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Pokemon Go Fest in Chicago Recap: Connectivity Issues, Angry Crowds, and Refunds

Just barely over a year ago, Niantic first launched Pokemon Go [Free] and to say it was an instant hit would be an understatement. It didn't take long before local city governments and police departments were issuing statements on Pokemon Go and trying to deal with hordes of people who were loitering at hot Pokestops at all hours of the day. Things snowballed further, and fans organized a massive meetup at Millennium Park in Chicago on Facebook. Thousands of people attended, and, well, I wish I could say I was surprised to say the game was unplayable between Niantic's servers and the connectivity issues that arise when you pack tons of cell phones in one place. So, instead, a year ago, people basically just stood around yelling:..

The Podcast Will Be Posted on Monday!

July 21st, 2017 8:45 PM EDT by Eli Hodapp in News

Just a quick note if you're looking for the podcast- It'll be posted on Monday. Just as we were about to start recording today, Jared's internet died. After hours of waiting, we're just calling it and are going to throw down an awesome podcast first thing Monday morning. The good news is, I'm going to the Pokemon Go event in Chicago this weekend, so we'll be able to get into all that on Monday when it's nice and fresh still. I'm excited.

I know people look forward to it on Fridays, but, ya'know, Comcast.


Two years ago now we launched our Patreon and since then while support from our community has been encouraging, we're still only half way to our goal to get back to firing on all cylinders. As you've likely noticed, there haven't been any new names on the site since Brad Nicholson left quite some time ago, as we're largely treading water trying to stay alive on the incredibly limited resources we have. I personally think third party editorial outlets like TouchArcade are very important to the health of online ecosystems like the App Store, and I believe we provide a significant value to our readers and iOS developers every day. All we're asking for is a value for value exchange, and if you feel you derive any value from reading TouchArcade (or anything from the TouchArcade community), please support our efforts to continue doing what we're doing. Here's all the ways you can do that:


If you're an iOS developer looking to raise awareness of your game, advertising on sites like TouchArcade is a great way to reach a hyper-targeted audience of iOS gamers and industry influencers who view the site multiple times a day. We offer options ranging from sponsoring our podcast, advertising on our forums, or even completely re-skinning the site. Apple's editorial featuring games team constantly visits TouchArcade, along with (obviously) our whole staff, so having well-placed ads on a site like TouchArcade can be exponentially more effective at getting word out about your game than paying a PR person (likely way more money) to send us emails. For more information, contact our ad sales manager at ads@toucharcade.com.

Supporting Us on Patreon

Patreon is our primary funding source these days. If you're unfamiliar, you're able to more or less "subscribe" to creators (like us) whose content you value. We offer several different tiers of support, which grant things like cosmetic rewards on our forums, as well as access to a Patreon-only chat channel on our Discord server. All Patreon backers also get a video version of our podcast. Developers who support us on Patreon on the "Indie Developer" tier and above get access to a developer chat on on Discord for direct access to TouchArcade staff (and other developers), along with other developer-exclusive content like a business insights email newsletter, event reports, and more. We're also in the process of working with a few different highly relevant companies for exclusive discounts for Patreon backers, although nothing has been finalized just yet.

Overall, a good way to look at our Patreon is to think of TouchArcade as a magazine you'd subscribe to. If you used to pick up a copy of GamePro every month for five bucks (back when magazines only cost five bucks), kick us $5 instead. We provide way more content than print magazines ever could, in an infinitely more timely manner. If you'd like to support the site for more than that because we've saved you money over the years by helping you avoid bad games or by highlighting games you wanted when they were on sale... Even better! The way we look at it is that there's nothing more valuable than time, and we work well over a full time schedule to try and save YOU time by not having to sort through the crap on the App Store. If we've provided value to you in any of these ways, please consider giving back to us with your support.

Amazon Prime Members Can Subscribe to Us on Twitch for Free

If you're an Amazon Prime member, you get way more benefits than fast shipping that you might not even be aware of. One of those perks is Twitch Prime. Once you link up your Amazon account with Twitch, aside from a bunch of random gaming-related freebies, you'll also be able to subscribe to one Twitch channel per month for free. We hope you use that free subscription on our Twitch channel. Something to keep in mind with these free Twitch subscriptions is they do not auto-renew. You'll need to manually re-subscribe every month, so if you'd like to go one tiny step further for us, set a recurring reminder on your iPhone's calendar to remember to do this.

Subscribe on Twitch and/or Cheer with Bits

If you're not an Amazon Prime member, you can still subscribe to our Twitch channel, it just costs $4.99. Something to keep in mind with this is the Twitch revenue share is 50/50, so if you just want to support the site and don't really specifically care about Twitch, your dollars go way farther over on Patreon as they take significantly smaller payment processing fees. But, hey, if you just love Twitch and want the perks that come with a subscriber, rock on.

Twitch Bits Donation

Another thing you can do on Twitch to help us out is cheer us with Bits. It's a new thing Twitch recently added that let you more or less "tip" the active streamer with a Twitch-exclusive currency that gets added to our account which Twitch eventually pays out on. Much like subscriptions, the revenue share on Twitch Bits isn't great, but you can get them for free if you're willing to view some ads on Twitch. Cheering is pretty fun while streaming as there's a whole lot of fanfare when Bits come in, they get added to a tip cup, and Twitch chat gets all excited.

Shop on Amazon Through Our Affiliate Link

If you do a lot of shopping on Amazon, visiting the easy to remember URL toucharcade.com/amazon and clicking through our link gives us credit as the referral for everything you buy. Amazon then gives us a very tiny percentage of the sale, which they'd otherwise just keep for themselves. They have widely varying commission rates, but everything (short of just buying cash gift cards) awards us something.

Amazon Pantry items are among the highest commissions Amazon pays, so if buy a lot of non-perishables and other home goods on Amazon, clicking our link first would be amazing- It also helps keep the joke alive that TouchArcade is in part supported by toilet paper sales since mobile gamers spend a lot of time playing on the toilet.

One-Time Contributions via PayPal

One thing a lot of people have asked us for is the ability to do one-time payments via PayPal. As part of setting up everything to make our Twitch channel work, we also have a more user-friendly way to do one-time payments. Click here, fill out the form, and it'll toss you over to PayPal to complete your payment. All of your PayPal information remains confidential, so we'll really only know what you fill out on the one-time contribution page. If you want to cover PayPal fees, there's a checkbox for that too. One thing to keep in mind with this is that since this whole thing is built with Twitch in mind, it's outside of all the automated stuff we've built for Patreon. If you don't care about those rewards, rock on. Additionally, if we're streaming when you donate, it'll automatically read your note on stream.

Whitelist TouchArcade on Your Ad Blockers

I know this is a ultra-touchy subject for some people, but if you use an ad blocker, please whitelist the TouchArcade domain. We (to the detriment of our own success) run the site with minimal ads which are manually screened to avoid anything that spawns pop-ups, auto-plays sound, or anything else annoying. We respect our readers, and while we'd be doing tons better if we had full-screen and totally irritating interstitials, I think all that does is encourage more people to block your ads. If you just block everything because you assume all sites these days have in-your-face ads, just try whitelisting us. I think you'll be pleasantly surprised. And, hell, if you really want to block our ads, just kick us a few bucks in one of these other ways and we'll be square.

Tell Your Friends and/or Share Our Stories on Social Media

If you love TouchArcade, but really just aren't interested in supporting the site financially, you can still do us a solid via word of mouth. If a friend of yours just got a new iPhone, recommend they check out TouchArcade to find some great games to download. Additionally, we go out of our way to produce great long-form content which typically doesn't generate that much search traffic. For instance, Shaun's amazing RPG Reload series, which I think is some of the best content we publish, are among the worst performing articles on the site. If you read something here that you find insightful, or otherwise interesting, please take a moment to encourage your friends to check it out on Twitter or Facebook. You might think one share doesn't mean much, but we can clearly tell the difference in site analytics.

Thanks for Reading

As always, thanks so much to everyone who has supported us over the years. You're the main reason we're still around, and we hope to keep doing what we've been doing for years to come. Hitting our original Patreon goals would allow us to hire more writers, attend more events, refresh the site, and potentially even explore options with our iOS app. We've managed to successfully fight against the tide of needing to run SEO-bait listicles, get involved in sponsored content, and all the other gnarly things web sites are doing to stay alive all because of you.

Thanks everybody!


TouchArcade Game of the Week: 'Layton's Mystery Journey'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Out Now Part 2: 'The Franz Kafka Videogame', 'Don't Drop Meo', 'Trivia Guy', 'Run Jump Die', 'Brainful', 'Strikers 1945 World War' and More

Do not adjust your dials, this is not Wednesday night! There were so many straggler releases after we posted our normal Out Now post mid-week that it felt worth rounding those stragglers up into a nice, little, possibly even adorably-sized Out Now Part 2 post. There's some stuff we'd been expecting like The Franz Kafka Videogame and the tilt-controlled platformer of sorts Don't Drop Meo, but also a few things that are kind of quirky and out of the blue like the single-thumb platformer Run Jump Die and the comedy-focused trivia game Trivia Guy. So, if you've still got some time and money just lying around, check out this second helping of new iOS games and have yourself a great weekend!..

New 'Cat Quest' Video Shows Off Overworld Exploration Ahead of the Game's August 10th Release

Are you finding yourself impatiently waiting for the release of Cat Quest? Well I don't blame you, as we've been covering the game for over a year and the prospect of an open-world RPG featuring playable cat characters is almost too much for me to handle. Thankfully we learned a couple of weeks ago that Cat Quest is on course for an August 10th release, but what the heck are we supposed to do in the meantime? Developer The Gentlebros has us covered with a brand new teaser video of Cat Quest released today that shows off what it's like to roam around the overworld in the game. Check it out...

'Age of Solitaire' is a Cool City-Building Solitaire Hybrid Launching Next Week

Solitaire is one of the most beloved and most played video games in history, thanks in large part to the Windows operating system. When mobile gaming became a thing with the arrival of smartphones, there was never any shortage of Solitaire games to choose from. Perhaps TOO many, to be honest. With a genre that's so well-covered it can be tough to make your Solitaire game stand out from the pack, but developer Sticky Hands is hoping to do just that by combining the solo card game with city-buildig mechanics in the upcoming Age of Solitaire. Have a look...

'Miracle Merchant' from 'Card Thief' Developer Tinytouchtales is Finished and Off to Apple for Approval

Tinytouchtales first announced Miracle Merchant way back in September of last year. It was originally an early prototype of what became the excellent Card Thief [$1.99], but even after Card Thief went in a different direction Tinytouchtales wanted to finish of the prototype into a smaller-scope full game. He teamed up with Thomas Wellman for the artwork and thus Miracle Merchant was born. Then last month the developers put a call out for beta testers for Miracle Merchant, which meant that the game was getting very close to completion. Yesterday, Tinytouchtales posted to our forums that Miracle Merchant is in fact finished and shipped off to Apple for approval, and should be releasing very soon...

Back at the end of May, Obsidian Entertainment announced that a big new content update was in the works for their digital version of popular card game Pathfinder Adventures [Free]. Details were vague at that time but we did know the new content would be called Rise of the Goblins and would be loosely based on the We Be Goblins expansion that was released for the physical version of Pathfinder. This week Obsidian has taken the lid off of Rise of the Goblins and have revealed that the new content will come in the form of an entirely new campaign. It will interweave with the existing Rise of the Runelords campaign but will be played from the perspective of the Goblins. They're introducing two new Goblin characters to star in this new campaign, Ranzak (from Skull & Shackles) and Poog (from Goblin Burn! Deck)...

'ROME: Total War – Alexander' Arriving on iPad Next Thursday, July 27th

Last November Feral Interactive made a lot of fans happy when they brought their critically-acclaimed PC strategy game Rome: Total War [$9.99 (HD)] to the iPad. Strategy gamers had been asking for a mobile port for quite some time, and their iPad version delivered the goods. Of course, Rome: Total War on PC has received some meaty expansions since the original game's release in 2004, and since the original game was now on iPad the next question strategy gamers had was would those expansions follow? If you give a mouse a cookie and all that. Well, Feral delivered there too when they released Rome: Total War - Barbarian Invasion [$4.99 (HD)] as a standalone app for the iPad at the end of March. With that out of the way, you can probably guess what happened next. Yes, fans were now hoping that the second expansion, Rome: Total War - Alexander would be coming to the iPad too, and earlier this month Feral confirmed that it indeed was. Today they've gone one step further and stamped an official release date on the expansion, and it's set to arrive next Thursday, July 27th...

To The Moon [$2.99] may feel like a relatively recent release in iOS terms, as Freebird Games' beloved adventure title only made the transition to mobile in May of this year. However, To The Moon dates back to 2011, and has since become one of the reference points for the emotive power of certain indie games. The title was met with universal critical acclaim upon its original launch, and was showered by accolades, even against groundbreaking releases like Ghost Trick and Portal 2. The mobile version was similarly met extremely positively, and received a glowing four-and-a-half star recommendation in our review shortly after launch. It may be a relatively fleeting experience, but it is certainly an essential one, and today To The Moon has gone on sale for $2.99 for the first time...

Flop to the Top in Bizarre Arcade Platformer 'Corporate Salmon', Coming Soon to the App Store

I've seen some pretty strange premise for games, but Corporate Salmon really takes the cake (or takes the cod, if you will). The title doesn't lie - the protagonist of the game is quite literally a sentient salmon, who is determined to climb the corporate ladder through any means possible. In the game, such means include flailing up an escalator, collecting money all the while fending off other rival fish who are also aiming for the stars. It's a salmon-eat-salmon world out there, kids. Beyond its eccentric concept, Corporate Salmon does actually look like quite an inspired take on the one-touch arcade game on the App Store. With a vibrant and eclectic graphical style, some bizarre physics and multiple challenges in the elevator to earn the most money possible, Corporate Salmon is as silly as it is charming, and will be one to look out for when it flops onto the App Store in the next few months...

Control Dozens of Characters at Once in Anarchic Auto-Runner 'Gummy Heroes', Releasing July 26th

It takes a lot to distinguish auto-runner games on the App Store, and even when developers try and shove in gimmicks and meticulously designed levels, it's hard not to be cynical that any such title isn't just yet another derivative effort. At first glance, Gummy Heroes looks to follow the well-worn blueprint for 2D mobile runners - a colorful, cutesy graphical design, platforming challenges and other such tropes that are by no means offensive, but not particularly exciting either. However, upon further examination, Gummy Heroes could have that extra bit of calculated chaos that may elevate it above its peers. Throughout each level, captured heroes can be saved, until you amass a huge party of multiple adventurers to help you reach the end of the nefarious mazes that can be encountered. In other words, Snake mixed with Super Mario Run [Free], which should be a wicked combo when it launches on the App Store on July 26th...

RPG Reload Glossary - Smells Like Ys Spirit, or Action-RPGs in the Early 90s

Hello, gentle readers, and welcome to the RPG Reload, the regular feature where we're either playing gods or slaying gods. This week, we're filling in the next chapter in our RPG Reload Glossary look at the history of action-RPGs. One of the messier and less-satisfying genre labels around, the action-RPG had already taken many forms by the end of the 1980s. In the next decade, some of the most successful examples of the genre would arrive on the scene. While you would think that might simplify matters, the 1990s closed with the genre being harder to nail down than ever. While I had intended to cover the entire decade in this installment, it became apparent halfway through that it was beyond the scope of a single article. So instead, we're going to look at the first half of this formative decade and pick out some of the genre highlights along the way...

'Necrosphere' is a Sadistic Metroidvania-Style Platformer Hitting iOS Later this Year

There are brutally difficult platformers like Super Meat Boy, and then there's developer Cat Nigiri's Necrosphere which looks like it enters an entirely different level of pain. It's a Metroidvania-style platformer that has you exploring huge levels trying to negotiate your way around a plethora of hazards all of which will kill you in an instant. The game was recently shown at the Brazil’s Independent Games Festival a few weeks back and was nominated for a number of awards, including Best Brazilian Game, Best Gameplay, and the Innovation Award. People really like to die in their games, apparently! Here's a new trailer showing Necrosphere in action...

Wacky Walking Game 'Silly Walks' Stumbling Onto the App Store August 10th

I've been pretty excited for Part Time Monkey's upcoming game Silly Walks ever since first posting about it last month, and a lengthier gameplay trailer released a few days later has only intensified my need to play this silly game. Well that moment is moving ever closer as today the developer has announced that Silly Walks is locked and loaded for an August 10th release, and they've shared the game's new app preview trailer with us in celebration of this momentous occasion. ..

Telltale Games made a pretty big splash when the San Diego Comic-Con kicked off this week by announcing Season 2 of their Batman - The Telltale Series game, a third and supposedly final series of Walking Dead: The Game, and a long-awaited second season to the fantastic The Wolf Among Us. They weren't done though! Today at Comic-Con Telltale announced that the third episode of their take on Marvel's popular superhero series Guardians of the Galaxy - The Telltale Series [$4.99], titled More than a Feeling, is set to arrive on August 22nd. ..

In January of last year FDG Games and SHD Games released an unassuming little sniper game called Lonewolf [Free] to the App Store. While the sniper genre had been absolutely oversaturated on mobile, Lonewolf managed to stand out from the pack with its unique noir-inspired visuals and an emphasis on telling an interesting story, which was rare for that type of game. We liked Lonewolf a lot in our review and awarded it our Game of the Week back then, and it was pretty universally loved by all who played it. The only problem was that the game ended on a bit of a cliffhanger and players were anxious to find out what happens next in a promised upcoming new chapter… except that chapter never came. ..

With the upcoming Knights of the Frozen Throne expansion on the horizon and the existing metagame getting a bit long in the tooth, Blizzard has been up to all sorts of exciting things to keep people playing Hearthstone [Free]. Previously, we celebrated the Midsummer Fire Festival which had Ragnaros awarding us double coins for all of our quests. Now, Frost Lord Ahune has taken things over with the Frost Festival. This time around, participating in the event doesn't award coins, but instead packs for the upcoming expansion. Of course you can't actually open them until Knights of the Frozen Throne launches, but, it's cool earning them regardless...

Sidescrolling Beat 'Em Up 'Golem Rage' Set to Release in October, and Is Looking for Beta Testers on Our Forums

One of my favorite parts of writing about mobile games is seeing certain titles develop from a basic core idea at their genesis, to detailed, complex and action-packed completed products after months of intensive development - and a number of overly ambitious missed release dates. Golem Rage is one such game, and since its debut on TouchArcade in 2016, the developers have painstakingly detailed the growth of their beat 'em up App Store debut, which has certainly been impressive. After missing an initial September release date, Golem Rage is finally reaching completion, and the developers are now looking for beta testers on our forums in preparation for a prospective October 2017 release date on the App Store...

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