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The TouchArcade Show - 243 - A Trip to Blizzard

February 5th, 2016 9:45 PM EST by Eli Hodapp in Podcast
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811576_largerWith me visiting Turbo this week for a look behind the scenes of Super Senso, we actually ended up recording the podcast in the limbo between when all the games start sneaking out in the morning and when they are released globally in the evening. So, with no new games to talk about yet we spent the first half of the podcast talking about my super secret trip to Blizzard as part of their process of figuring out what to do with card rotation in Hearthstone. On the other side, we talk about some of the cooler news stories of the week, and get back to the time honored tradition of speculating what Nintendo is going to do after all the Nintendo news this week.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

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Direct Link: TouchArcadeShow-243.mp3, 49MB


This week's episode of The TouchArcade Show is sponsored by…

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If You Like TouchArcade, Please Support Our Patreon

February 5th, 2016 9:30 PM EST by Eli Hodapp in News
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Hey guys, we don't publish too many of these Patreon posts as I try to not be obnoxious about fundraising, but the very important fact remains: To survive, we very much need your support. The business of running a web site is tricky, and as we pointed out in our original cry for help, the way developers promote their iOS games has changed significantly with the rise of metrics-centric free to play and in-game directly tracked advertising. It's supremely difficult for us to compete with that, and as such, we've been appealing to our community directly. If you like hanging out on our forums, listening to our podcasts, or reading some of the best long-form content in mobile gaming, please consider supporting us on Patreon. We never hit our initial goal, and over the past few months support has fallen off significantly.

It doesn't take a whole lot to keep us afloat, as we run super lean as is. As I mention on this week's podcast episode, even if our hardcore podcast followers each just contributed a buck a month we'd really never need to worry about this again. It'd be awesome to not need to worry about this kind of thing, and instead just continue focusing on combing the App Store for the best games iOS has to offer. To do that, we need your help. Think of it like subscribing to a magazine, except that magazine shovels rad content your direction 24/7 and is home to a great community of people to discuss every aspect of mobile gaming with.

Of course we appreciate the support of our current and former backers, but we'd all sleep a little easier if we were closing in on our goal instead of falling away from it. If you like what we do around here, please consider supporting us on Patreon.

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TouchArcade Game of the Week: 'Adventures of Mana'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Two New 'Assassin's Creed Identity' Q&A Videos Reveal New Details Ahead of February 25th Launch

Once upon a time (in September of 2014), a really awesome mobile Assassin's Creed game called Assassin's Creed Identity was soft-launched in select countries. This new game in the long-running series was the first on mobile to feature the core mechanics of its bigger console and PC releases, and aside from a wonky free to play business model it was a totally kick ass mobile Assassin's Creed game. It was tweaked and updated in the months following its soft-launch, but it never officially released, and last month it disappeared from the App Store altogether. Thankfully it resurfaced earlier this week with a brand new trailer, a new paid business model, and an official launch date of February 25th. Now Ubisoft has released a couple of new developer Q&A videos for Assassin's Creed Identity that cover many details about the game and show it in action in anticipation of its release in a few weeks...

It's time for Super Bowl 50! Starting Sunday, February 8th at 6:30pm EST (11:30pm GMT), the Denver Broncos and the withered husk of Peyton Manning take on Cam Newton and the Carolina Panthers, who are bidding to be one of the few teams to go 18-1 in NFL history, as well as to make sandals with socks officially acceptable. There's big stakes on the line. If you can't watch the game through CBS on your TV for whatever reason, well, here's how to do so on your iPhone, iPad, and Apple TV...

'Flail Rider' is What Would Happen if 'Particle Mace' and 'Pako' Had a Baby

BulkyPix and Catpanckae have revealed a rad-looking game called Flail Rider, which looks like it's gonna hit a lot of my buttons. It looks kind of like Particle Mace [$2.99] meets Pako [$0.99], as you drive around an arena as a car with a giant mace behind it, trying to wreck as much stuff as possible in 60 seconds. There's 50 different vehicles with 3 different classes, with smaller vehicles easier to handle but with smaller flails, and large vehicles trickier to drive, but with large amounts of damage possible...

'RPGolf' is a 16-Bit Style Top-Down RPG that Takes Place on a Golf Course

Those who have been following TouchArcade for a while know that we're pretty cautious when it comes to posting about in-development games that are seeking crowdfunding. Which is tough, because we see A LOT of really interesting ideas for games that are banking on crowdfunding campaigns in order to get made, and of course as gamers ourselves we want to see these awesome games come to fruition. But cool ideas are just that – ideas, and by now we know how unreliable crowdfunded game projects can be, so it makes it tough to post about a game specifically to say "Hey throw a bunch of money at this!" With all that said, sometimes a game comes along that's just such an awesome idea I can't help but talk about, it even if it is in its early stages of development and seeking money via crowdfunding. RPGolf is one of those games...

'Puzzle Strike' Review - A Great Game With a Few Missed Opportunities

The iOS version of Sirlin Games' Puzzle Strike [$3.99] is a tricky game to review. This is a fantastic game, if you're into deckbuilding games with a high degree of interactivity, and while it plays pretty well on mobile, there are some glaring omissions that detract from what would've been a mobile gem (pun intended). Still, even with issues like a lack of proper notifications and questionable UI decisions, Puzzle Strike is a great addition to the App Store and should more than satisfy those looking for a game that's easy to grasp but can take forever to master. While it definitely shines as a multiplayer game, Sirlin has packed the game with plenty of single-player content too like a pretty strong AI to play against as well as 10 Challenges that will test your skills and help you discover the game's strategic nuances. So, a great deckbuilding game, and a good mobile game, too...

Dark Matter Gaming and Sidekick Games has soft launched Deminions Unleashed in Canada, a turn-based game of flinging monsters around. You assemble a team of Deminions, launching them around arenas to hit enemies with turn counters, using walls to help get you combos, and launching through your teammates to raise their mana to deploy special attacks. You'll collect and evolve your various Deminions as you progress through the game, forming the best teams possible...

Play Reverse 'Plague Inc' and Watch a Planet and Its Life Grow in Upcoming 'Evolving Planet'

A small development studio by the name of Murphy's Toast Games is prepping the release of a new mobile game called Evolving Planet, and it sounds incredibly interesting. Set in the year 3016, you'll lead an archeological research team on an expedition to the planet Kepler-1138 to try and discover what happened to the Lovans, a humanoid species that used to inhabit the planet but is now mysteriously extinct. You'll accomplish this goal by taking on a series of missions where you simulate the evolution of the Lovans. Each mission will allow you to tweak various attributes like Trade, Warfare, and Cultural Influence and then you'll set direction of the dispersal of the population and see where that leads. The actual gameplay plays out similarly to Plague Inc [$0.99], which the developers say was a definite inspiration for Evolving Planets, but instead of eradicating life you're actually creating and following its evolution along with the planet itself's changes...

If you've been reading my reviews, you'll know how much I like almost everything that has to do with the Football Manager franchise because, well, they are the best sports management games on the App Store (at least in my humble, European opinion). The only issue that many have taken with Football Manager Touch 2016 [$8.99 (HD)] - which is iPad only - and Football Manager Mobile 2016 [$3.99] is their price, normally $19.99 and $8.99 respectively. Well, Sports Interactive has dropped the price of both games considerably to celebrate the upcoming Winter Transfer Update, and now you really have no excuse not to buy either one or both of these games because they offer hours (some would say too many hours) of entertainment and can be played either with total dedication or a passing interest...

Apple has touted its new Apple TV as a gaming machine, but truth is we haven't really seen too many good games on the device yet (with some notable exceptions). Go Rally, a racing game developed by Inputwish and published by Chillingo, hopes to shine on the device by offering players pass-and-play multiplayer and easy controls. The behind-the-car racing game offers time-trial competitions, where you can compare times with other players in the same room as you, a full-on career mode, car upgrades and customization, and over 100 tracks set in a variety of environments and weather conditions...

Cooperative iPad Board Game 'Forbidden Desert' Arrives February 11th

It was back in November of last year that we learned that the popular board game designed by Mat Leacock Forbidden Desert would be coming to the iPad courtesy of Button Mash Games. Then just a few weeks back Button Mash announced that Forbidden Desert for iPad had been submitted to Apple. Now, the circle of game release life is almost complete as Forbidden Desert has passed Apple's snuff and is heading to the App Store next week on February 11th. Here's a brand new trailer...

'Abzorb' is a Slick and Challenging Tilt Game

Gerald Kelley, the Chicago-based game developer who did the art for Dudeski [$1.99], has been working on his first game for himself: Abzorb. If you like tilting games like Tilt to Live 2 [$2.99], this is totally up your alley. The game has you tilting your arrow around, trying to absorb the blue dots that are on the playing field by getting close to them without hitting them. The game also throws in time-sucking red dots, as each level has you trying to complete it before time runs out, and you are awarded different amounts of stars based on your time. ..

Upcoming 'Telepaint' is All About Portal Puzzles and Adorable Walking Buckets of Paint

Yesterday on Twitter, UK developer Acid Nerve unveiled their upcoming iOS project, a colorful puzzle game called Telepaint. The more than 100 puzzles in the game revolve around activating different colored portals in order to guide your little walking bucket of paint towards the exit. Oh, and while we're on the subject? Little walking buckets of paint are adorable. The entire game is also synced up to the beat of the quirky soundtrack, kind of reminiscent of Beat Sneak Bandit [$2.99]. Check out the debut trailer...

'Circa Infinity' Review - Like a Record, Baby

'Circa Infinity' Review - Like a Record, Baby

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February 5th, 2016 10:14 AM EST by Nathan Reinauer in $2.99, 4.5 stars, Arcade, Games, Platform, Retro, Reviews, Universal
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In our recent review of Super Phantom Cat [$1.99] I remarked that I “wished the developers had been as creative with the platforming genre as they’d been with the art”. I loved the game in large part because of its wonderful presentation, and the solid gameplay was definitely fun despite feeling a bit too safe at the end of the day. And now, immediately after, I have Kenny Sun's Circa Infinity [$2.99] in my hands. It’s striking in that I like the game just as much as Phantom Cat, but my reasons for it are exactly the opposite. The gameplay in Infinity is unlike anything I’ve played before, to the point where I’m not even sure you could call it a “platformer” at all. The game’s presentation, however, is pretty solid but nowhere near as eye-catchingly beautiful as Phantom Cat. None of that should be taken as complaining, though, because I’m sure there are plenty of people who are completely over the moon for the traditional gameplay of the former and absolutely in love the sparse pixel stylings are of the latter...

Many a song is sung about the Final Fantasy series from Square Enix, but if any of those songs is less sung than the other songs, it's probably Final Fantasy 2. An extremely experimental sequel that didn't fare too well in practice, Final Fantasy 2 nevertheless made some additions that are still a part of the franchise today. The modern version of the game is far easier to swallow than the Japan-only original release, but the game certainly does carry a reputation, enough of one that some people might not want to risk buying it. Personally, I like the game, as I outlined in an RPG Reload a while back. If you've never given the game a chance, the time has never been better, because you can get the game for the enticing price of $0.00 until February 14th through the Final Fantasy Portal [Free] app...

RPG Reload Presents - The History Of Handheld RPGs, Part Six

Hello, gentle readers, and welcome to the RPG Reload. This week, we're continuing our little monthly project looking at the history of handheld RPGs. That means that we will not be taking a look at a specific RPG from the App Store's past this time around. Last month, we looked at the brief but impressive reign of the Game Boy Advance, and the bounty of RPGs it brought with it. While it was mostly uncontested during its life, seeds were being planted in unexpected places that would sprout into the fiercest competition Nintendo would face to date of this writing. We'll be looking at those nooks and crannies today as best as we can. In total, this feature will span twelve columns, each one taking a look at a specific era in handheld RPGs. I hope you enjoy reading them as much as I've enjoyed researching and writing them! Please let me know what you think by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload. If you like this project and wish to support endeavors like it, please consider contributing to the TouchArcade Patreon. It's what makes these kinds of big features possible...

'Breach: Arena TD' Opens Up for Beta Testers

Last year, Space Rhino Games released Breach TD [Free], a take on the popular Starcraft 2 mod Squad TD. That map's creator and maintainer, Tsjnsn, is part of Space Rhino Games, and now they're working on a followup game, Breach: Arena TD, and they have just launched a beta test on our forums if you want to join up and take this online multiplayer game for a spin, with several testing times per week: Tuesday, Thursday, and Saturdays from 1-3pm EST and 6-8pm EST...

Check Out this 'Epic of Kings' Story Trailer Ahead of Its Release February 18th

Way back in October 2014 we posted the debut trailer for Epic of Kings, an upcoming action adventure from Shadow Blade [$1.99] developer Dead Mage. Epic of Kings appeared to have Infinity Blade-style one-on-one combat, but also featured some free-roaming movement and several other styles of gameplay mixed in. It looked promising, but news on Epic of Kings went really quiet after that first trailer, until just a couple of weeks ago when Dead Mage released a brand new launch trailer as well as a release date of February 18th. Today, Dead Mage has sent along the intro cutscene for Epic of Kings so you can get a feel for the storyline. Check it out...

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