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	<title>Comments on: Parallel Kingdom: The iPhone&#039;s First MMORPG</title>
	<atom:link href="http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Massive Online Multiplayer Games</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-45861</link>
		<dc:creator>Massive Online Multiplayer Games</dc:creator>
		<pubDate>Mon, 07 Dec 2009 11:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-45861</guid>
		<description>Among the great number of MMORPG I prefer those with intuitive navigation, a comprehensive user interface, and a unique graphical player guide!!! Hope this game  will  meet my requirements!</description>
		<content:encoded><![CDATA[<p>Among the great number of MMORPG I prefer those with intuitive navigation, a comprehensive user interface, and a unique graphical player guide!!! Hope this game  will  meet my requirements!</p>
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		<title>By: Mac Babe</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-28838</link>
		<dc:creator>Mac Babe</dc:creator>
		<pubDate>Fri, 10 Jul 2009 07:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-28838</guid>
		<description>i love to see the new Starwars MMORPG on iphone, scaled down is okay, since i can experience the full game when i&#039;m home..</description>
		<content:encoded><![CDATA[<p>i love to see the new Starwars MMORPG on iphone, scaled down is okay, since i can experience the full game when i&#039;m home..</p>
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		<title>By: Bartipapi</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-14508</link>
		<dc:creator>Bartipapi</dc:creator>
		<pubDate>Thu, 05 Mar 2009 21:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-14508</guid>
		<description>Damn i need an Iphone but i live in the north of Germany.. I think there are no people in my region who really would use it... but...
GREAT IDEA!</description>
		<content:encoded><![CDATA[<p>Damn i need an Iphone but i live in the north of Germany.. I think there are no people in my region who really would use it&#8230; but&#8230;<br />
GREAT IDEA!</p>
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		<title>By: Kevin</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-3936</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Thu, 25 Sep 2008 23:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-3936</guid>
		<description>Holy Crap... did you see the screen shots... they make me feel like im playing one of the original Gameboy&#039;s...  This is a great idea... that will fail miserably... and all of its thunder will be stolen by the developer that does it right... (using good graphics and animation)... You cant even see what your wearing or what weapon your  holding.... your just a head mving around with other heads.... really?</description>
		<content:encoded><![CDATA[<p>Holy Crap&#8230; did you see the screen shots&#8230; they make me feel like im playing one of the original Gameboy&#039;s&#8230;  This is a great idea&#8230; that will fail miserably&#8230; and all of its thunder will be stolen by the developer that does it right&#8230; (using good graphics and animation)&#8230; You cant even see what your wearing or what weapon your  holding&#8230;. your just a head mving around with other heads&#8230;. really?</p>
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		<title>By: John</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-1294</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 01 Aug 2008 19:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-1294</guid>
		<description>would this be compatible with the ipod touch if it used postal codes or google maps??</description>
		<content:encoded><![CDATA[<p>would this be compatible with the ipod touch if it used postal codes or google maps??</p>
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		<title>By: krull</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-1091</link>
		<dc:creator>krull</dc:creator>
		<pubDate>Mon, 28 Jul 2008 12:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-1091</guid>
		<description>is not a MMORPG is a MMTRG for Mobile Multiplayer Trans-Reality Games :)</description>
		<content:encoded><![CDATA[<p>is not a MMORPG is a MMTRG for Mobile Multiplayer Trans-Reality Games <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: green</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-865</link>
		<dc:creator>green</dc:creator>
		<pubDate>Tue, 22 Jul 2008 22:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-865</guid>
		<description>it would work much better if the game had different zones and your starting zone/class/race/culture consisted of the 50-100 closest players whether that be your aparment complex or the entire continent of africa.  This way everyone can start in a place they call home and the end zones are just relative distances away from where you started playing
Also it is up to the players to reveal their actual location and if someone travels they could bring back some exotic goods to trade

I dont think people will walk around a few block radius and all of a sudden run into a creep knowing they are close to each other in real life.  Too creepy!!!</description>
		<content:encoded><![CDATA[<p>it would work much better if the game had different zones and your starting zone/class/race/culture consisted of the 50-100 closest players whether that be your aparment complex or the entire continent of africa.  This way everyone can start in a place they call home and the end zones are just relative distances away from where you started playing<br />
Also it is up to the players to reveal their actual location and if someone travels they could bring back some exotic goods to trade</p>
<p>I dont think people will walk around a few block radius and all of a sudden run into a creep knowing they are close to each other in real life.  Too creepy!!!</p>
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		<title>By: Jensen</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-849</link>
		<dc:creator>Jensen</dc:creator>
		<pubDate>Tue, 22 Jul 2008 06:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-849</guid>
		<description>To those who are arguing privacy infringement, it is solely up to the player of the MMO to put themselves at risk. I mean, I&#039;m pretty sure anyone who is going to play this game is well aware that they can track, and be tracked, by activating it; therefore, should be responsible for any actions inflicted on them from playing the game. 

Props to the creators, who just provide the technology. ;]</description>
		<content:encoded><![CDATA[<p>To those who are arguing privacy infringement, it is solely up to the player of the MMO to put themselves at risk. I mean, I&#039;m pretty sure anyone who is going to play this game is well aware that they can track, and be tracked, by activating it; therefore, should be responsible for any actions inflicted on them from playing the game. </p>
<p>Props to the creators, who just provide the technology. ;]</p>
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	<item>
		<title>By: EverydayUX: Everyday User Experience by alex rainert &#187; Blog Archive &#187; EverydayUX links for May 22nd through May 27th</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-129</link>
		<dc:creator>EverydayUX: Everyday User Experience by alex rainert &#187; Blog Archive &#187; EverydayUX links for May 22nd through May 27th</dc:creator>
		<pubDate>Wed, 28 May 2008 02:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-129</guid>
		<description>[...] Parallel Kingdom: The iPhone&#8217;s First MMORPGUsing real world data as the basis for an MMORPG for iPhone and Android. Interesting. [...]</description>
		<content:encoded><![CDATA[<p>[...] Parallel Kingdom: The iPhone&rsquo;s First MMORPGUsing real world data as the basis for an MMORPG for iPhone and Android. Interesting. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: So close, no matter how far&#8230;. &#124; Heather G. Wells</title>
		<link>http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-123</link>
		<dc:creator>So close, no matter how far&#8230;. &#124; Heather G. Wells</dc:creator>
		<pubDate>Tue, 27 May 2008 01:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/2008/03/21/parallel-kingdom-the-iphones-first-mmorpg/#comment-123</guid>
		<description>[...] coolest-sounding MMORPG ever (because I omg love the thought of a virtual world overlaid on the real one) that I&#8217;m not [...]</description>
		<content:encoded><![CDATA[<p>[...] coolest-sounding MMORPG ever (because I omg love the thought of a virtual world overlaid on the real one) that I&#039;m not [...]</p>
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