developer-creates-dedicated-iphone-division/#comment-734</link>
		<dc:creator>RedRom</dc:creator>
		<pubDate>Fri, 18 Jul 2008 16:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=283#comment-734</guid>
		<description>And all that despite the fact SMB is not really that great.

Well, it&#039;s good of course, but I&#039;ve enjoyed other games on there more - even a couple of free ones (Tap Tap).</description>
		<content:encoded><![CDATA[<p>And all that despite the fact SMB is not really that great.</p>
<p>Well, it&#039;s good of course, but I&#039;ve enjoyed other games on there more &#8211; even a couple of free ones (Tap Tap).</p>
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