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iPhone 6 and 6 Plus News Roundup: Over 10 Million Sold, Benchmarks Great, Shatters With Liquid Nitrogen, and More

This weekend was absolutely full of news surrounding the iPhone 6 and 6 Plus. Like every iPhone release, the iFixIt guys were on the spot with teardowns. The iPhone 6 Plus teardown features the ever-important size comparison with a pop tart and is loaded with insanely clear photos of every step that goes into disassembling an iPhone 6 Plus. These articles are always super fascinating to me, as seeing all the ultra-tiny parts that go together to make your phone really makes you realize how complicated these devices are. They go so in depth at iFixIt they even teardown the vibrator assembly and camera lens. They also tore down the iPhone 6, although it turned out to be largely the same except a little smaller...

TGS 2014: Indie Game Wrap-Up

I looked at and played a number of great games in the Indie Games area of the show floor. It was probably the most interesting part of the show as far as mobile games go. Square Enix put a good effort forward, but other big companies either weren't showing their mobile line-up or just showing off their latest attempt to catch onto the tail feathers of Puzzle & Dragons []. I've written separate articles for some of the games I played in the Indie area, but the rest of the stuff I played was too early on, unlikely to leave Japan, or just not a great experience to be had on a noisy show floor. Here are some of the interesting ones...

TGS 2014: Hands-On With 'Ghost Blade'

I played quite a few games at the Tokyo Game Show, and as you would expect, there was a pretty wide range in terms of how finished games were and how enjoyable they were to play. While I was excited to play Chaos Rings 3 for obvious reasons, the surprise of the show for me ended up being Ghost Blade, an upcoming stylish action game from Shanghai-based developer Yushi Digital Entertainment. It's currently in soft launch in China, and should be coming to the rest of the world within the next month or two...

TGS 2014: Hands-On With 'Dungeons And Darkness'

I think when a lot of gamers think of RPGs from Japan, the first image that pops up is something along the lines of Final Fantasy, Dragon Quest, or Namco's Tales series. I've seen people say things like Demon's Souls and Dark Souls don't count as Japanese RPGs simply because they don't fit into that box we have in our minds. The truth is, Japan has had a long and consistent history with first-person RPGs, and they're generally done up in a dark fantasy style. It's just that, perhaps ironically, these more traditionally Western-looking games didn't have much of a market outside Japan until the last several years or so, when console players in North America finally got the tip that these kinds of games are pretty cool...

Band Saga is such a weird game, and I mean that in the most beautiful possible way. Part rogue-like, part twin-stick shooter, all mixed in with a stylish, unique musical theme, I can't say I've played anything quite like it before. In this game, you have to put together your band by rescuing members. They're found in the game's various stages set in different cities across the world, which you'll have to clear out room by room until you find them. The game has a really cool classic sci-fi theme to it, rendered in pixel art that looks like it fell out of a 16-bit console game...

TGS 2014: Hands-On With 'Million Onion Hotel'

Every once in a while, a game comes out of the Japanese development scene that makes you question your sanity. I feel like I'm pretty numb to this stuff in general by now, but Million Onion Hotel from Onion Games is... something else. Headed up by industry veteran Yoshiro Kimura, who previously worked on No More Heroes, Little King's Story, and Chulip, the game is basically a variation on Whack-A-Mole. Yet, reducing it to that feels a bit like calling Katamari Damacy a game about rolling a ball around...

There are plenty of negative things to be said about Goat Simulator []. Its controls are difficult to manage, and lead to many awkward camera angles and difficult attempts at navigating. The visuals...are not the peak of 3D modeling. The world is a bit small, and while there's plenty of nooks and crannies to explore, you can see most of this game in a short amount of time. The game's general clumsiness makes it difficult to manage the skill-based aspects, and to complete some of the achievements. And the game is generally kinda buggy, with the goat's head getting stuck and warped in fences, occasionally just falling through the earth, and the odd crash or two. The whole thing is a joke that runs its course not too long after playing it...

'Surfy', Launching This Week, Showed Me the Terrifying Future of Greeting Cards

Since the advent of the whole race to the bottom pricing of the App Store, budgets for mobile development (particularly on the indie side of things) are super tight. Because of this (and the fact that we can just get everything we need to cover a game from an email) we almost never see the swag that people covering PC/console games are used to. On our side of the fence, having someone just send you a t-shirt is incredibly rare. I'm more than OK with this, since I have enough t-shirts to go at least a month without wearing the same shirt twice, maybe two...

TGS 2014: Square Enix Wrap-Up

September 22nd, 2014 11:30 AM EDT by Shaun Musgrave in Games, iPad Games, iPhone games, News

Square Enix had a lot of mobile games showing at its booth, but many of them weren't playable. Interestingly, though they've been out for some time, Dragon Quest IV and Dragon Quest VIII had stations set up, and of course, Chaos Rings 3 and the Dive In service were playable as well. The rest of Square Enix's mobile lineup was presented in video only, though I did manage to pick up a few details about some of the games...

Given that it's going to be launching relatively soon in Japan, it wasn't that odd that Square Enix would be showing off their new streaming service, Dive In, at the Tokyo Game Show. Nevertheless, I was still a bit surprised to have a chance to play a couple of the games from its launch lineup at Square Enix's booth. Both Final Fantasy 7 and Final Fantasy 13 were available to try out, and since I was very curious as to how well they would work, I gave them both a play...

TGS 2014: Hands-On With 'Snow World'

If there's one thing that Japanese game developers have mastered in a way that few others can match, it's making games that are both completely adorable and still pretty hardcore. Snow World, from developer Link Kit, is yet another one of those deceptively cute games that turns out to have a harder edge to its gameplay than you would initially suspect. It's an all-out snowball war between penguins, snowmen, seals, and ice princesses. The developer calls it a "defense action" game, and that seems like a pretty good fit...

10tons Soft Launches Their Bloody Dual-Stick Shooter 'Crimsonland HD' in Canada

10tons' Crimsonland is a game that's well before its time, being a top-down dual-stick shooter with RPG elements, from back in 2003. Well, 10tons has decided to revisit the title, and has has been remastering the game for modern platforms, including mobile, and they've soft-launched Crimsonland HD in Canada for iOS. Essentially, this is the same game that you can buy on Steam and PS4 right now, but playable on your iPhone or iPad. It's a rather bloody game, and involves taking out large hordes of enemies as they come in, picking up different weapons that spawn, with more weapons that unlock over time as you play. There's 60 total levels across 3 difficulties, with 5 survival levels as well...

'WWE SuperCard' Review - Playing Cards 3:16

'WWE SuperCard' Review - Playing Cards 3:16

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September 22nd, 2014 10:00 AM EDT by Chris Carter in 4.5 stars, Card, Free, Games, iPad Games, iPhone games, Reviews, Universal
Free Buy Now

The mobile platform has created a market that I can't get enough of -- digital tabletop. Although the onlineĀ marketplace has created potential issues in terms of overcharging for cards, expansions, or game pieces, playing a tabletop game without having to deal with any of the setup is a godsend in many instances, particularly with games that take forever to lay out.Ā It also allows games to flourish that wouldn't have existed otherwise, like WWE SuperCard []...

TGS 2014: Hands-On With 'Ninjin: Clash Of Carrots'

Last year, an awesome action game called Ninjin [] came in under the radar. It's an auto-scrolling action game with a great, traditional feel to it. It's also a very difficult game, throwing enemies at you in mixed waves to trip you up, and capping off each stage with a fight against a vicious boss. There were a bunch of unlockables that you could earn and use as your playstyle demanded, and the presentation had charm to spare. I had quite a blast with it while I was playing it for my review, and to top it off, the developer was very friendly and open to feedback in the thread in our forums. Well, Ninjin is back, and this time, he's brought along a couple of his friends in Ninjin: Clash Of Carrots, a reboot/sequel to the original. It's launching first on PSN and PC, but I've been told that, although it's not 100% certain, there's a very high chance it will be coming to mobile down the road...

The TouchArcade Show - 173 Side A - We Got Phones

September 19th, 2014 11:15 PM EDT by Eli Hodapp in Podcast

LogoThe original plan for this podcast was to talk about our day playing iOS games on the iPhone 6 and iPhone 6 plus... Then the reality of just how long it takes to set up a new iPhone hit. Late in the day, and with nothing really left to talk about that we didn't already post in first impressions pieces, we record a quick podcast on our experience in line and similar. Once we have more time to spend over the weekend gaming on the new devices, we'll record the second side of this podcast... I just wanted to have something in the feed so people weren't wondering what happened.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-173-a.mp3, 22.7MB

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