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'Space Colors' Creator Trent Polack Working on Follow-Up 'Superchroma' and Spin-Off 'Gravity Blot

Space Colors [$0.99], the space-shooter with roguelike elements and colorful explosions, is barely a month released into the world, but if you want more of it: good news, there's a couple of new games coming that will deliver more space and/or more explosions...

Cartoon Network Shows Off New 'Adventure Time' and 'Steven Universe' Games at PAX

Cartoon Network was demoing games at PAX Prime this past weekend, and there's a pair of particularly intriguing titles from interesting developers that are coming to iOS in the future. Adventure Time Game Wizard is a game-creation tool that's being made by Pixel Press, and Steven Universe: Attack the Light is an RPG from Grumpyface, who have made some good games for Cartoon Network and Adult Swim Games in the past couple of years...

'Smarter Than You' from the Creator of '10000000' Launches This Month

Luca Redwood, creator of 10000000 [$2.99], has been working on a new game besides 10000000 sequel You Must Build a Boat, the asynchronous multiplayer game Smarter Than You. And soon, the world will get to play the game against each other and potentially take on the AI character M_E_T_I_S, as a release date has been announced for September 25th...

If you remember all of our coverage of Hearthstone [Free (HD)] and its Curse of Naxxramas expansion (Here's the review!) you'd remember how much we loved the buy-once-get-everything pricing structure behind it. But, a lot of people didn't. So, if you were among the folks out there who for some reason wish you could endlessly buy packs over just flopping out a $20, I've got some great news...

Noodlecake and Gamebra.in's 'Joinz' Release Date Announced

Noodlecake and Gamebra.in's Joinz, revealed a few short weeks ago, has its price point and release date finally revealed, along with a new trailer showing more off about the game. You can expect this Tetris-meets-Threes! [$1.99] puzzler to hit the App Store on September 18th at a price point of $1.99. That's with no ads, no IAP, no timers or any of that malarkey...

'ALONE' Review - Forever Alone

With all the gimmicks endless runners tend to have bolted on them these days, it's sometimes easy to forget that it all started with just a simple score attack. No IAPs, no coins, no cosmetic upgrades, no power-ups, just an endless, increasingly difficult, randomized stage and a challenge to see how far you can go before inevitably failing. That's not to say gimmicks are bad, as they can be quite a lot of fun. Just look at Jetpack Joyride [Free], which is so loaded with stuff you could almost forget about the goal of going farther in favor of collecting things and still have tons of fun. There's something about that pure experience, however. It's something I greatly appreciated in Boson X [$0.99], and it's something I very much enjoy here in ALONE [$1.99]...

The genre label 'Metroidvania' is a combination of Metroid and Castlevania, referring to just about any Metroid game and the post-Symphony of the Night Castlevania games largely overseen by Koji Igarashi. The genre itself, though, stretches back pretty far, and there's at least one series concurrent to Metroid and well before Symphony that hasn't really gotten its due in the grand history of things. I'm referring to Westone's Monster World series, which spun of out the action-oriented Wonder Boy, got a lot of confusing localizations and revisions, and sadly bowed out after the 16-bit console generation. It's a great series that had a lot of clear influence on later titles such as Shantae [$2.99], but seems to get little credit for its contributions to the genre. With that in mind, I am not going to call Ninja Smasher [$1.99] a Metroidvania. It's a non-linear action game with a big, interconnected map where you find new abilities to open up new routes, but at least in my estimation, this game is taking notes less from Metroid or Igarashi's Castlevania and more from Westone's colorful, cartoonish adventures...

It's been a long trek from student project to full blown game concept and beyond, but Bedtime Digital Games has finally released their collaborative creation, Back to Bed[$3.99] . Arriving on iOS just a few weeks after it's steam release, this beauty is here to entice you with a graphical pedigree rarely seen on a mobile game. Even though the lionshare of intellectual stimulation offered by the game is by way of art appreciation, there is not much to get in your way as you take in the sights offered up by this title...

Beamdog Announces 'Icewind Dale: Enhanced Edition' Coming to Desktop and Mobile Soon

Backflip's new game isn't the only Dungeons & Dragons-related news coming out over the weekend, as Beamdog has announced they're working on an enhanced remake of Icewind Dale for Mac, PC, iOS and Android. Icewind Dale was originally released on PC back in 2000, and takes place in the Dungeons & Dragons Forgotten Realms campaign setting. According to the official site, Beamdog's Icewind Dale: Enhanced Edition will include "…new kits and character classes, dozens of new items and spells, and restored quest material cut from the original game." In addition to brand new and previously unreleased content, the Enhanced Edition will also include both the Heart of Winter and Trials of the Luremaster expansion packs...

If you can recall back nearly a year ago to October of 2013, Square Enix announced that mobile ports of the first eight Dragon Quest games would be coming to Japan. We hoped at the time that those mobile ports would also hit stateside, and as it turned out they did–or at least they've started to. This past May saw the US release of Dragon Quest VIII [$14.99] on the App Store (which is still on sale, by the way), and early last month an iOS port of Dragon Quest IV: Chapters of the Chosen [$14.99] arrived. Over the weekend at PAX Prime, two of the producers working on the Dragon Quest series confirmed to Polygon that the additional entries in the series are indeed on their way to mobile...

It seems hard to believe, but it's already been a whole year since developer Michael Brough released his techno-roguelike masterpiece 868-HACK [$2.99] onto the App Store, and to celebrate he's dropped the price of the game for the first time ever. You can now buy the game at the discounted price of $2.99, down from its original price of $5.99. In case you're not familiar, 868-HACK is a highly strategic, incredibly challenging roguelike with a cyberspace theme. It's one of those games where every single choice you make matters, and it's imperative that you have a decent understanding of the game's mechanics and are able to plan your moves well ahead. We absolutely loved it in our review from a year ago...

Backflip Studios is Making a 'Dungeons & Dragons' Mobile Game

Over the weekend at PAX Prime, DragonVale developer Backflip Studios announced that they have a new mobile game in the works based on the Dungeons & Dragons IP. The game is currently untitled, but Backflip spoke to Polygon during PAX and did divulge a few details. The game is considered a castle defense game, but it's "much, much more than that" explains Backflip CEO Julian Farrior. "There's a heavy customization component. There's a heavy player-vs-player component. It wouldn't do it justice to tie it to any one game — it's inspired by the castle defense or raiding genres, but it doesn't adhere tightly to that, either."..

Having just finished my review of the final episode of The Walking Dead Season Two [$4.99], I thought it might be nice to decompress with a little pinball, as I often do after finishing a story-heavy game. Luckily for me, the developers behind Zen Pinball [Free] just released a thematically-appropriate new table as both a standalone app and an in-app purchase within the regular app. The Walking Dead Pinball [$1.99] follows most of the well-established trappings of Zen Studios's take on silverball, so it's hard to say if people burnt out on their offerings will be all that excited with it. For fans of The Walking Dead game, however, it brings just enough of the character of Season One [Free] to make it worth checking out...

151590_largerJust as we were about to record, Nintendo went and announced the "new" 3DS which is a lot like the old 3DS but with some more trigger buttons and an extra analog stick. So, we hit the record button and talked about the latest from big N before discussing the games of the week. From there, we spend a lot of time speculating what the new iPhone and iWatch (or whatever it ends up being) are going to be all about. We won't have long to wait, thankfully.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

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This week's episode of The TouchArcade Show is sponsored by…

Dementia: Book of the Dead, $2.99 - Medieval England – a times of knights, witches, and hunters. What other secrets of this time of trouble are hidden from humanity?

In Dementia: Book of the Dead, you play one of the best mercenaries of the Night Hunters order. The Bishop has given him a new mission. Is it going to be as simple as it seems? What exactly is in that village far away from civilization?

On a tricky path filled with supernatural elements, you’ll deal with ghosts and demons, and those who were friends will become enemies. Are you ready?

Dementia: Book of the Dead for iPhone and iPad is available in the App Store now for $2.99. Get it today!

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TouchArcade Game of the Week: 'Bioshock'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

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