While we expect to see some great iPhone games once the SDK is launched, there are still some developers working on unofficial Jailbroken games.  A particularly impressive example of this is a port of Kenta Cho's Noiz2sa.

The game is a vertical shooter. The objectives are simple: Avoid the bullets, kill the enemies.  The game was ported by Lazrhog and an early version is available to Jailbroken iPhones via the iPodTouchFans repository.

The developer is also working on an OpenGL ES version with multi-touch support which is shown as a preview here:

The most recent version does not appear to be publicly available. While we certainly hope we might eventually see this become available through the iTunes App Store, there don't appear to be any plans at this time.

  • http://www.briandeuel.com Brian Deuel

    This game is available for many different platforms, including PPC Macs, linux, and even Dreamcast!

  • http://www.briandeuel.com Brian Deuel

    This game is available for many different platforms, including PPC Macs, linux, and even Dreamcast!

  • Tom

    Why not use the accelerometers? Having fingers and thumbs in the way doesn't make sense...

  • Tom

    Why not use the accelerometers? Having fingers and thumbs in the way doesn't make sense...

  • blakespot

    I'm a fan of Cho's "Torus Trooper" - a fun game. I play it frequently on my MacBook Pro.

    http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt.html

  • blakespot

    I'm a fan of Cho's "Torus Trooper" - a fun game. I play it frequently on my MacBook Pro.

    http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt.html

  • Constable Odo

    There seems to be some vertical offset of the shooter object from the finger. I don't think the finger is in the way all that much and a finger would require less wrist action than having to constantly tilt the device. Anyway, this seems like a very simple yet enjoyable game. Using accelerometers would also be nice as long as it wouldn't make it much more difficult to control. How about giving users the choice of finger or accelerometers.

  • Constable Odo

    There seems to be some vertical offset of the shooter object from the finger. I don't think the finger is in the way all that much and a finger would require less wrist action than having to constantly tilt the device. Anyway, this seems like a very simple yet enjoyable game. Using accelerometers would also be nice as long as it wouldn't make it much more difficult to control. How about giving users the choice of finger or accelerometers.

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