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The TouchArcade Show - 173 Side A - We Got Phones

September 19th, 2014 11:15 PM EDT by Eli Hodapp in Podcast

LogoThe original plan for this podcast was to talk about our day playing iOS games on the iPhone 6 and iPhone 6 plus... Then the reality of just how long it takes to set up a new iPhone hit. Late in the day, and with nothing really left to talk about that we didn't already post in first impressions pieces, we record a quick podcast on our experience in line and similar. Once we have more time to spend over the weekend gaming on the new devices, we'll record the second side of this podcast... I just wanted to have something in the feed so people weren't wondering what happened.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

 

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Direct Link: TouchArcadeShow-173-a.mp3, 22.7MB

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TouchArcade Game of the Week: 'Goat Simulator'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

This week we're dropping the "s" from the title as we only reviewed one really great game this week. But, this was a week filled with iPhone news, a major iOS release, new phones, and all the junk that comes with that so you can't really blame us with being a little preoccupied with stuff other than game reviews. Hopefully next week returns to normal, and we see more than a half dozen games get released. Fingers crossed, anyway...

TGS 2014: Hands-On With 'Chaos Rings 3'

The kids are back in school and the temperatures are cooling down, and in Japan that means it's the time of the year for the annual Tokyo Game Show. I got hands-on time with a bunch of cool upcoming games, but I figured you guys might be interested in hearing about this one first. Square Enix had a huge booth at the show this year, and while a lot of that was for their console and handheld games, mobile had a major presence as well. There were a handful of playable titles, but I went right for Chaos Rings 3. It's one of my most anticipated games, so I was eager to see if it lived up to my hopes...

Gaming on the iPhone 6: First Impressions

Gaming on the iPhone 6: First Impressions

September 19th, 2014 6:23 PM EDT by Jared Nelson in Featured, News

Now that my previous iPhone's backup has been transferred over to my new iPhone 6, I've finally had a chance to (briefly) diddle around with some games on the new device and offer up my thoughts. Similarly to my first impressions of the iPhone 6 hardware itself compared to Eli's impressions of the much larger iPhone 6 Plus, gaming on the 4.7-inch model of iPhone isn't drastically different than normal. The iPhone 6 Plus is just so much larger that I think it's a more impactful change compared to the iPhone 6, which for the most part is just like gaming on my iPhone 5s but slightly larger. That said, there are some noticeable differences with the larger and much more vibrant screen, and overall while it's not too huge of a change gaming on an iPhone 6 compared to an iPhone 5s it's definitely an improved experience...

Gaming on the iPhone 6 Plus: First Impressions

When Jared got his hands on the iPhone 6 Plus after the keynote, the games installed on it were fairly limited, leaving much up to the imagination on how high-end games would run on the device. I've spent some time playing a few recent games on it, and overall I'm pretty impressed. Most of what makes the iPhone 6 Plus awesome to game on is its increased size, as the performance and graphical fidelity improvement feels a lot like previous iPhone iterations- Stuff seems to run and look a little better, but, it's not like there's any massive night and day difference. The iPhone 5S still is a killer piece of kit, and until developers start building things for the iPhone's A8 processor and the 6/6 Plus screen sizes, I'm not sure there will be too many jaw-dropping demos...

iPhone 6 First Impressions - Wow, This Thing is… Slightly Larger

Eli, being a couple hours ahead of me time zone-wise, has a bit of a leg up in terms of new iPhone impressions. In case you hadn't seen already, he opted for the larger iPhone 6 Plus, or as he's dubbed it, the iPhone XXL. Be sure to check out his first impressions of the device from earlier this morning. Me? I went with the regular old iPhone 6, and while I'm waiting for my iTunes backup to load sweet, sweet iOS games onto the new device, I thought I'd similarly share my first overall impressions of the new iPhone 6. Being that the 4.7-inch iPhone 6 isn't THAT much larger than the iPhone 5s, my impressions aren't quite as drastic as Eli's with the iPhone XXL, but I definitely have some initial thoughts on the new device...

iPhone 6 Plus First Impressions: Wow, This Thing is Huge

Somewhere in between the keynote and the madness that was pre-ordering online last Friday, Jared and I decided what made the most sense was for TouchArcade to at minimum have one of each type of iPhone. With games like Galcon 2 doing different things with the iPhone 6 Plus, it'd be weird if we didn't have a way to test those games out, take screenshots, and things like that, right? Well, I volunteered to get the iPhone 6 Plus, or I've taken to calling, it, the iPhone XXL and... It's big. I mean, real big...

'FOTONICA' Review - A Running Riot

I'm going to take a guess, dear reader, and say that you have played an endless runner or two hundred. I don't think you've played anything on mobile quite like Fotonica [$2.99]. It's an auto-runner by way of Mirror's Edge [$0.99 / $9.99 (HD)] – not the side-scrolling game, but the original game, in first-person, all in a wireframe style. The entire game is played with one touch, but it's not tap-to-jump. Essentially, tapping and holding on the screen descends to the ground, and allows the runner to pick up speed, while letting go jumps in the air. When jumping, trying to land with this rapid descent is important to maintain speed, as bonus points are earned for running fast enough that the world turns gold...

Unfortunately, it looks like the iOS 8 update has a pretty nasty bug in it for owners of Bluetooth MFi gamepads. The MOGA Rebel and SteelSeries Stratus both are getting reports that they're experiencing laggy performance and showing up as two different controllers at once. I personally can confirm that the SteelSeries Stratus is getting these issues on the iPad Mini Retina – often after switching between games, or reconnecting after turning off the controller, performance suffers, and the gamepad shows up twice. Age of Zombies [$0.99], which just got an update with local co-op, demonstrates that a single Stratus can appear twice:..

I am willing to admit that I have a soft spot for challenging, minimalist arcade games. The thing that fascinates me about something like a Super Hexagon [$2.99] or Flappy Bird is the way that such small concepts can be designed in such ways that they inspire constant replayability despite having such simple concepts. And in the case of Flappy Bird, it's possible for these games to succeed accidentally. It's an absolutely fascinating genre. So, seeing Hyper Trip [$1.99], I found myself curious to see if this could be something special, as I dug its concept of controlling a square through mazes, not unlike a Tron lightcycle. And certainly, it's a challenging game, requiring quick reactions to avoid the maze walls that pop up, with four modes the feature increasingly-challenging layouts. Certainly, it falls into my line of interest, but it left me not as satisfied as I hoped...

Developer Osao dropped Chronology: Time Changes Everything [Free] on the App Store last week. If the title didn't give it away, Chronology is a platform game that grants you, the player, the ability to manipulate time. Straddling the time periods directly before and after an apocalyptic event, it's up to you to discover the cause and ultimately try to prevent the disaster. Born from a sketch of a snail and a man with a fez, this game has a quirky sense of humor that should prove to have a pretty wide appeal...

iPhone 6 Launch Day is Here

September 19th, 2014 8:00 AM EDT by Eli Hodapp in News

Well, today is the day of the iPhone 6 (and 6 Plus) launch. If you're not already in line for one or have a tracking numbers that's out for delivery, it's probably going to be a while before you get your hands on one. Like most iPhone launches, supply seems to be tight- Particularly when it comes to the iPhone 6 Plus. Jared and I will be spending our mornings picking up our reserved iPhones from local Apple stores which hopefully results in a quick and painless process… But, we'll see...

Yes, I went for the low-hanging fruit with the review title. Let's just try to move past that and get to the game I want to tell you about today, Kapsula [$1.99]. This is a pretty unusual game. If it wasn't so utterly out there with its theme, I'd almost think it was the product of some bizarre marketing meeting. This is basically a lane-based endless runner mixed with a match-3 puzzle game, and I'll let you try to hash out how that might work for a second before I spoil it all for you...

'Undefeated' is the First Official Mobile Port of an RPG Maker VX Ace Game, Coming October 3rd

RPG Maker is a software solution that's been around for decades, and unsurprisingly, its purpose is to make it easy for game designers to create role-playing games. This week, it was announced that the first official mobile port of an RPG Maker game is coming on October 3rd. The game is called Undefeated, and although I don't follow the RPG Maker scene or really RPGs in general, it seems to be considered one of the better RPG Maker games around. Check out the trailer...

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