Recent Stories

PAX South: 'Guild of Dungeoneering' Has You Build the Dungeon, Then Fight Through It

Guild of Dungeoneering is an interesting card-based dungeon-crawler, being developed by Gambrinous and published by Versus Evil, that was on display at PAX South. You have a hand of 5 cards of 3 types: enemy, item, or dungeon floor. You're building out a dungeon as it goes, with floor tiles needing to intersect with each other. This is kind of like the board game Betrayal at House on the Hill in a sense. You don't control the protagonist, they move automatically, but with some influence as to where they go, by laying down cards to potentially get them to go where you want them to...

PAX South: 'Nova Blitz' Promises to be Like Hyper-Caffeinated 'Hearthstone'

If you're a fan of Hearthstone [Free (HD)], you will want to keep an eye on Nova Blitz from Dragon Foundry. I got to play a demo of the game on iPad at PAX South, and it revealed itself to be a very fast-paced take on the card battler. The game's turns essentially tkae place simultaneously, as you have a few seconds to draw out cards from your deck, and then play your cards, and a match can be over in a few minutes thanks to the rapid pace of the game. There's very little waiting around to do anything, you're constantly engaged. ..

Vainglory [Free / Free (HD)] is getting its latest hero soon in Ardan. The biggest change in how he plays compared to others is that he has a vengeance meter which fills as he takes damage, which can be used to power his abilities. This really makes him quite different compared to every other character as he doesn't have an energy meter, and if you keep his vengeance full, he can use his abilities regulated only by cooldown time. This also affects his builds, as energy-based items just aren't available for him, because he doesn't need them. He also has a passive heal ability that increases in power as his health lowers. ..

LogoI've spent the last few days in London attending the Mobile Games Forum. It's been a great event, but it raises the ever-present question when I travel of how is it that in 2015 we haven't solved the problem of terrible hotel WiFi? I don't care if it's done through QoS, routing rules that prevent media streaming, or what... But it doesn't matter what continent I'm on, WiFi always sucks. So, no new podcast this week, but I figured this provided a fun opportunity to delve back into the podcast archives to pull out a particularly interesting show.

To set the scene, back in the day we used to record our podcast with me and TouchArcade co-founders Arnold Kim and Blake Patterson. We'd usually grab developers we knew and just talked about whatever. On episode 11 Steve Jobs had just revealed the iPad mere hours before recording. Joined via Skype was Dave Castelnuovo and Allan Dye from Bolt Creative, Anders MÃ¥rtensson from then Illusion Labs and now Color Monkey, Natalia Luckyanova and Keith Shephard from Imangi Studios and Bruce Morrison from the now defunct Freeverse. The things we talk about and the things we thought about the iPad now are a little embarrassing at times, especially since in 2015 doubting the success of the iPad is laughable. Remember though, the internet reaction to the iPad was really not kind, and day one was filled with the ultimate dismissal of "It's just a big iPhone."


This podcast is so old, it doesn't even work in our normal in-line media player format so you'll need to hit the link below to play it in your browser or natively on your iOS device:

Direct Link: TouchArcadePodcast-Ep11.m4a, 50.0MB

Sorry that there's no new podcast today, but, I'm guessing this podcast is going to be a "new" podcast for most of our listeners. If you've been around since 2010 and have been listening this long that this podcast rewind is actually a rerun for you, thank you for your support. We'll make sure next week is extra awesome just for you guys.


TouchArcade Game of the Week: 'Dragon Quest V'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Best iPhone and iPad Games of the Week: 1/24/15 - 'Dragon Quest V', 'Lowlander', and 'Space Marshals'

This is the week we've been waiting for so far this year. Our best games roundups have been a little scant with one or two high scoring games a week which really just doesn't compare to what we saw in December. Things are finally starting to ramp up here with three really good games you should really have on your iOS device...

'Cut the Rope' Developer ZeptoLab Announce 'King of Thieves', a Hybrid of Platforming and Defense

For a number of years, Angry Birds was the face of mobile gaming. It was a household name across the globe, and it seemed like everyone and their brother had played or at least heard of Angry Birds. One of the first games to really rival that type of success was ZeptoLab's Cut the Rope. The series' casual-friendly puzzle gameplay has captured the hearts of over 600 million people across all platforms and titles, and just as many have fallen in love with its adorable main character Om Nom. ZeptoLabs has been riding high on the success of the Cut the Rope brand, and it's always interesting to see where a company goes after having a mega-hit like that. Today we get the first glimpse of what's next as ZeptoLab has announced their latest project called King of Thieves. Check out the teaser...

MOBA-Inspired 'Jurojin: Immortal Ninja' Soft-Launched in Canada

Critical Bacon Games has just soft-launched their new online multiplayer action game Jurojin: Immortal Ninja in Canada, which you can download here. This game takes some elements of MOBAs, with character customization and skill upgrading, and puts it into a one-on-one action game. You can play against the AI to get money and experience, before going online and fighting other players, with special rewards for winning against human opponents. The game takes place from a top-down view in 3D, and you use an interesting two-thumb control scheme to move around: your thumb moves a mouse-like pointer around on the battlefield, which your character will automatically run to. Then, you use ability buttons on the side of the screen to use them, with auto-targeting to help out with aiming. ..

PAX South: Undead Labs Puts a Real-Time Spin on Creature Battling with 'Moonrise'

Undead Labs had two vastly different games on display here at PAX South. One was the PC version of zombie survival game State of Decay. The other was a mobile game called Moonrise, which is being published by Kabam, and is currently in soft launch in Canada and Denmark. This game is somewhat of a Pokemon style of creature battler game, where you will collect monsters and battle them out against opponents, but the combat is quite different from other games. You instead can summon out two of your six creatures at a time, and they have attacks with different cooldown timers, which you must manage in order to defeat your opponent. The trainer is also a battler with their own attacks, and there's two ways to win: either defeat the trainer, or defeat all of the enemy creatures...

Airplane Tube Racer 'Tail Drift' Goes Free-to-Play

January 23rd, 2015 3:00 PM EST by Carter Dotson in News, Updates
Free Buy Now

Right Pedal and Attract Mode's airplane tube racer, Tail Drift [Free], has just been turned into a free-to-play game. The planes now require fuel in order to race, which recharges over time, and can be refilled by spending coins or through watching incentivized video ads. The UI has been streamlined to make it easier to navigate and quicker to access the plane menus. The tour system has been changed to replace the branching paths available initially with a simpler linear system, with some tracks' difficulties rebalanced...

PAX South: 'Divide by Sheep' and 'Fearless Fantasy' Demoed by tinyBuild Games

PC publisher tinyBuild is quickly making an expansion into mobile publishing, having already released reverse-platformer Spoiler Alert [$0.99] late last year. They have three titles in the works, a mix of ports and original titles coming up. Divide by Sheep was the most interesting game there. It's a puzzle game where you have to move flocks of sheep between platforms, trying to get them to rafts. The platforms have spots for different amounts of sheep, and flocks can combine if there's room for more sheep, or lose sheep if jumping to a platform with fewer sheep. Each raft awards a star for getting the correct number of sheep on it, so there's some thought required to get every sheep in its proper place. Oh, and some traps will involve splitting sheep in half, which then get duct taped back together once on the raft. There's a variety of objectives that pop up over time, and while there's a kid-friendly focus as it deals with math, this one seemed interesting enough for all puzzle fans...

PAX South: 'Force of Elements', an Online Multiplayer Match-3 Puzzler

One of the first games I saw on the PAX South floor was Force of Elements, a game that can be best described as Puzzle Quest 2 [$2.99] with a heavy focus on the online multiplayer component of the game. The game has two different real-time online modes, one where you have a few seconds to make as many moves as possible, and another where you get a limited number of turns. Each character has four different special abilities that charge up based on certain gem colors, with different effects like locking up the board or doing damage to the opponent. There will also be a singleplayer adventure mode, and the different characters can have their stats and skills upgraded...

'iOOTP' Baseball Simulator Gets Official MLB License in Upcoming 'MLB Manager'

OOTP Developements, creators of the iOOTP baseball simulation series, itself a mobile version of the popular Out of the Park Baseball franchise, have just announced the next mobile edition of the franchise, and it's a first for the franchise. No longer is the game known as iOOTP, from here on out the series will be known as MLB Manager. Yes, the series is getting an official MLB license from here on out. The games have previously had real players, but now real teams will be part of the experience, with real logos for all the MLB and even MiLB teams...

'BlazBlue: Battle Cards' is an Upcoming CCG Based on the Fighting Game Series

Metaversal Studios has just announced a new game based on the popular technical fighting game series BlazBlue, with BlazBlue: Battle Cards coming soon. This will be a collectible card game featuring nine characters from the series, with a number of customizable decks and different card types that can be used to gain advantages in battles. Real-time online battles are being promised by Metaversal, so you'll be able to compete against an opponent in real-time like Hearthstone [Free (HD)], and unlike many asynchronous multiplayer card games...

'Dragon Quest 5' Review - The RPG Of A Lifetime

Dragon Quest 5 [$14.99] is a rare jewel. This is a game that carried the burden of being a sequel in one of the most successful franchises of all-time. In the pre-merger days, it's safe to say that Enix as a company depended on the performance of Dragon Quest games. It's the very definition of a AAA installment in the middle of a long-running series. Such products are not where we would expect to find the unique voice of the game's creator telling such a small and personal tale. That's just what designer and writer Yuji Horii did, however, and the result is perhaps one of the finest stories ever seen in an RPG. In my opinion, the series was never able to top this installment, but that's fine, because not many games in general have...

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