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	<title>Comments on: SEGA Producer Discusses iPhone Super Monkey Ball Port</title>
	<atom:link href="http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: steven</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-58</link>
		<dc:creator>steven</dc:creator>
		<pubDate>Sun, 27 Apr 2008 22:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-58</guid>
		<description>wow first poster... way to be a d-bag... you think the associate producer would know how the game controls...

SEGA is doing great things by innovating with the iPhone as a whole, not just using its rather heady processing power. Nice.</description>
		<content:encoded><![CDATA[<p>wow first poster&#8230; way to be a d-bag&#8230; you think the associate producer would know how the game controls&#8230;</p>
<p>SEGA is doing great things by innovating with the iPhone as a whole, not just using its rather heady processing power. Nice.</p>
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		<title>By: Wow</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-49</link>
		<dc:creator>Wow</dc:creator>
		<pubDate>Thu, 24 Apr 2008 02:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-49</guid>
		<description>Haha, clearly the &quot;last time you checked&quot; was prior to the announcement of the iPhone.</description>
		<content:encoded><![CDATA[<p>Haha, clearly the &#034;last time you checked&#034; was prior to the announcement of the iPhone.</p>
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		<title>By: Response to Idiot Above</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-9</link>
		<dc:creator>Response to Idiot Above</dc:creator>
		<pubDate>Tue, 15 Apr 2008 13:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-9</guid>
		<description>You really need to do some research before you post idiotic comments.  The iPhone has 3 accelerometers... how do you think it knows when to switch from portrait to landscape mode.  This is obviously coming from someone who doesn&#039;t have an iPhone and has never used one.  I really wish people would at least comment on products they have used.</description>
		<content:encoded><![CDATA[<p>You really need to do some research before you post idiotic comments.  The iPhone has 3 accelerometers&#8230; how do you think it knows when to switch from portrait to landscape mode.  This is obviously coming from someone who doesn&#039;t have an iPhone and has never used one.  I really wish people would at least comment on products they have used.</p>
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		<title>By: blakespot</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-8</link>
		<dc:creator>blakespot</dc:creator>
		<pubDate>Tue, 15 Apr 2008 13:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-8</guid>
		<description>One of the iPhone&#039;s most prominent features, its ability to properly orient the screen display depending on how the user is holding it, is driven by the its accelerometer.  Have a look:

http://www.apple.com/iphone/features/index.html#accelerometer

As well, at exactly 1hr into Apple&#039;s Quicktime stream of the iPhone SDK rollout event, Super Monkey Ball, controlled by tilting the iPhone (thanks to its acceletometer), is rather clearly demonstrated and discussed.  Have a look:

http://www.apple.com/quicktime/qtv/iphoneroadmap/</description>
		<content:encoded><![CDATA[<p>One of the iPhone&#039;s most prominent features, its ability to properly orient the screen display depending on how the user is holding it, is driven by the its accelerometer.  Have a look:</p>
<p><a href="http://www.apple.com/iphone/features/index.html#accelerometer" rel="nofollow">http://www.apple.com/iphone/features/index.html#accelerometer</a></p>
<p>As well, at exactly 1hr into Apple&#039;s Quicktime stream of the iPhone SDK rollout event, Super Monkey Ball, controlled by tilting the iPhone (thanks to its acceletometer), is rather clearly demonstrated and discussed.  Have a look:</p>
<p><a href="http://www.apple.com/quicktime/qtv/iphoneroadmap/" rel="nofollow">http://www.apple.com/quicktime/qtv/iphoneroadmap/</a></p>
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		<title>By: Me</title>
		<link>http://toucharcade.com/2008/04/14/sega-producer-discusses-iphone-super-monkey-ball-port/#comment-7</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Tue, 15 Apr 2008 11:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23#comment-7</guid>
		<description>Last time I checked, the iPhone didn&#039;t have an accelerometer, so your comment that &quot;Players should expect nothing less&quot; is pretty idiotic.</description>
		<content:encoded><![CDATA[<p>Last time I checked, the iPhone didn&#039;t have an accelerometer, so your comment that &#034;Players should expect nothing less&#034; is pretty idiotic.</p>
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