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	<title>Comments on: Under the Hood: The iPhone&#039;s Gaming Mettle [Updated]</title>
	<atom:link href="http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sat, 21 Nov 2009 19:52:13 -0500</lastBuildDate>
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		<title>By: iPhone &#124; Mobile phones</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-20170</link>
		<dc:creator>iPhone &#124; Mobile phones</dc:creator>
		<pubDate>Thu, 23 Apr 2009 12:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-20170</guid>
		<description>[...]  a  b  Patterson, Blake (2008-07-07).  &#8220;Under the Hood: The iPhone’s Gaming Mettle&#8221;. [...]</description>
		<content:encoded><![CDATA[<p>[...]  a  b  Patterson, Blake (2008-07-07).  &#034;Under the Hood: The iPhone’s Gaming Mettle&#034;. [...]</p>
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		<title>By: barry shirr</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-19549</link>
		<dc:creator>barry shirr</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-19549</guid>
		<description>the arguments about input methods are a little premature - the trick is not to artificially shoe horn old games to work with new controls, but to design new games around the new controls. remember quake for the playstation ? absolute pants because the playstation doesnt have a mouse - yet still they wasted everyones time porting it.</description>
		<content:encoded><![CDATA[<p>the arguments about input methods are a little premature &#8211; the trick is not to artificially shoe horn old games to work with new controls, but to design new games around the new controls. remember quake for the playstation ? absolute pants because the playstation doesnt have a mouse &#8211; yet still they wasted everyones time porting it.</p>
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	<item>
		<title>By: james  braselton</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-11744</link>
		<dc:creator>james  braselton</dc:creator>
		<pubDate>Sun, 01 Feb 2009 04:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-11744</guid>
		<description>HI  THERE   YOU  THINK   THAT  THE  3G   IPHONE  IS  FAST   I  CAN   NOT  WAIT TOO   SEE   THE  SPECS  ON  THE  ALIEN  WARE  CELLPHONE  THE  CELLPHONE  PITUERS  LOOK  LIKE  A  MINI  ALIEN  WARE  OUT  OF  THIS  WORLD  I  AM  THINKING  NO  SLOWER  THEN  A  1  GHZ  CPU  IN  IT   CAN  ANY  THING  KEEP  UP  WITH   ALIEN  WARE  FASTEST  COMPUTERS  ON  EARTH  AND  GOING  TOO  RELEASE  A  CELLPHONE.</description>
		<content:encoded><![CDATA[<p>HI  THERE   YOU  THINK   THAT  THE  3G   IPHONE  IS  FAST   I  CAN   NOT  WAIT TOO   SEE   THE  SPECS  ON  THE  ALIEN  WARE  CELLPHONE  THE  CELLPHONE  PITUERS  LOOK  LIKE  A  MINI  ALIEN  WARE  OUT  OF  THIS  WORLD  I  AM  THINKING  NO  SLOWER  THEN  A  1  GHZ  CPU  IN  IT   CAN  ANY  THING  KEEP  UP  WITH   ALIEN  WARE  FASTEST  COMPUTERS  ON  EARTH  AND  GOING  TOO  RELEASE  A  CELLPHONE.</p>
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	<item>
		<title>By: iPhone from A Game Developer&#8217;s Perspective: The iPhone API</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-10276</link>
		<dc:creator>iPhone from A Game Developer&#8217;s Perspective: The iPhone API</dc:creator>
		<pubDate>Mon, 05 Jan 2009 04:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-10276</guid>
		<description>[...] familiar territory. Specifically, it&#8217;s OpenGL ES 1.1 with a few extensions thrown in. The hardware itself is a fixed-function PowerVR chip with hardware vertex processing and texture combiners. Very 1999  [...]</description>
		<content:encoded><![CDATA[<p>[...] familiar territory. Specifically, it&#039;s OpenGL ES 1.1 with a few extensions thrown in. The hardware itself is a fixed-function PowerVR chip with hardware vertex processing and texture combiners. Very 1999  [...]</p>
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	<item>
		<title>By: Mac News Update - MacPro, iMac, iPhone, Macbook, and Macbook Pro News &#187; Blog Archive &#187; Walmart Confirms Selling the iPhone for $197, Sales Begin Dec.28th</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-9860</link>
		<dc:creator>Mac News Update - MacPro, iMac, iPhone, Macbook, and Macbook Pro News &#187; Blog Archive &#187; Walmart Confirms Selling the iPhone for $197, Sales Begin Dec.28th</dc:creator>
		<pubDate>Sun, 28 Dec 2008 17:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-9860</guid>
		<description>[...] is the first public confirmation that Apple is both a licensee and investor in the company which is responsible the PowerVR 3D chipset for the iPhone and iPod [...]</description>
		<content:encoded><![CDATA[<p>[...] is the first public confirmation that Apple is both a licensee and investor in the company which is responsible the PowerVR 3D chipset for the iPhone and iPod [...]</p>
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	<item>
		<title>By: Mac News Update - MacPro, iMac, iPhone, Macbook, and Macbook Pro News &#187; Blog Archive &#187; iPhone Nano Concept Photo?</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-9699</link>
		<dc:creator>Mac News Update - MacPro, iMac, iPhone, Macbook, and Macbook Pro News &#187; Blog Archive &#187; iPhone Nano Concept Photo?</dc:creator>
		<pubDate>Fri, 26 Dec 2008 19:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-9699</guid>
		<description>[...] is the first public confirmation that Apple is both a licensee and investor in the company which is responsible the PowerVR 3D chipset for the iPhone and iPod [...]</description>
		<content:encoded><![CDATA[<p>[...] is the first public confirmation that Apple is both a licensee and investor in the company which is responsible the PowerVR 3D chipset for the iPhone and iPod [...]</p>
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	<item>
		<title>By: Mac News Update - MacPro, iMac, iPhone, Macbook, and Macbook Pro News &#187; Blog Archive &#187; AT&#38;T’s No Contract iPhone, Possible Prepaid Plan Details</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-9457</link>
		<dc:creator>Mac News Update - MacPro, iMac, iPhone, Macbook, and Macbook Pro News &#187; Blog Archive &#187; AT&#38;T’s No Contract iPhone, Possible Prepaid Plan Details</dc:creator>
		<pubDate>Tue, 23 Dec 2008 08:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-9457</guid>
		<description>[...] is the first public confirmation that Apple is both a licensee and investor in the company which is responsible the PowerVR 3D chipset for the iPhone and iPod [...]</description>
		<content:encoded><![CDATA[<p>[...] is the first public confirmation that Apple is both a licensee and investor in the company which is responsible the PowerVR 3D chipset for the iPhone and iPod [...]</p>
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	<item>
		<title>By: mac &#124; iPod Touch 2G &#62; iPhone 3G &#124; macfidelity</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-7308</link>
		<dc:creator>mac &#124; iPod Touch 2G &#62; iPhone 3G &#124; macfidelity</dc:creator>
		<pubDate>Sat, 29 Nov 2008 12:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-7308</guid>
		<description>[...] findet man hier und hier. Die Bauanleitung [...]</description>
		<content:encoded><![CDATA[<p>[...] findet man hier und hier. Die Bauanleitung [...]</p>
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	<item>
		<title>By: Welcome to the dark side of the iPhone! &#124; [RUMOR] Flash on ARM platforms. (just like the iphone)</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-6394</link>
		<dc:creator>Welcome to the dark side of the iPhone! &#124; [RUMOR] Flash on ARM platforms. (just like the iphone)</dc:creator>
		<pubDate>Mon, 17 Nov 2008 23:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-6394</guid>
		<description>[...] optimization is targeted at the existing ARM11 family (used in the iPhone) and will be available in the second half of 2009. Details are rather sparse, though the [...]</description>
		<content:encoded><![CDATA[<p>[...] optimization is targeted at the existing ARM11 family (used in the iPhone) and will be available in the second half of 2009. Details are rather sparse, though the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Adobe &#38; ARM will bring Flash 10 and AIR to ARM platform in 2009 &#124; Mitch Leung's Den</title>
		<link>http://toucharcade.com/2008/07/07/under-the-hood-the-iphones-gaming-mettle/#comment-6354</link>
		<dc:creator>Adobe &#38; ARM will bring Flash 10 and AIR to ARM platform in 2009 &#124; Mitch Leung's Den</dc:creator>
		<pubDate>Mon, 17 Nov 2008 16:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=192#comment-6354</guid>
		<description>[...] AIR to ARM 11 family in the second half of 2009. Why is it interesting? Coz iPhone is also using ARM 11 family, and Steve Jobs said Flash is no good for iPhone so to [...]</description>
		<content:encoded><![CDATA[<p>[...] AIR to ARM 11 family in the second half of 2009. Why is it interesting? Coz iPhone is also using ARM 11 family, and Steve Jobs said Flash is no good for iPhone so to [...]</p>
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